I recently just got beta and was playing around with a wizard the other day, and it seems to me that channeled spells seem to work quite differently than I had first guessed.
From my testing it seemed as if a channeled spell, although labeled as damage per second, actually does its damage infractions of a second (time steps) whose sum equates to the weapon dmg listed. This is quite significant, as that also means that the arcane power cost is also lowered to coincide with these time steps. Which in turn means that you can cast disintegrate for longer, because you are not forced to stop when you are at 22 AP.
Anyways, I just wanted to see if anyone else could confirm this?
EDIT: You do need the amount of Arcane Power displayed on the channeling spell to start the spell again if you stop channeling it.
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From my testing it seemed as if a channeled spell, although labeled as damage per second, actually does its damage infractions of a second (time steps) whose sum equates to the weapon dmg listed. This is quite significant, as that also means that the arcane power cost is also lowered to coincide with these time steps. Which in turn means that you can cast disintegrate for longer, because you are not forced to stop when you are at 22 AP.
Anyways, I just wanted to see if anyone else could confirm this?
EDIT: You do need the amount of Arcane Power displayed on the channeling spell to start the spell again if you stop channeling it.
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."