So I found a pretty decent Serpent Sparker and I want to take it to higher GRifts. I know that most people are using Sunkeeper and Furnace for the elite damage which seems to work very well. Currently used my Sparker and almost did level 38, just needed an extra 30 seconds to take out the guardian and I would have had it. What I found was that the guardian became problematic because the ticks from firebirds were not very high in comparison to when I used Furnace or Sunkeeper, and this was even the case even when they weren't very well rolled.
I also noticed that in order to put Hydra on my bar I have to sacrifice Force Weapon, which hampers things too as far as the firebird's ticks go.
I also have a Taskers and Theo but it's not well rolled. It wouldn't have CC and CD, but I can put CD on it with enchanting. In order to retain Firebird's six set bonus for T&T I would have to get rid of Cindercoat... which I find really useful for the arcane power cost reduction.
What should I be doing to push this to the next level?
1. Should I be using Blazing Hydra or Mammoth Hydra?
2. Should I be using Duplicates or Force Weapon?
3. Should I be using T&T?
I haven't had a lot of time to experiment yet, but wanted to get an idea of what the school of thought is on this.
The main place I am really hurting is getting a naturally rolled Fire SOJ, I've found six SOJs and none have been fire. Is this keeping me back not using the legendary gem of efficacious toxin?
Anything else that I should obviously be doing to advance?
i just beat a 38gr with timewarp:point of no return and forceweapon. while you lose some survivability from not having blink (vortex), i think it adds insane cc to the point where i can skip mirrorimage and go forceweapon for more dmg (i even used glass canon as one of the passives).
while i did use a 2hander (sledge of askeleg, havent found a furnace yet) i dont se why this spec whouldnt work with serpentsparker.
you do lose some kiting ability thou, if u wanna drag packs with you for a longer distance you cant rly put a time warp inbetween you and the mobs. you will end up leaving them behind. but for me it usually works with running past 1 pack and letting it chase me until i run into the next, then just put up a fiew bubbles (i intentionally take a fiew hits to proc illusionist once or twiice), and after that everything stands stunned and still, ready to be cooked by hydras (this also works on bosses pretty well).
as for tasker and theo i dont think its worth it, id rather go with a magefist there. and imo force weapon is to much dmg not to use. Leaving you with 1 ability slot to pick wahtever cc/survival ability u prefer. for me that ability is definetly timewarp:point of no return in GR, but i perfectly understand ppl who prefer mirror image for the extra blackholes.
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So I found a pretty decent Serpent Sparker and I want to take it to higher GRifts. I know that most people are using Sunkeeper and Furnace for the elite damage which seems to work very well. Currently used my Sparker and almost did level 38, just needed an extra 30 seconds to take out the guardian and I would have had it. What I found was that the guardian became problematic because the ticks from firebirds were not very high in comparison to when I used Furnace or Sunkeeper, and this was even the case even when they weren't very well rolled.
I also noticed that in order to put Hydra on my bar I have to sacrifice Force Weapon, which hampers things too as far as the firebird's ticks go.
I also have a Taskers and Theo but it's not well rolled. It wouldn't have CC and CD, but I can put CD on it with enchanting. In order to retain Firebird's six set bonus for T&T I would have to get rid of Cindercoat... which I find really useful for the arcane power cost reduction.
What should I be doing to push this to the next level?
1. Should I be using Blazing Hydra or Mammoth Hydra?
2. Should I be using Duplicates or Force Weapon?
3. Should I be using T&T?
I haven't had a lot of time to experiment yet, but wanted to get an idea of what the school of thought is on this.
The main place I am really hurting is getting a naturally rolled Fire SOJ, I've found six SOJs and none have been fire. Is this keeping me back not using the legendary gem of efficacious toxin?
Anything else that I should obviously be doing to advance?
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2) force weapon
3) no
Wizards do not have variety in their build when it comes to high GR
while i did use a 2hander (sledge of askeleg, havent found a furnace yet) i dont se why this spec whouldnt work with serpentsparker.
you do lose some kiting ability thou, if u wanna drag packs with you for a longer distance you cant rly put a time warp inbetween you and the mobs. you will end up leaving them behind. but for me it usually works with running past 1 pack and letting it chase me until i run into the next, then just put up a fiew bubbles (i intentionally take a fiew hits to proc illusionist once or twiice), and after that everything stands stunned and still, ready to be cooked by hydras (this also works on bosses pretty well).
as for tasker and theo i dont think its worth it, id rather go with a magefist there. and imo force weapon is to much dmg not to use. Leaving you with 1 ability slot to pick wahtever cc/survival ability u prefer. for me that ability is definetly timewarp:point of no return in GR, but i perfectly understand ppl who prefer mirror image for the extra blackholes.