After reading the latest post about future changes, I am slighty disappointed that Crit Chance on Wizards still hasn't been mentioned despite it being broken on a few skills.
Feel free to tell me I am wrong on any of the points below and then I can hang my head in shame.
"Item Affix - x Arcane Power on Critical Hits", is what I mean by AP procs.
Hydra "Venom" - Gains no crit damage and no AP procs.
Blizzard - Gains crit damage but no AP procs.
Disintegrate - Gains crit damage but no AP procs.
Ray of Frost - Gains crit damage but no AP procs.
Considering that "Item Affix - x Arcane Power on Critical Hits" is one of our unique stats you would of thought they would of atleast mentioned skills that can't crit/proc AP on the skills tab or if its broken... fixed it before release?
I'm not sure if the skills you've listed are truly "broken" as you say. I think in Blizzard's eyes they are OK with certain skills not being able to outright crit. Instead, these skills work off your "Damage" which takes crit into account.
AP on crit is just a perk that not all skills will benefit from. It's existence (imo) is to help promote spec/build diversity through gear.
I'm not sure if the skills you've listed are truly "broken" as you say. I think in Blizzard's eyes they are OK with certain skills not being able to outright crit. Instead, these skills work off your "Damage" which takes crit into account.
Which is fine, the only problem with that view is that they should atleast tell the players thats the way it works.
Promoting diversity by limiting options. Seems a bit off to me.
If you look at what spells don't give AP on crit, you notice that they are mostly Damage over time spells or "focus" spells (focus meaning you have to hold the button to cast them). If this similarity remains true across all of the Wizard DoT/focus spells we can also assume that Energy Twister and Arcane Torrent also won't grant AP on crit. This leaves us with 4 spells that cost AP that can actually return AP on crit: Arcane Orb, Explosive Blast, Wave of Force, and Meteor. I have only seen one of these spells actually used in Inferno by any Wizard -- Arcane Orb.
These are assumptions, but if this is all true, it shouldn't be this way (imho). Blizzard adds a nice benefit to getting crits on a wizard and then limits it's potential to be useful to only 4 skills. I know it most likely works on Signature spells, but why would you need AP on crit from a sig spell when it's free to cast anyways? It could help regain lost AP, but honestly it seems most worth when you cast an Arcane Orb for 35 AP which crits while having 30 AP on crit.
Why add a nice feature and benefit to a class and then make it nearly non-beneficial?
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Playing a Wizard. Looking for Demon Hunters to play with.
If you look at what spells don't give AP on crit, you notice that they are mostly Damage over time spells or "focus" spells (focus meaning you have to hold the button to cast them).
If this similarity remains true across all of the Wizard DoT/focus spells we can also assume that Energy Twister and Arcane Torrent also won't grant AP on crit.
Arcane Torrent can crit. Can you confirm it doesn't return AP when it crits?
I know it most likely works on Signature spells, but why would you need AP on crit from a sig spell when it's free to cast anyways? It could help regain lost AP, but honestly it seems most worth when you cast an Arcane Orb for 35 AP which crits while having 30 AP on crit.
I agree with you on this. But this is where build diversity comes into play. When you have 30 AP back on crit, and let's say you managed to get to 35-40% crit rating. Hitting more than 3 targets with 1 arcane orb is essentially guarantying a full AP refund per orb. At that point a signature spell is pointless and you can replace that skill slot with another defensive or offensive ability. Build diversity.
Why add a nice feature and benefit to a class and then make it nearly non-beneficial?
Why is this 'nearly non-beneficial'? If you prefer a channeled spell like disintegrate, choose other gear. One such gear choice would be reduced AP cost on disintegrate instead of AP on crit. AP Reduction on disintegrate gear would be a wasted stat if I wanted to use Meteor as my AP dump. Same thing goes for AP on crit being a wasted stat if I wanted to use disintegrate as my AP dump.
Feel free to tell me I am wrong on any of the points below and then I can hang my head in shame.
"Item Affix - x Arcane Power on Critical Hits", is what I mean by AP procs.
Hydra "Venom" - Gains no crit damage and no AP procs.
Blizzard - Gains crit damage but no AP procs.
Disintegrate - Gains crit damage but no AP procs.
Ray of Frost - Gains crit damage but no AP procs.
Considering that "Item Affix - x Arcane Power on Critical Hits" is one of our unique stats you would of thought they would of atleast mentioned skills that can't crit/proc AP on the skills tab or if its broken... fixed it before release?
AP on crit is just a perk that not all skills will benefit from. It's existence (imo) is to help promote spec/build diversity through gear.
Which is fine, the only problem with that view is that they should atleast tell the players thats the way it works.
If you look at what spells don't give AP on crit, you notice that they are mostly Damage over time spells or "focus" spells (focus meaning you have to hold the button to cast them). If this similarity remains true across all of the Wizard DoT/focus spells we can also assume that Energy Twister and Arcane Torrent also won't grant AP on crit. This leaves us with 4 spells that cost AP that can actually return AP on crit: Arcane Orb, Explosive Blast, Wave of Force, and Meteor. I have only seen one of these spells actually used in Inferno by any Wizard -- Arcane Orb.
These are assumptions, but if this is all true, it shouldn't be this way (imho). Blizzard adds a nice benefit to getting crits on a wizard and then limits it's potential to be useful to only 4 skills. I know it most likely works on Signature spells, but why would you need AP on crit from a sig spell when it's free to cast anyways? It could help regain lost AP, but honestly it seems most worth when you cast an Arcane Orb for 35 AP which crits while having 30 AP on crit.
Why add a nice feature and benefit to a class and then make it nearly non-beneficial?
Agreed. However Blizzard doesn't =(
Blizzard has commented many times that they want skill tooltips to be simple in-game.
I agree, it's a strange concept, but still promotes the same train of thought.
Most use the term 'channeled'. To each their own.
Arcane Torrent can crit. Can you confirm it doesn't return AP when it crits?
I agree with you on this. But this is where build diversity comes into play. When you have 30 AP back on crit, and let's say you managed to get to 35-40% crit rating. Hitting more than 3 targets with 1 arcane orb is essentially guarantying a full AP refund per orb. At that point a signature spell is pointless and you can replace that skill slot with another defensive or offensive ability. Build diversity.
Why is this 'nearly non-beneficial'? If you prefer a channeled spell like disintegrate, choose other gear. One such gear choice would be reduced AP cost on disintegrate instead of AP on crit. AP Reduction on disintegrate gear would be a wasted stat if I wanted to use Meteor as my AP dump. Same thing goes for AP on crit being a wasted stat if I wanted to use disintegrate as my AP dump.
Arcane Torrent not critting was just an assumption based off the other channeled spells.
And while I see your point about build diversity, I still find it odd to limit something so much.
Not sure about crit and critdmg, but it does indeed gain raw damage from attack speed.