Based on all the threads it seems everybody has gone fire and moved to a very kite friendly build. I don't have enough fire gear to switch yet so I was wondering if anybody has some good arcane builds.
Currently I am able to grifts in a group up to about 27/28. Solo I struggle with 26 especially with the rift boss. I am playing a very standard arcane torrent build with a few changes for greater speed (storm armor), I was just trying out dominance I don't usually use this passive.
The other big issue I have is that I don't have ... life regen ...
Short answer is no. Sadly, arcane won't get you far in GR. The only arcane spell that has damage that is comparable to fire is the arcane meteor but you really want to test that out.
Thanks Jamoose for confirming the way I feel. Thanks for the advice silvach, some of those things I am aware of. I found that deflection keeps me alive although that was a long time ago. I haven't though of using conduit. I could switch back to pint barrier with it and swap astral presence with unstable anomaly for some extra survival. I was using storm armor for the extra meters and arcane.
I know I have the wrong gem ... I will switch it out at some stage.
These change may help me a bit but I think arcane will just be dead for greater rifts 30 and above.
Im not geared enough to get this high, but I am curious how my build would fare.. though it partially requires a Aether Walker. If you don't have one then Teleport - Calamity for Blizzard - Frozen Solid and Storm Armor for Teleport - Safe Passage
Disentigrate - Chaos Nexus (can keep it channeled for quite a long time, main damage dealer)
Teleport - Calamity (Can be swapped with Blizzard - Frozen Solid if you do not have a good enough Aether Walker)
Magic Weapon - Conduit
Familiar - Arcanot
Storm Armor - Power of the Storm (replace with Teleport - Safe Passage if no aether walker)
Black Hole - Supermassive (only for increased range, though that's basically play style - you could still use Spellsteal)
With Temporal Flux I also use the gem that increases damage on mobs that are slowed for an added damage boost.
I cut pretty clean through T4 rifts. Teleport is practically a must have imo just because of the great utiity for if you get stuck or immobalized. In group rifts, you can close to perma freeze anything with Blizzard - Frozen Solid for a good chunk of time. Im afraid it might be too dependent on Aether Walker to being as fun as Im having with it though.. For more defensiveness can change Calamity to Safe Passage and Storm Armor to Energy Armor - Prismatic.
Anyways conduit + chaos nexus is infinite arcane power on large mob groups. Plus 80% slow gives more time to react or just stand still dealing damage before getting attacked.
T4 After some testing I have found that conduit is not that amazing, I prefer to use Familiar with Arcnot. I have switched to fire and the DPS appears to be way better but I lost too much toughness, will get there eventually
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Currently I am able to grifts in a group up to about 27/28. Solo I struggle with 26 especially with the rift boss. I am playing a very standard arcane torrent build with a few changes for greater speed (storm armor), I was just trying out dominance I don't usually use this passive.
The other big issue I have is that I don't have ... life regen ...
http://eu.battle.net/d3/en/profile/Mido-2239/hero/1843267
I know I have the wrong gem ... I will switch it out at some stage.
These change may help me a bit but I think arcane will just be dead for greater rifts 30 and above.
Disentigrate - Chaos Nexus (can keep it channeled for quite a long time, main damage dealer)
Teleport - Calamity (Can be swapped with Blizzard - Frozen Solid if you do not have a good enough Aether Walker)
Magic Weapon - Conduit
Familiar - Arcanot
Storm Armor - Power of the Storm (replace with Teleport - Safe Passage if no aether walker)
Black Hole - Supermassive (only for increased range, though that's basically play style - you could still use Spellsteal)
Astral Presence, Unwavering Will, Temporal Flux, Blur
With Temporal Flux I also use the gem that increases damage on mobs that are slowed for an added damage boost.
I cut pretty clean through T4 rifts. Teleport is practically a must have imo just because of the great utiity for if you get stuck or immobalized. In group rifts, you can close to perma freeze anything with Blizzard - Frozen Solid for a good chunk of time. Im afraid it might be too dependent on Aether Walker to being as fun as Im having with it though.. For more defensiveness can change Calamity to Safe Passage and Storm Armor to Energy Armor - Prismatic.
Anyways conduit + chaos nexus is infinite arcane power on large mob groups. Plus 80% slow gives more time to react or just stand still dealing damage before getting attacked.