This build tries to use all the Elements (including Arcane as Wind) to look cool and be all thematic. And hopefully, viable.
1) Electrocute (Golden) - At max level, Signature Spells shouldn't cost AP. So this can potentially bring 12 AP per cast.
2) Energy Twister (Obsidian) - Main spam. After every 3 castings, cast Electrocute for the massive twister. Or simply alternate in a 2-2 pattern.
3) Ray of Frost (Golden) - A direct-fire snare could be useful. Mainly there should AP be low but still requiring heavier damage than what Force Lightning---err Electrocute can deal.
4) Meteor (Indigo) - I like the number 13, and it seems attractive. Maybe the Crimson rune would be better?
5) Teleport (Obsidian) - Will teleport everytime it's up, just to keep up that damage reduction.
6) Energy Armour (Crimson) - Defensive stuff.
Passives:
Glass Cannon - Energy Armour cancels out some of these effects, but you still gain 20% more damage.
Galvanizing Ward - It remains to be seen if it'll be of any real use.
Astral Presence - Cancels Energy Armour's AP penalty and allows for faster AP regen.
Alternatively: Temporal Flux - Energy Twister will be dealing Arcane damage, so you might as well snare them.
Unlike my other attempts, this doesn't focus on the hardest difficulties but levelling up. It has a wide variety of damage dealing tools. There's a mix of offense and defense plus decent AP regen.
Energy Twister's Obsidian Rune will be the moneymaker here. I can see casting ET once then Electrocute thrice (once for the Giant Twister, two to recharge) and repeating. Maybe Hydra would be better than Meteor since it'll be up for longer.
I wanted to incorporate Blizzard but Ray of Frost with the Golden Rune is just too cool to pass up.
I can see a lot of negative posts incoming since you've picked Energy Twister. Just ignore them. What's most important is to play with a build that YOU enjoy.
I can see a lot of negative posts incoming since you've picked Energy Twister. Just ignore them. What's most important is to play with a build that YOU enjoy.
Hehe yeah, I know it's not the most popular spell at the moment. But I think the Obsidian Runestone takes care of that. If you cast Energy Twister just once it'll let you cast a 360% "Giant" Twister with the casting of a Signature Spell (maximum 1080%). I think, sadly, that that's the only viable use for Energy Twister.
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This build tries to use all the Elements (including Arcane as Wind) to look cool and be all thematic. And hopefully, viable.
1) Electrocute (Golden) - At max level, Signature Spells shouldn't cost AP. So this can potentially bring 12 AP per cast.
2) Energy Twister (Obsidian) - Main spam. After every 3 castings, cast Electrocute for the massive twister. Or simply alternate in a 2-2 pattern.
3) Ray of Frost (Golden) - A direct-fire snare could be useful. Mainly there should AP be low but still requiring heavier damage than what Force Lightning---err Electrocute can deal.
4) Meteor (Indigo) - I like the number 13, and it seems attractive. Maybe the Crimson rune would be better?
5) Teleport (Obsidian) - Will teleport everytime it's up, just to keep up that damage reduction.
6) Energy Armour (Crimson) - Defensive stuff.
Passives:
Glass Cannon - Energy Armour cancels out some of these effects, but you still gain 20% more damage.
Galvanizing Ward - It remains to be seen if it'll be of any real use.
Astral Presence - Cancels Energy Armour's AP penalty and allows for faster AP regen.
Alternatively: Temporal Flux - Energy Twister will be dealing Arcane damage, so you might as well snare them.
Unlike my other attempts, this doesn't focus on the hardest difficulties but levelling up. It has a wide variety of damage dealing tools. There's a mix of offense and defense plus decent AP regen.
Energy Twister's Obsidian Rune will be the moneymaker here. I can see casting ET once then Electrocute thrice (once for the Giant Twister, two to recharge) and repeating. Maybe Hydra would be better than Meteor since it'll be up for longer.
I wanted to incorporate Blizzard but Ray of Frost with the Golden Rune is just too cool to pass up.
Thoughts?
Hehe yeah, I know it's not the most popular spell at the moment. But I think the Obsidian Runestone takes care of that. If you cast Energy Twister just once it'll let you cast a 360% "Giant" Twister with the casting of a Signature Spell (maximum 1080%). I think, sadly, that that's the only viable use for Energy Twister.