Kamikaze - http://us.battle.net/d3/en/calculator/wizard#caTeSQ!WVX!YZacZY
This is a just a fun, half-baked build idea for anyone wanting to play a wizard as an up close and personal fighter. The idea is to be in the center of it all and unleash an insane amount of AoE damage but maintaining the defenses to stay alive.
Frost Nova - Crimson
Enemies take 110% more damage while frozen or chilled by Frost Nova.
Wave of Force - Indigo
Enemies hit have a 100% chance to cause a smaller Wave of Force that does 46 - 53 physical damage and knocks back enemies caught in its wake.
Explosive Blast - Alabaster
8 consecutive explosions cascade off you that each cause 50 - 67 physical damage.
Arcane Orb - Obsidian
Create 4 Arcane Orb(s) that orbit you, exploding for 162 - 222 Arcane damage when enemies get close.
Slow Time - Crimson
Enemies caught in the bubble of warped time take 140% more damage.
Defenses - I'd argue Diamond Skin would provide the most amount of defense, but the Offensive skills would require extensive AP reserves. It's a toss up here...what do you think? Diamond Skin - Golden - Reduce Arcane Power cost of all spells by 14 while Diamond Skin is active.
Diamond Skin - Indigo - Increase duration to 21 seconds.
Energy Armor - Indigo - Rather than reducing your maximum Arcane Power, it is increased by 40 while Energy Armor is active.
Passives
Galvanizing Ward - (If Energy Armor is utilized) Increases the duration of your armor spells by 120 seconds. As long as an Armor spell is active, you gain 32 Life per second.
Evocation - to 'explode' often Reduces all cooldowns by 20%.
Astral Presence - Increases your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second
-OR- Power Hungry - (Depending on health globe drop rate) Gain 30 Arcane Power whenever you are healed by a health globe.
While in the middle of a mob, unleashing the Frost Nova will increase damage to monsters by +110%, I'm thinking this will maximize the WoF and ExB. The Arcane Orb seems appropriate for a close-quarters wiz, and with a Slow Time bubble, any enemies within take +140% damage. Again, this might be a tedious, difficult build to work with, but a fun one!
Kamikaze
This is a just a fun, half-baked build idea for anyone wanting to play a wizard as an up close and personal fighter. The idea is to be in the center of it all and unleash an insane amount of AoE damage but maintaining the defenses to stay alive.
Frost Nova - Crimson
Enemies take 110% more damage while frozen or chilled by Frost Nova.
Wave of Force - Indigo
Enemies hit have a 100% chance to cause a smaller Wave of Force that does 46 - 53 physical damage and knocks back enemies caught in its wake.
Explosive Blast - Alabaster
8 consecutive explosions cascade off you that each cause 50 - 67 physical damage.
Arcane Orb - Obsidian
Create 4 Arcane Orb(s) that orbit you, exploding for 162 - 222 Arcane damage when enemies get close.
Slow Time - Crimson
Enemies caught in the bubble of warped time take 140% more damage.
Defenses - I'd argue Diamond Skin would provide the most amount of defense, but the Offensive skills would require extensive AP reserves. It's a toss up here...what do you think? Diamond Skin - Golden - Reduce Arcane Power cost of all spells by 14 while Diamond Skin is active.
Diamond Skin - Indigo - Increase duration to 21 seconds.
Energy Armor - Indigo - Rather than reducing your maximum Arcane Power, it is increased by 40 while Energy Armor is active.
Passives
Galvanizing Ward - (If Energy Armor is utilized) Increases the duration of your armor spells by 120 seconds. As long as an Armor spell is active, you gain 32 Life per second.
Evocation - to 'explode' often Reduces all cooldowns by 20%.
Astral Presence - Increases your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second
-OR- Power Hungry - (Depending on health globe drop rate) Gain 30 Arcane Power whenever you are healed by a health globe.
While in the middle of a mob, unleashing the Frost Nova will increase damage to monsters by +110%, I'm thinking this will maximize the WoF and ExB. The Arcane Orb seems appropriate for a close-quarters wiz, and with a Slow Time bubble, any enemies within take +140% damage. Again, this might be a tedious, difficult build to work with, but a fun one!
DKR
Interesting build but would be nice to link a b-net calculator
This is a just a fun, half-baked build idea for anyone wanting to play a wizard as an up close and personal fighter. The idea is to be in the center of it all and unleash an insane amount of AoE damage but maintaining the defenses to stay alive.
Frost Nova - Crimson
Enemies take 110% more damage while frozen or chilled by Frost Nova.
Wave of Force - Indigo
Enemies hit have a 100% chance to cause a smaller Wave of Force that does 46 - 53 physical damage and knocks back enemies caught in its wake.
Explosive Blast - Alabaster
8 consecutive explosions cascade off you that each cause 50 - 67 physical damage.
Arcane Orb - Obsidian
Create 4 Arcane Orb(s) that orbit you, exploding for 162 - 222 Arcane damage when enemies get close.
Slow Time - Crimson
Enemies caught in the bubble of warped time take 140% more damage.
Defenses - I'd argue Diamond Skin would provide the most amount of defense, but the Offensive skills would require extensive AP reserves. It's a toss up here...what do you think?
Diamond Skin - Golden - Reduce Arcane Power cost of all spells by 14 while Diamond Skin is active.
Diamond Skin - Indigo - Increase duration to 21 seconds.
Energy Armor - Indigo - Rather than reducing your maximum Arcane Power, it is increased by 40 while Energy Armor is active.
Passives
Galvanizing Ward - (If Energy Armor is utilized) Increases the duration of your armor spells by 120 seconds. As long as an Armor spell is active, you gain 32 Life per second.
Evocation - to 'explode' often Reduces all cooldowns by 20%.
Astral Presence - Increases your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second
-OR-
Power Hungry - (Depending on health globe drop rate) Gain 30 Arcane Power whenever you are healed by a health globe.
While in the middle of a mob, unleashing the Frost Nova will increase damage to monsters by +110%, I'm thinking this will maximize the WoF and ExB. The Arcane Orb seems appropriate for a close-quarters wiz, and with a Slow Time bubble, any enemies within take +140% damage. Again, this might be a tedious, difficult build to work with, but a fun one!
DKR
Interesting build but would be nice to link a b-net calculator
http://us.battle.net/d3/en/calculator/witch-doctor#XkehPf!bea!YcbYcZ
"Can't wait to run around with a bad ass voodoo doll, big scary mask and crazy sacrificial dagger!"
cant wait to discuss