Hey guys, there's loads of items out there with proc based CC, for example X% chance to freeze on hit, etc.
Now i understand the new CC mechanics in the game with 1.0.5 - my question is - did anyone try these effects with CM build? WW ticks very fast, especially with the higher APS, however there seems to be that split second break that allows mobs to get away or hit you in the face.
So the real questions are
1) does anyone have any idea what the base duration of these effects is? Spent over an hour searching online with no luck
2) is their duration affected by the coeff of the spell? From what i managed to gather - the duration is not, but the chance to proc is affected by the spell coeff, surely it will be low, but an even low chance with the high amount of ticks per second from say 6+ twisters on a target it should happen often enough to be decent
This is a common method for WDs - they utilize high amounts of stun / freeze / immobilize proc items and it works very decently for them - why aren't wizards using this? Especially added into the CM builds?
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I have no idea where to even begin searching for this kind of information.
Back when I ran Stormchaser (pre-1.05), the ticks would constantly Fear mobs all over the place because of my 14% Fear-on-hit Echoing Fury. I ran 50.5% crit chance back then, if that helps with any data collection.
Absolutely no clue where to find out duration stats per ability. But I guess you can always backtrack and time an effect and factor in difficulty level and the current crowd control mechanics.
Really wish there's more info available in-game. Like instead of saying "35% chance to cast a Poison Nova when you are hit" for Andariel's Visage, it should say "35% chance to cast a Poison Nova for X weapon damage as poison when you are hit."
Freeze on hit would be particularly valuable in builds makings use of cold blooded. My understanding is that the chance to proc is the coefficient of the spell multiplied by the chance to proc listed on the tooltip. Obviously as CM is based on proc optimization it would be ideal, but I'm not sure the chance to freeze/stun/etc is as valuable there as it is for Witch Doctors because of diminishing returns on CC and how that interacts with the nova freeze.
What I am more interested in knowing for CM is if chance to bleed on hit is worth picking up on items for its damage potential which depends much less on how it procs and much more on if it stacks against a single target, and what affixes on gear if any modify the bleed damage.
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Now i understand the new CC mechanics in the game with 1.0.5 - my question is - did anyone try these effects with CM build? WW ticks very fast, especially with the higher APS, however there seems to be that split second break that allows mobs to get away or hit you in the face.
So the real questions are
1) does anyone have any idea what the base duration of these effects is? Spent over an hour searching online with no luck
2) is their duration affected by the coeff of the spell? From what i managed to gather - the duration is not, but the chance to proc is affected by the spell coeff, surely it will be low, but an even low chance with the high amount of ticks per second from say 6+ twisters on a target it should happen often enough to be decent
This is a common method for WDs - they utilize high amounts of stun / freeze / immobilize proc items and it works very decently for them - why aren't wizards using this? Especially added into the CM builds?
Back when I ran Stormchaser (pre-1.05), the ticks would constantly Fear mobs all over the place because of my 14% Fear-on-hit Echoing Fury. I ran 50.5% crit chance back then, if that helps with any data collection.
Absolutely no clue where to find out duration stats per ability. But I guess you can always backtrack and time an effect and factor in difficulty level and the current crowd control mechanics.
Really wish there's more info available in-game. Like instead of saying "35% chance to cast a Poison Nova when you are hit" for Andariel's Visage, it should say "35% chance to cast a Poison Nova for X weapon damage as poison when you are hit."
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What I am more interested in knowing for CM is if chance to bleed on hit is worth picking up on items for its damage potential which depends much less on how it procs and much more on if it stacks against a single target, and what affixes on gear if any modify the bleed damage.