Coming into a fight - Ice armour (Alabaster rune), familiar (crimson rune) and arcane orb all up (obsidian rune)
Familiar is there for 40% buff, arcane orbs there to ward off mobs that get close, ice armour for that little bit of extra saftey if a mob makes it through all the dmg... (interesting thought does the runed Ice armour cause frost novas on ranged attackers or melee only?)
Main attack would be disintegrate (crimson rune), with wave of force (golden rune) for when mobs get too close and electrocute (golden rune) to get AP back quickly... once away from me back to disintegrate... rinse repeat.
What do people think? Suggestions?
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
http://us.battle.net/d3/en/calculator/wizard#dcUOeb!bXY!bbZZca
Main ideas behind this build...
Coming into a fight - Ice armour (Alabaster rune), familiar (crimson rune) and arcane orb all up (obsidian rune)
Familiar is there for 40% buff, arcane orbs there to ward off mobs that get close, ice armour for that little bit of extra saftey if a mob makes it through all the dmg... (interesting thought does the runed Ice armour cause frost novas on ranged attackers or melee only?)
Main attack would be disintegrate (crimson rune), with wave of force (golden rune) for when mobs get too close and electrocute (golden rune) to get AP back quickly... once away from me back to disintegrate... rinse repeat.
What do people think? Suggestions?