This here is a build I've come up with: http://us.battle.net...dQmO!cfg!caaZac
and I just wanted some opinions on whether Prodigy or Astral Presence would be better for how I'm building my wiz. As of right now I'm leaning towards Prodigy just because Spectral Blade will be influenced by attack speed meaning I could replenish my resource that much faster which in turn allows me to dish out more Arcane Orbs.
Ps. I hope to god thrown blade lets us use Spectral Blade at a distance...ooh and dat Archon :D.
oh plus im all ears for any sort of criticism. Also I apologize for my mistake its "presence" my bad hoho.
I think that if your going to use critical mass passive, there are few better spells than electrocute, particularly chain lightning...
I think your better off with improved archon rune that adds 25% to damage instead of this one shot wonder for 450 % weapon damage on a spell with a basic cooldown of 2 minutes.
More ap, more AO, more Archon (more often), better protection (with WoF and Diamond), better range(electrocute), more criticals for critical mass (you will need them):
Later i may post the calculation if you require, but the general idea is:
Arcane Presense is better in fights with 8 or less seconds of duration, while prodigy is better in fights that takes more then 8 seconds (using an weapon with 1.4 aps). Possibly Arcane Presense is better against thrash mobs and Prodigy is better against bosses.
Against rares and champions: Arcane Presense will provide less arcane power, so you will take longer, but you have more burst which allows you to eliminate part of the threat faster. It's more "defensive". Prodigy is the opposite, you will kill faster but take more risks.
Since your build is using Arcane Orb, a spell that is very strong against thrash mobs but lack luster against bosses, i think you should pick Prodigy in order to balance things out.
Your build currently has only 80 Arcane Power due to Energy Armor.
Also ALL spells are affected by your weapon speed, so spectral blade doesn't gain any more than other signatures from that perspective.
As for Arcane Orb - I always preferred the reduced cost rune rather than that extra damage, if you look at Arcane Power per Damage you'll see it's better to spam it more often than make it dish more burst (unless we're talking pvp or kiting).
Later i may post the calculation if you require, but the general idea is:
Arcane Presense is better in fights with 8 or less seconds of duration, while prodigy is better in fights that takes more then 8 seconds (using an weapon with 1.4 aps). Possibly Arcane Presense is better against thrash mobs and Prodigy is better against bosses.
Against rares and champions: Arcane Presense will provide less arcane power, so you will take longer, but you have more burst which allows you to eliminate part of the threat faster. It's more "defensive". Prodigy is the opposite, you will kill faster but take more risks.
Since your build is using Arcane Orb, a spell that is very strong against thrash mobs but lack luster against bosses, i think you should pick Prodigy in order to balance things out.
That way of thinking seems odd to me, since rather than "balancing" things out, you'd rather use an Arcane Orb build 99% of the time, and then switch to a better single target spell when you know you're up a boss without adds. I imagine most players will have one build designed for AOE situations and one designed for single target.
Later i may post the calculation if you require, but the general idea is:
Arcane Presense is better in fights with 8 or less seconds of duration, while prodigy is better in fights that takes more then 8 seconds (using an weapon with 1.4 aps). Possibly Arcane Presense is better against thrash mobs and Prodigy is better against bosses.
Against rares and champions: Arcane Presense will provide less arcane power, so you will take longer, but you have more burst which allows you to eliminate part of the threat faster. It's more "defensive". Prodigy is the opposite, you will kill faster but take more risks.
Since your build is using Arcane Orb, a spell that is very strong against thrash mobs but lack luster against bosses, i think you should pick Prodigy in order to balance things out.
That way of thinking seems odd to me, since rather than "balancing" things out, you'd rather use an Arcane Orb build 99% of the time, and then switch to a better single target spell when you know you're up a boss without adds. I imagine most players will have one build designed for AOE situations and one designed for single target.
If you switch spells you loose your nephalem valor, which represents 4/5 or 5/6 items you drop in an boss.
Also ALL spells are affected by your weapon speed, so spectral blade doesn't gain any more than other signatures from that perspective.
Oh yes I know that its just that I love Spectral Blade. I prefer it over any of the other signature spells and even more so IF the Thrown Blade rune allows us to use it at range.
Your build currently has only 80 Arcane Power due to Energy Armor.
Also ALL spells are affected by your weapon speed, so spectral blade doesn't gain any more than other signatures from that perspective.
As for Arcane Orb - I always preferred the reduced cost rune rather than that extra damage, if you look at Arcane Power per Damage you'll see it's better to spam it more often than make it dish more burst (unless we're talking pvp or kiting).
Don't forget you have to consider the # of casts and the signature spells weaved in,
Lets say you have 1.5 APS.
Regen is 12 AP/sec = 8 AP/cast
Obliteration 228% @ 27 AP
Tap the source 175% @12 AP
Spectral Blade 135% @ -8 AP
So, to maintain neutral AP expenditure
1.5 Spectral Blades to sustain Tap the Source - AO.
3.375 Spectral Blades to sustain Obliteration - AO.
Avg dmg with neutral AP expenditure,
Tap the source: (1.5*135+175)/2.5 = 151% wpn dmg
Obliteration (3.375*135+228)/4.375 = 156.3% wpn dmg
Example of real game scenario.
6 x Obliterate = 1368% @ 162
8 x Spectral = 1080% @-64
--------------------------------------
Total: 2448% @ 98 AP expended
To match that dmg output would require
14 x Tap the Source = 2450 @ 168 expended
(Without a lot of +AP gear/skills, would not be possible, and the expended AP is a full 70 higher)
Bottom line: Don't underestimate expensive spells + weaving in signatures. Other rune choices drastically lower the cost, but you also have to consider the lost GCD to cast the 2nd orb will be replaced by a signature. HOWEVER, if we were to replaced spectral blade with say electrocute, then we would have seen the a slightly different outcome.
Example of real game scenario.
6 x Obliterate = 1368% @ 162
8 x Electrocute = 640% @-64
--------------------------------------
Total: 2008% @ 98 AP expended
To match that dmg output would require
10 x Tap the Source = 1750% @ 120 expended
4 x Electrocute = 320% @ -32 AP
----------------------------------
Total: 2070% @ 88 AP expended
Though, even in this scenario its still pretty damn close.
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"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
I'm leaning more on astral presence though for that opportunity to do burst damage within a few seconds, plus I think I will be too lazy to shoot signature spells on higher levels XD
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and I just wanted some opinions on whether Prodigy or Astral Presence would be better for how I'm building my wiz. As of right now I'm leaning towards Prodigy just because Spectral Blade will be influenced by attack speed meaning I could replenish my resource that much faster which in turn allows me to dish out more Arcane Orbs.
Ps. I hope to god thrown blade lets us use Spectral Blade at a distance...ooh and dat Archon :D.
oh plus im all ears for any sort of criticism. Also I apologize for my mistake its "presence" my bad hoho.
I think your better off with improved archon rune that adds 25% to damage instead of this one shot wonder for 450 % weapon damage on a spell with a basic cooldown of 2 minutes.
More ap, more AO, more Archon (more often), better protection (with WoF and Diamond), better range(electrocute), more criticals for critical mass (you will need them):
http://us.battle.net/d3/en/calculator/wizard#UcdXmO!Xbg!aaZYbb
Arcane Presense is better in fights with 8 or less seconds of duration, while prodigy is better in fights that takes more then 8 seconds (using an weapon with 1.4 aps). Possibly Arcane Presense is better against thrash mobs and Prodigy is better against bosses.
Against rares and champions: Arcane Presense will provide less arcane power, so you will take longer, but you have more burst which allows you to eliminate part of the threat faster. It's more "defensive". Prodigy is the opposite, you will kill faster but take more risks.
Since your build is using Arcane Orb, a spell that is very strong against thrash mobs but lack luster against bosses, i think you should pick Prodigy in order to balance things out.
Also ALL spells are affected by your weapon speed, so spectral blade doesn't gain any more than other signatures from that perspective.
As for Arcane Orb - I always preferred the reduced cost rune rather than that extra damage, if you look at Arcane Power per Damage you'll see it's better to spam it more often than make it dish more burst (unless we're talking pvp or kiting).
http://www.d3unlimited.com
That way of thinking seems odd to me, since rather than "balancing" things out, you'd rather use an Arcane Orb build 99% of the time, and then switch to a better single target spell when you know you're up a boss without adds. I imagine most players will have one build designed for AOE situations and one designed for single target.
If you switch spells you loose your nephalem valor, which represents 4/5 or 5/6 items you drop in an boss.
Oh yes I know that its just that I love Spectral Blade. I prefer it over any of the other signature spells and even more so IF the Thrown Blade rune allows us to use it at range.
Thanks all for the insight after much rapid thinking I've come to the conclusion that I'll probably go along with this build: http://us.battle.net/d3/en/calculator/wizard#WidQmO!XfU!ccaZac
BTW I am planning this build for Inferno.
Don't forget you have to consider the # of casts and the signature spells weaved in,
Lets say you have 1.5 APS.
Regen is 12 AP/sec = 8 AP/cast
Obliteration 228% @ 27 AP
Tap the source 175% @12 AP
Spectral Blade 135% @ -8 AP
So, to maintain neutral AP expenditure
1.5 Spectral Blades to sustain Tap the Source - AO.
3.375 Spectral Blades to sustain Obliteration - AO.
Avg dmg with neutral AP expenditure,
Tap the source: (1.5*135+175)/2.5 = 151% wpn dmg
Obliteration (3.375*135+228)/4.375 = 156.3% wpn dmg
Example of real game scenario.
6 x Obliterate = 1368% @ 162
8 x Spectral = 1080% @-64
--------------------------------------
Total: 2448% @ 98 AP expended
To match that dmg output would require
14 x Tap the Source = 2450 @ 168 expended
(Without a lot of +AP gear/skills, would not be possible, and the expended AP is a full 70 higher)
Bottom line: Don't underestimate expensive spells + weaving in signatures. Other rune choices drastically lower the cost, but you also have to consider the lost GCD to cast the 2nd orb will be replaced by a signature. HOWEVER, if we were to replaced spectral blade with say electrocute, then we would have seen the a slightly different outcome.
Example of real game scenario.
6 x Obliterate = 1368% @ 162
8 x Electrocute = 640% @-64
--------------------------------------
Total: 2008% @ 98 AP expended
To match that dmg output would require
10 x Tap the Source = 1750% @ 120 expended
4 x Electrocute = 320% @ -32 AP
----------------------------------
Total: 2070% @ 88 AP expended
Though, even in this scenario its still pretty damn close.
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."