Now, to the point of this thread. I currently have a triumvirate with 89% damage increase on the orb, plus the 750% from the 6 piece bonus, added with 225% from F/R. I also got 20% on strongar Bracers, added with a 20.40% damageBane of the Trapped, and Bane of the Powerful with 20%.
I want to know how to improve the damage, other than getting a better triumvirate and weapon. What I really want to know is if Cold Damage % is really that important. Thanks in advance!
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"We were meant for more than this! We were not meant for Heaven nor Hell... But to a place beyond the depths and above the skies! " - Gurthalas, Cruel Angel of Wind and Flame.
Now, to the point of this thread. I currently have a triumvirate with 89% damage increase on the orb, plus the 750% from the 6 piece bonus, added with 225% from F/R. I also got 20% on strongar Bracers, added with a 20.40% damageBane of the Trapped, and Bane of the Powerful with 20%.
I want to know how to improve the damage, other than getting a better triumvirate and weapon. What I really want to know is if Cold Damage % is really that important. Thanks in advance!
F/R is 125% not 225%
Cold damage is only useful if you're using full cold build (can't see the video atm)
elemental damage increase is really really important
think of it this way. assuming your int is 10,000, 1000 more int will only increase the damage by 10% (although it does increase a little bit of AR as well) but only a few ancient items even have 1000int as an option. Also if your level is above 800, since you will only be increasing int with each paragon level increase, the damage increase through int will become less and less efficient. so does element damage increase do alot of work? absolutely. However, if you are using 4 skills with 4 different elements, I would rather choose int over element damage.
A very important thing you need to remember with frozen orb delsere build is that not only do the arrows that shoot out from the orb deal damage, but when the orb explodes, after it finishes traveling, the explosion also deals damage. So essentially what it means is you want to keep the distance between you and minions far enough so that not only will the arrows hit minions but the explosion from the orb will also hit minions. That means zei could be a better option than botp since zei can also stun minions.
For grifts definitely replace botp with zei's. Zei's and bott are both their own multiplier. I've just decided to focus on this build myself as I have more ancients with this set and a much better wep and source than my AW set. That being said I only have 19% cold damage on my gear.
First of all, I am currently using this build: https://www.youtube.com/watch?v=FzylUMiwxXs Thank you J Macc for doing it!
Now, to the point of this thread. I currently have a triumvirate with 89% damage increase on the orb, plus the 750% from the 6 piece bonus, added with 225% from F/R. I also got 20% on strongar Bracers, added with a 20.40% damageBane of the Trapped, and Bane of the Powerful with 20%.
I want to know how to improve the damage, other than getting a better triumvirate and weapon. What I really want to know is if Cold Damage % is really that important. Thanks in advance!
"We were meant for more than this! We were not meant for Heaven nor Hell... But to a place beyond the depths and above the skies! " - Gurthalas, Cruel Angel of Wind and Flame.
F/R is 125% not 225%
Cold damage is only useful if you're using full cold build (can't see the video atm)
Those Who Do Not Know True Pain Cannot Possibly Understand True Peace...
elemental damage increase is really really important
think of it this way. assuming your int is 10,000, 1000 more int will only increase the damage by 10% (although it does increase a little bit of AR as well) but only a few ancient items even have 1000int as an option. Also if your level is above 800, since you will only be increasing int with each paragon level increase, the damage increase through int will become less and less efficient. so does element damage increase do alot of work? absolutely. However, if you are using 4 skills with 4 different elements, I would rather choose int over element damage.
A very important thing you need to remember with frozen orb delsere build is that not only do the arrows that shoot out from the orb deal damage, but when the orb explodes, after it finishes traveling, the explosion also deals damage. So essentially what it means is you want to keep the distance between you and minions far enough so that not only will the arrows hit minions but the explosion from the orb will also hit minions. That means zei could be a better option than botp since zei can also stun minions.
For grifts definitely replace botp with zei's. Zei's and bott are both their own multiplier. I've just decided to focus on this build myself as I have more ancients with this set and a much better wep and source than my AW set. That being said I only have 19% cold damage on my gear.
its 1.5*1.5 = 2.25, its 225% of current dmg, so if u want to "add" the %s its 2.25 - 1 = 1.25. so 125% "increase". just sayin
F/R is 50% each multiplicatively so its 125% MORE damage, which is the same as saying a 2.25 multiplier.