So, I'm pretty excited about the changes in 2.2 for Wizards, a big problem for me was that I always felt boxed into one element, as a wizard I don't truly feel all-powerful without wielding multiple elemental energies, hurling things around the world with primal energies. The new Tal Rasha 6 Set bonus looks promising for a true multiple element-archmage type style build.
For Reference the set bonus is:
Tal Rasha's Elements 2 pieces: [Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.]
Tal Rasha's Elements 4 pieces: [Attacks increase your resistance to that damage type by 100% for 6 seconds.]
Tal Rasha's Elements 6 pieces: [Attacks increase your damage by 75% for 3 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. Adding a stack refreshes the duration.]
So, Id like for this to be a thread to go over and discuss different ideas to utilise the 6PC set bonus
(I realise we dont know what armour placements they will have, but id imagine they would use the same/similar slots to firebirds so you cant have both at the same time.)
Some thoughts/questions:
1. With the possible increase of up to 75x4 = 300% dmg bonus would you really worry about +elemental damage, would you instead reroll elemental into... Int, Dmg, Crit% and CHD on each item
2. Would you end up using 1 primary damage element and just abuse 3 small triggers (Eg thunderfurys proc) to get the +75% dmg bonus
3. Will tals work off item procs or only spells? (Ie, how would thunderfury, wreath of lightning work....)
4. How good do you think the defence bonus will be?
5. Is there a way a wizard could inflict physical damage to gain 100% physical resistance? (I think there are some weapons...?) and do you think this would work...
6. Any two-three etc skills or items that you think would really work with this?
7. Any reason why you think this set wont work at all?
So, any interesting ideas or hidden secrets you think will work great with the new Tal 6 pc set?
Also excited about the fact we get more options with other elements, but the first questions that popped into my mind was:
Will 300% really be enough? I assume it's not meant to compete with Firebird, we get Delsere for that, but i feel they could safely up the number to 400% or even higher. Will be exciting to test various combinations tho!
Tal Rasha's Elements 6 pieces: [Attacks increase your damage by 75% for 3 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. Adding a stack refreshes the duration.]
This one i'm curious about. Does the last line "Adding a stack refreshes the duration" mean you refresh all stacks or just the element you attack with? Must be tested!
1. that 300% damage increase does not come in place of elemental damage on gear at all... So no.
2. Probably, eventually, yes. Look for the most realiably hitting skill and abuse it with things like force weapon and familiar to proc the other elements.
3. I think this was a bug that got fixed but i'm not sure. Afaik, TF is not supposed to proc elemental exposure anymore. Not sure about the meteors.
4. Not bad but you won't get any bonus against physical and poison...
5. No, it only works for the wizard elements which are fire, cold, arcane and lightning.
6. Arcane torrent might become more viable because of the defensive bonus you get, allowing you to possibly tank more hits while standing still to channel. Other options are probably frozen orb, disintegrate and ray of frost.
7. It will work but it might not be competetive with FB and the new set.
@lindviks: I'm 99% sure that refreshing the stacks means that it will refresh all of the elements.
1. It isn't 300% bonus, it is: 1.75*1.75*1.75*1.75 = 938% additional damage, we don't know one way or another how it will interact if at all with elemental % bonus.
2. 1 or 2 Primaries, and 2-3 triggers yes
3. Definitely will NOT work off item procs
4. Strong for a 4-set bonus, not strong enough to be game-changing.
5. Not worth doing even if it could.
6. Our current highest damage spells just got better. So Mammoth hydra, channeling spells, and meteor depending on that new legendary effect that was datamined.
Cool, thanks for the feedback guys, very informative. Does anyone have any build ideas, or rough concepts, like xyz skill + xyz skill would work well together for this type of setup? I must say im a little disappointed that it wont work with items, I think its going to be pretty tough to pull off 4 elements from spells and still be viable / higher GR's
I must say im a little disappointed that it wont work with items, I think its going to be pretty tough to pull off 4 elements from spells and still be viable / higher GR's
Which is what allows them to justify such a large potential damage bonus.
1. It isn't 300% bonus, it is: 1.75*1.75*1.75*1.75 = 938% additional damage, we don't know one way or another how it will interact if at all with elemental % bonus.
I doubt that. It's a buff that stacks. Buffs with stacks are always additive.
[p]Some things I've been wondering about...[/p]
[p]1. Once you achieve a 4-stack through whatever means, will recasting the same single element refresh that element's stack, and thus all of your element's stacks? Allowing you to stick to just that one element.[/p]
[p]2. The data mine says attacks, it doesn't say however that the attacks have to hit anything. Could this be as cheesable as spaming sparkflint over and over (or explosive blast?) to never drop stacks using the method in question #1?[/p]
[p]3. Do the auto meteors grant a stack for that element? Even if it normally requires an active attack/effect to grant an effect, if the proc'd meteors grant it, we can access those through more passive means.[/p]
[p]4. How will this item work? Additive/multiplicative ect?[/p]
Quote[/p]
Increase the damage of Meteor by 100%. When your Meteor hits 3 or less enemies, the damage is increased by [VALUE]%
[p]5. Teleporting through T6 with aether walker + calamity at +900% multiplicative damage possible now? (with toxin+pain enhancer gems)[/p]
I'm currently uploading a video of a Grift 38. In this video, the rift guardian dies in 13 seconds, he has 29B hp. And I screwed up by burning all my AP to burst, ruining the focus & restraint bonus for my hydras.
I will edit the post where I talk about the build to add the video when it's uploaded.
The playstyle doesn't look particularly fun - similar to firebirds dot/drop and run around style. I prefer something more engaging, It's definitely viable though, which is great! The energy twister variation sounds pretty cool @Blayreau : )
The playstyle doesn't look particularly fun - similar to firebirds dot/drop and run around style. I prefer something more engaging, It's definitely viable though, which is great! The energy twister variation sounds pretty cool @Blayreau : )
If you want engaging then be prepare to equip full blackthorne's+Xepharian or get tanked by affixes in any difficulty worth doing the second you get up close.
Other than that, any and every build will involve kiting and dodging.
I've always played with Tal Rasha's on the Wizard, since it felt so nostalgic to D2. Lately it's been a blend of Firebird and Tal's.
Before this iteration I was playing with this build, which has been my favorite in D3 (as a D2 frozen orb tribute). It focuses on cooldown reduction and using the mirror images halfway-through the cooldowns for safety. It never takes physical damage and should keep the new set procs up. With the new buff to resistances and a poison ammy, I can't see taking too much damage. I sometimes switch the elemental energy armor in for familiar or frost nova.
I built this video showing the general gameplay of the build back before I even had the full Tal set - just to give an idea of playstyle. Hopefully they buff the proc'd meteor damage. New boots will obviously help too.
Ok I realised one thing. Have you maybe tried normal firebird build with restraint/focus instead of soj/unity? And if not, can you do it and post the results? I'm wondering whether it's the tal rasha set that is so powerful right now or are we under false impression because of how powerful the new ring set is.
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So, I'm pretty excited about the changes in 2.2 for Wizards, a big problem for me was that I always felt boxed into one element, as a wizard I don't truly feel all-powerful without wielding multiple elemental energies, hurling things around the world with primal energies. The new Tal Rasha 6 Set bonus looks promising for a true multiple element-archmage type style build.
For Reference the set bonus is:
So, Id like for this to be a thread to go over and discuss different ideas to utilise the 6PC set bonus
(I realise we dont know what armour placements they will have, but id imagine they would use the same/similar slots to firebirds so you cant have both at the same time.)
Some thoughts/questions:
1. With the possible increase of up to 75x4 = 300% dmg bonus would you really worry about +elemental damage, would you instead reroll elemental into... Int, Dmg, Crit% and CHD on each item
2. Would you end up using 1 primary damage element and just abuse 3 small triggers (Eg thunderfurys proc) to get the +75% dmg bonus
3. Will tals work off item procs or only spells? (Ie, how would thunderfury, wreath of lightning work....)
4. How good do you think the defence bonus will be?
5. Is there a way a wizard could inflict physical damage to gain 100% physical resistance? (I think there are some weapons...?) and do you think this would work...
6. Any two-three etc skills or items that you think would really work with this?
7. Any reason why you think this set wont work at all?
So, any interesting ideas or hidden secrets you think will work great with the new Tal 6 pc set?
Also excited about the fact we get more options with other elements, but the first questions that popped into my mind was:
Will 300% really be enough? I assume it's not meant to compete with Firebird, we get Delsere for that, but i feel they could safely up the number to 400% or even higher. Will be exciting to test various combinations tho!
This one i'm curious about. Does the last line "Adding a stack refreshes the duration" mean you refresh all stacks or just the element you attack with? Must be tested!
1. that 300% damage increase does not come in place of elemental damage on gear at all... So no.
2. Probably, eventually, yes. Look for the most realiably hitting skill and abuse it with things like force weapon and familiar to proc the other elements.
3. I think this was a bug that got fixed but i'm not sure. Afaik, TF is not supposed to proc elemental exposure anymore. Not sure about the meteors.
4. Not bad but you won't get any bonus against physical and poison...
5. No, it only works for the wizard elements which are fire, cold, arcane and lightning.
6. Arcane torrent might become more viable because of the defensive bonus you get, allowing you to possibly tank more hits while standing still to channel. Other options are probably frozen orb, disintegrate and ray of frost.
7. It will work but it might not be competetive with FB and the new set.
@lindviks: I'm 99% sure that refreshing the stacks means that it will refresh all of the elements.
1. It isn't 300% bonus, it is: 1.75*1.75*1.75*1.75 = 938% additional damage, we don't know one way or another how it will interact if at all with elemental % bonus.
2. 1 or 2 Primaries, and 2-3 triggers yes
3. Definitely will NOT work off item procs
4. Strong for a 4-set bonus, not strong enough to be game-changing.
5. Not worth doing even if it could.
6. Our current highest damage spells just got better. So Mammoth hydra, channeling spells, and meteor depending on that new legendary effect that was datamined.
7. Bugs
Cool, thanks for the feedback guys, very informative. Does anyone have any build ideas, or rough concepts, like xyz skill + xyz skill would work well together for this type of setup? I must say im a little disappointed that it wont work with items, I think its going to be pretty tough to pull off 4 elements from spells and still be viable / higher GR's
Which is what allows them to justify such a large potential damage bonus.
http://us.battle.net/d3/en/forum/topic/16411211881#18
Insider info
[p]1. Once you achieve a 4-stack through whatever means, will recasting the same single element refresh that element's stack, and thus all of your element's stacks? Allowing you to stick to just that one element.[/p] [p]2. The data mine says attacks, it doesn't say however that the attacks have to hit anything. Could this be as cheesable as spaming sparkflint over and over (or explosive blast?) to never drop stacks using the method in question #1?[/p] [p]3. Do the auto meteors grant a stack for that element? Even if it normally requires an active attack/effect to grant an effect, if the proc'd meteors grant it, we can access those through more passive means.[/p] [p]4. How will this item work? Additive/multiplicative ect?[/p] Quote[/p]
[p]5. Teleporting through T6 with aether walker + calamity at +900% multiplicative damage possible now? (with toxin+pain enhancer gems)[/p]
If triggers procs set bonus then yes
How the set actually works on PTR currently:
http://us.battle.net/d3/en/forum/topic/16412122075
Billions or not i want to see wizards in GR50+
Can't enjoy without the link!
That can't be true. I don't believe blizzard will let us enjoy playing wizard ;D
The playstyle doesn't look particularly fun - similar to firebirds dot/drop and run around style. I prefer something more engaging, It's definitely viable though, which is great! The energy twister variation sounds pretty cool @Blayreau : )
If you want engaging then be prepare to equip full blackthorne's+Xepharian or get tanked by affixes in any difficulty worth doing the second you get up close.
Other than that, any and every build will involve kiting and dodging.
I've always played with Tal Rasha's on the Wizard, since it felt so nostalgic to D2. Lately it's been a blend of Firebird and Tal's.
Before this iteration I was playing with this build, which has been my favorite in D3 (as a D2 frozen orb tribute). It focuses on cooldown reduction and using the mirror images halfway-through the cooldowns for safety. It never takes physical damage and should keep the new set procs up. With the new buff to resistances and a poison ammy, I can't see taking too much damage. I sometimes switch the elemental energy armor in for familiar or frost nova.
I built this video showing the general gameplay of the build back before I even had the full Tal set - just to give an idea of playstyle. Hopefully they buff the proc'd meteor damage. New boots will obviously help too.
Impressive clear, but I have one thing to say....
Why is it ALWAYS blizz/hydra that comes out on top?
Gz on GR 50 !
Great job man and way to show off that sick dps/build!
Ok I realised one thing. Have you maybe tried normal firebird build with restraint/focus instead of soj/unity? And if not, can you do it and post the results? I'm wondering whether it's the tal rasha set that is so powerful right now or are we under false impression because of how powerful the new ring set is.