Has been redesigned: When you receive fatal damage, you instead gain a shield equal to 400% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and Stuns them for 3 seconds.
(2): Every second while in Archon form you expel a Wave of Destruction, dealing 350% weapon damage to enemies within 30 yards. Every time you hit with an attack while not in Archon form, 350% weapon damage is added to the Wave of Destruction, stacking up to 20 times
So 2.3 for wizards is all about Archon? is that how I should interpret things?
Not entirely - several 'older' builds for various classes are just as powerful as new ones (DelRasha, BK WW, Carnevil, etc), but these are the 'new and more fun' ones.
The one exception is I think Helltooth might beat Carnevil.
Wiz is terrible, low mobilty, low defence, low resource generation, fine to play if u dont mind playing 5 grift lvls below where you could be and dont mind dying lots.... Or fine to play if u enjoy the Archon class...
A great guide. I've used your planner models pre-patch for my own theorycrafting and it's nice to see that the performance of hydrachon works out in practice. Wanted to use something similar to the T&T group build, but unfortunately 4mans are unplayable right now.
I commented a bit on the Broken Promises suggestion.