I came across this TF last night and was wondering what I need to enchant away. I was initially thinking of the base dmg but seeing that it is quite good, some suggested to have the area dmg to roll for +dmg instead. I know that AD is good as it creates AOE but it can be replaced with paragon. I'm a wiz so the +intell has to stay. I'm currently running a +thunder elemental built but can easily switch out to +fire if I can find decent mirrorball with +2 mm. I've looted 3 THREE mirrorball with +1 mm... so I'm a bit cheesed about fire built... but that's another story.
Anyways, would welcome some insight and good advice. Thanks.
And yeah, it's a no-brainer, area damage to enhanced damage (or cooldown reduction, depending on build and preference). It's kinda obvious: a few more intelligence aren't important on weapon, the damage roll is already very high, but switching area damage to enhanced damage might up your weapon's DPS by 200 or so.
Thanks a lot for all the help. Okay, I will reroll the AD since I already have some on my shoulders and I can paragon the rest. Can't wait... now I only need to find a Mirrorball with +2mm...
Hello Fellow Demon Slayers,
I came across this TF last night and was wondering what I need to enchant away. I was initially thinking of the base dmg but seeing that it is quite good, some suggested to have the area dmg to roll for +dmg instead. I know that AD is good as it creates AOE but it can be replaced with paragon. I'm a wiz so the +intell has to stay. I'm currently running a +thunder elemental built but can easily switch out to +fire if I can find decent mirrorball with +2 mm. I've looted 3 THREE mirrorball with +1 mm... so I'm a bit cheesed about fire built... but that's another story.
Anyways, would welcome some insight and good advice.
Thanks.
Moving this to wizard forum.
And yeah, it's a no-brainer, area damage to enhanced damage (or cooldown reduction, depending on build and preference). It's kinda obvious: a few more intelligence aren't important on weapon, the damage roll is already very high, but switching area damage to enhanced damage might up your weapon's DPS by 200 or so.
http://paragoncalculator.com/damage_calculator.php
I can attest to its usefulness, having the similar enchanting questions about my own TF last night.
Just to echo the other posters' advice, +%dmg will help more than a better roll:
Upgrading your roll from 1159-1446 to say 1198-1471 (1199-1490 is the max, according to d3maxstats) would only raise your DPS by 45.
Upgrading your AD to +10%DMG would raise the DPS from 2215.5 to 2461.7.