The real question is whether Cold Blooded and Conflagration can work together with Spectral Blade. Because Spectral Blade doesn't specify a damage type it takes on the elemental damage of your weapon.
So is it possible to have 2 types of elemental damage and apply both the Conflagration bonus and the Cold Blooded bonus?
And yeah... you can see that Blizzard slows enemies briefly if you watch the skill videos. When skills specify a slow duration it just means that they slow more than the default 0.2sec or whatever.
The real question is whether Cold Blooded and Conflagration can work together with Spectral Blade. Because Spectral Blade doesn't specify a damage type it takes on the elemental damage of your weapon.
So is it possible to have 2 types of elemental damage and apply both the Conflagration bonus and the Cold Blooded bonus?
And yeah... you can see that Blizzard slows enemies briefly if you watch the skill videos. When skills specify a slow duration it just means that they slow more than the default 0.2sec or whatever.
A single instance of damage can only have one elemental type, in that sense spectral blade could not activate both simultaneously.
After re-reading Im not even sure what you are trying to say... if you have a cold affix weapon spectral blade would deal cold dmg and slow, if it had a fire affix it would deal fire. either of these damages will properly affect their respective passive skill.
"So is it possible to have 2 types of elemental damage and apply both the Conflagration bonus and the Cold Blooded bonus?"
-Could you clarify exactly what you mean by this?
As in... Conflagration=10% +damage over 3sec. Cold Blooded=20% +damage to frozen/chilled targets. The +cold damage would chill for a very short period of time, and you would always have the 10% +damage up there from the +fire damage on your weapon. With a faster enough weapon you gain the bonuses from both to spectral blade.
Doesn't matter though of course if you can't have weapons with multiple elemental damage types. Which would make sense because skills specify 1 damage type. But my example below kind of calls it into question...
Still you gotta wonder if cold blooded and conflagration works with +elemental damage on spectral blade. And it makes you wonder if when you have +2 fire damage on a 30 DPS weapon, is all the damage converted to fire or just 2/30 (so to speak). Obviously the +elemental damage is in the game so you fare better against immune monsters. So it would seem likely that only 2/30 is calculated as fire. So if it were +cold damage and you were attacking a frozen target with spectral blade, only the +cold damage would get a +20% bonus, not the entire damage of your weapon.
Wouldn't make much sense if +2 cold damage made all your damage as cold I feel like because then all you've done is traded a physical damage type for an elemental damage type which I guess is cool, but what's the advantage of the default elemental type then. You'd be better off getting electrocute maybe.
Elemental damage would make more sense if you could stack it to the point where like 50% of your weapon damage was +cold. So then spectral blade could do damage of two element types and be only 50% less effective against cold/physical resist monsters. I'm guessing this is how it works because otherwise it doesn't make sense to put +x-x amount of damage ona weapon, you would just say "changes damage to cold."
Elemental damage would make more sense if you could stack it to the point where like 50% of your weapon damage was +cold. So then spectral blade could do damage of two element types and be only 50% less effective against cold/physical resist monsters. I'm guessing this is how it works because otherwise it doesn't make sense to put +x-x amount of damage ona weapon, you would just say "changes damage to cold."
'Change damage to [element]" would be a terrible affix. In the actual game elemental affixes does BOTH: they add damage to your weapon AND change the element. You can really combine your weapon affix, the passive skill and spectral blade.
I'm saying that when you have a weapon that does 100 damage with +50 Cold, it either does 100 damage as Cold, or 50 as Physical and 50 as Cold. My point was that if it does 100 Damage as Cold, it's not really all that useful because there are so many Barbarian builds (best example) that have all default element abilities. So you just go from doing all your damage as Physical, to doing all of it as Cold. If it worked like this you might as well not attach a + Damage to the affix.
So most likely, it splits the damage into two separate categories. Meaning that if you're a Wizard with Cold Blooded you'll do 60 damage as Cold and 50 damage as Physical (assuming the chill lasts long enough for you to attack again which it may not).
Again, I guess I would probably agree that there may not be weapons with multiple + Elemental Damage, and that + Elemental Damage would only be an affix attached to weapons.
I'm saying that when you have a weapon that does 100 damage with +50 Cold, it either does 100 damage as Cold, or 50 as Physical and 50 as Cold. My point was that if it does 100 Damage as Cold, it's not really all that useful because there are so many Barbarian builds (best example) that have all default element abilities. So you just go from doing all your damage as Physical, to doing all of it as Cold. If it worked like this you might as well not attach a + Damage to the affix.
So most likely, it splits the damage into two separate categories. Meaning that if you're a Wizard with Cold Blooded you'll do 60 damage as Cold and 50 damage as Physical (assuming the chill lasts long enough for you to attack again which it may not).
Again, I guess I would probably agree that there may not be weapons with multiple + Elemental Damage, and that + Elemental Damage would only be an affix attached to weapons.
It most likely does not split the damage. Every damage source in D3 so far have one and only one element. Its possible, but this would be an confusing and strange exception.
And why turning your damage to Cold isn't useful but make it 50% cold and 50% physical is ? Theres no immunities, only resistances and those will much problably play an minor role.
As I said in that post, there are many Barbarian builds that use only the default damage type.
Other classes can get abilities with different damage types in the their builds. For example, as a Wizard you get Electrocute and Meteor, etc.
That seems to be the whole point of + Elemental Damage. So that the physical classes have an easier time using multiple damage types. With a lot of Barbarian builds it's impossible to get more than one damage type, so Physical Resist monsters become overly difficult for you.
from using weapons with cold damag affix i can say they do snare the mob for a very little while, you'll see the little snare tag pop up every now and then
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So is it possible to have 2 types of elemental damage and apply both the Conflagration bonus and the Cold Blooded bonus?
And yeah... you can see that Blizzard slows enemies briefly if you watch the skill videos. When skills specify a slow duration it just means that they slow more than the default 0.2sec or whatever.
A single instance of damage can only have one elemental type, in that sense spectral blade could not activate both simultaneously.
After re-reading Im not even sure what you are trying to say... if you have a cold affix weapon spectral blade would deal cold dmg and slow, if it had a fire affix it would deal fire. either of these damages will properly affect their respective passive skill.
"So is it possible to have 2 types of elemental damage and apply both the Conflagration bonus and the Cold Blooded bonus?"
-Could you clarify exactly what you mean by this?
You cannot have weapons with different elemental affixes at the same time.
Doesn't matter though of course if you can't have weapons with multiple elemental damage types. Which would make sense because skills specify 1 damage type. But my example below kind of calls it into question...
Still you gotta wonder if cold blooded and conflagration works with +elemental damage on spectral blade. And it makes you wonder if when you have +2 fire damage on a 30 DPS weapon, is all the damage converted to fire or just 2/30 (so to speak). Obviously the +elemental damage is in the game so you fare better against immune monsters. So it would seem likely that only 2/30 is calculated as fire. So if it were +cold damage and you were attacking a frozen target with spectral blade, only the +cold damage would get a +20% bonus, not the entire damage of your weapon.
Wouldn't make much sense if +2 cold damage made all your damage as cold I feel like because then all you've done is traded a physical damage type for an elemental damage type which I guess is cool, but what's the advantage of the default elemental type then. You'd be better off getting electrocute maybe.
Elemental damage would make more sense if you could stack it to the point where like 50% of your weapon damage was +cold. So then spectral blade could do damage of two element types and be only 50% less effective against cold/physical resist monsters. I'm guessing this is how it works because otherwise it doesn't make sense to put +x-x amount of damage ona weapon, you would just say "changes damage to cold."
'Change damage to [element]" would be a terrible affix. In the actual game elemental affixes does BOTH: they add damage to your weapon AND change the element. You can really combine your weapon affix, the passive skill and spectral blade.
I'm saying that when you have a weapon that does 100 damage with +50 Cold, it either does 100 damage as Cold, or 50 as Physical and 50 as Cold. My point was that if it does 100 Damage as Cold, it's not really all that useful because there are so many Barbarian builds (best example) that have all default element abilities. So you just go from doing all your damage as Physical, to doing all of it as Cold. If it worked like this you might as well not attach a + Damage to the affix.
So most likely, it splits the damage into two separate categories. Meaning that if you're a Wizard with Cold Blooded you'll do 60 damage as Cold and 50 damage as Physical (assuming the chill lasts long enough for you to attack again which it may not).
Again, I guess I would probably agree that there may not be weapons with multiple + Elemental Damage, and that + Elemental Damage would only be an affix attached to weapons.
It most likely does not split the damage. Every damage source in D3 so far have one and only one element. Its possible, but this would be an confusing and strange exception.
And why turning your damage to Cold isn't useful but make it 50% cold and 50% physical is ? Theres no immunities, only resistances and those will much problably play an minor role.
Other classes can get abilities with different damage types in the their builds. For example, as a Wizard you get Electrocute and Meteor, etc.
That seems to be the whole point of + Elemental Damage. So that the physical classes have an easier time using multiple damage types. With a lot of Barbarian builds it's impossible to get more than one damage type, so Physical Resist monsters become overly difficult for you.
-Kevin Martens