Hey all, first off i'll start by saying that I have a level 60 Wizard who farms act3/4 as a Tank or Dps.
I haven't played much lately but I am sure i'll be more active again soon, so I still keep upto date with diablofans news.
I was reading the changes to defensive skills, i.e Energy Armour and I think Blizz have missed something. As you can see I play both Wizard specs and tbh even after patch i'll probs keep using it on both my builds and i'll explain why.
For my Tank build its quite simple, my party worrys about damage output not me, even though my tank build does buff damage a lot. So even with increased defensives I might as well still use Energy Armour with the Prismatic Armor rune for even more extra defense. I maybe won't need it but if it means I can play slack and run through Moltens and eat Mortars etc etc, then it will be worth it.
For my Dps build, I don't have a choice really. Energy Armour - Pinpoint Barrier is the only skill that grants us +Crit Chance, so while I am not taking it for resistances I am still stuck taking it for +Crit Chance.
So as you can see, despite the changes I am still in same boat I was before and stuck with Energy Armour. Anyone else in the same boat?
Congratulations on not reading the whole blog post. They're also buffing other armor spells, not to mention there are way better choices for DPS than Pinpoint Barrier's 5% crit.
I understand others will be buffed, but they won't change there fundamentals i would assume?
I also understand there might be others choices, but if you checked my gear you would see I am geared for crit, so crit chance is massive for me.
The point of the change isn't to make everyone drop their defensive skills it's to let people make more choices on what skills to use. It just sounds like you'll choose to use Energy Armor, but you shouldn't feel like you're forced to as much as you are now, or were in previous patches.
if only they would let us know what they are going to do to storm armor after patch..... also why couldnt we use storm and energy armor at the same time.... i would prefer that over anything right now
Congratulations on not reading the whole blog post. They're also buffing other armor spells, not to mention there are way better choices for DPS than Pinpoint Barrier's 5% crit.
^ agree with the bolded part there.
I think that even if you're fully geared for crit chance/dmg (as you are), you might benefit more from having another "passive" DPS skill like Hydra, Blizzard or Energy Twister (with a rune like Gale Force) that you can just throw out there and it will deal a ton of dmg, probably more than 5% crit chance.
Or even some utility like Mirror Image for free shooting or Archon for speeding up some longer elite encounters (I say longer because I doubt any encounters are hard with that gear :P).
In the end, the changes in the patch aren't really aimed towards players like you, who are already fully decked out to take on anything no matter the build you choose.
Imho it's aimed more towards those who are currently forced to use those defensive skills no matter what because of how much mitigation they grant and how much better geared they have to be if they ever want to drop those skills. They are clearly giving too much defensive power, it's not a choice, you either take those or take a ton more dmg (even if you're decently geared).
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I haven't played much lately but I am sure i'll be more active again soon, so I still keep upto date with diablofans news.
I was reading the changes to defensive skills, i.e Energy Armour and I think Blizz have missed something. As you can see I play both Wizard specs and tbh even after patch i'll probs keep using it on both my builds and i'll explain why.
For my Tank build its quite simple, my party worrys about damage output not me, even though my tank build does buff damage a lot. So even with increased defensives I might as well still use Energy Armour with the Prismatic Armor rune for even more extra defense. I maybe won't need it but if it means I can play slack and run through Moltens and eat Mortars etc etc, then it will be worth it.
For my Dps build, I don't have a choice really. Energy Armour - Pinpoint Barrier is the only skill that grants us +Crit Chance, so while I am not taking it for resistances I am still stuck taking it for +Crit Chance.
So as you can see, despite the changes I am still in same boat I was before and stuck with Energy Armour. Anyone else in the same boat?
I understand others will be buffed, but they won't change there fundamentals i would assume?
I also understand there might be others choices, but if you checked my gear you would see I am geared for crit, so crit chance is massive for me.
Crusader DPS and EHP Spreadsheet, meant for Crusaders
My Wizard
I think that even if you're fully geared for crit chance/dmg (as you are), you might benefit more from having another "passive" DPS skill like Hydra, Blizzard or Energy Twister (with a rune like Gale Force) that you can just throw out there and it will deal a ton of dmg, probably more than 5% crit chance.
Or even some utility like Mirror Image for free shooting or Archon for speeding up some longer elite encounters (I say longer because I doubt any encounters are hard with that gear :P).
In the end, the changes in the patch aren't really aimed towards players like you, who are already fully decked out to take on anything no matter the build you choose.
Imho it's aimed more towards those who are currently forced to use those defensive skills no matter what because of how much mitigation they grant and how much better geared they have to be if they ever want to drop those skills. They are clearly giving too much defensive power, it's not a choice, you either take those or take a ton more dmg (even if you're decently geared).