you will not be able to play neither cindercoat nor magefists with delsere's set, it's a 6 part, and the helmet will be the one which makes time warp all runes.
Plus, there will be other new legendarys, and skill changes/balance. Remember it's a major patch.
You, and everyone else are vastly VASTLY overestimating the value of that helm.
Would you rather have enemies take 10% more damage (additive with force weapon, glass cannon, and most other buffs in the game)?
Or would you rather have 50% more hydra damage?
or would you rather have 20% fire damage and 30% Resource cost reduction?
You are a fanboy of Hydra, lol. The Helm is for utility, 10% AS for allies in it and 10% extra damage on enemies helps on full groups, plus the stun and slow, you can't think only of your own damage. We will see when it's out.
You are a fanboy of Hydra, lol. The Helm is for utility, 10% AS for allies in it and 10% extra damage on enemies helps on full groups, plus the stun and slow, you can't think only of your own damage. We will see when it's out.
Yeah I like hydra, what other spell can you cast and forget once every 15 seconds for damage on par with the firebird 6-set for each hydra? There is literally no other single thing you can put in a skill slot that will benefit you more than mammoth.
How often do you see demon hunters drop their dps with an item choice for the sake of group utility? How many do you see running with frostburns instead of cindercoat or pride's fall? How often do you see them go anything but glass-dps even in solo grifts?
The damage buffs, 10%IAS and 10% dmg taken is weak in the context of full group buffs. Honestly it is shit, and buffing your personal dps would benifit the group and yourself more than that pittance of a buff, especially with items as powerful as Taskers, Cindercoat, or Pride's fall.
Pushing leaderboards is all about farming for easy rifts with as high of a dps as possible. If you forgo damage for Crowd Control you've automatically reduced the highest level you can clear based on nothing more but raw HP scaling. If the slow time runes stay as-is and if that item stays as-is it will have no place in end-game solo or group play.
By the way look at how tiny the area of effect of an arcane orb - obliteration is, I knew it was small but did not realise it's THAT small. It's the only rune that can even be compared with mm conflagrate+mirrorball dmg wise but it's just silly how awfully little the explosion is. Don't know how anyone can expect this skill is gonna be viable the way it works.
I also don't believe that Arcane Orb is competitive right now. None of its runes are good enough for its cost. It they halved the AP cost... Some runes might become viable. As the things are right now, unless you can corner the mobs so that Energy Twister will stay on them, only the damn simplistic Magic Missile is the only truly usable skill among the four covered by the set.
How often do you see demon hunters drop their dps with an item choice for the sake of group utility? How many do you see running with frostburns instead of cindercoat or pride's fall? How often do you see them go anything but glass-dps even in solo grifts?
On the question of utility vs raw damage -- last season I ran cold (m6, obviously) demon hunter (41kk toughness with sustainable self-healing and 2-point-something millions cold dps) with nearly-top-freeze-chance frostburns. Granted, I play Hardcore, where crowd control is worth much much more...
On the question of utility vs raw damage -- last season I ran cold (m6, obviously) demon hunter (41kk toughness with sustainable self-healing and 2-point-something millions cold dps) with nearly-top-freeze-chance frostburns. Granted, I play Hardcore, where crowd control is worth much much more...
Harcore was meant to be outside of the intended target of my posts, which are namely soft-core high-level group-grift focused. I'm curious though, does hardcore not make use of fear-docs in grifts? or were you speaking about solo?
you will not be able to play neither cindercoat nor magefists with delsere's set, it's a 6 part, and the helmet will be the one which makes time warp all runes.
Plus, there will be other new legendarys, and skill changes/balance. Remember it's a major patch.
You, and everyone else are vastly VASTLY overestimating the value of that helm.
Would you rather have enemies take 10% more damage (additive with force weapon, glass cannon, and most other buffs in the game)?
Or would you rather have 50% more hydra damage?
or would you rather have 20% fire damage and 30% Resource cost reduction?
Actually I thought about it and it does not look that way. The rune we want the most on our slow time is probably casting it wherever we want. So the additional benefits of that helmet are: 3s lower cd, 80% slow instead of 60%, 10% more dmg taken by enemies, 3s (!!!) stun whenever an enemy enters or leaves the bubble and 10% as increase for ppl inside it. If you can manage to stand inside one bubble and shoot to monsters in another, the as+dmg taken buffs are better than 20% fire increase (right now cindercoats reduction does not do anything as we won't be using arcane power, this will hopefully change), you already have 20 from sojand maybe 20 from devastator which along with the sunkeeper are looking like bis weapons for mm fire build right now, so it actually is a 14% dmg increase and it probably won't work on the 1250/s bubble dmg (which is not that high but still it's some damage). I'm not saying the helmet will be absolute bis and nothing can even compare but right now I would not use magefist or cindercoat, which are the best fire items and I found very good ones, instead of it with delsere. The added utility is too much. Well, we have to wait for the ptr anyway ^^
the effect of "time and space" has been baked into the base skill, so that rune is no longer a problem, as slow time can be cast anywhere freely without a rune choice, so the helm may or may not be worth using now.
This is interesting for the Conflag build: "Your Fire Signature Spells cause up to 3 enemies to explode, dealing [VALUE]% weapon damage as Fire to enemies within 10 yards."
They're very VERY EXTREMELY unlikely to allow us to run the 6-set bonuses of any two of our sets at the same time.
You already can't combine Firebirds+Delsere's, and the 6th piece they add to tal's will likely be another slot that the previous two sets share making it impossible to get any two of the 6-set bonuses.
Wow amazing they didn't buff arcane orb at all..zzzz MM and more MM..
No changes to the Armors and Magic Weapon to give them an active use. The PTR skill changes aren't over yet.
While I agree there is likely more to come and stuff that was missed in the manual data-mine, I don't think they promised active/passive effects for armors/magic weapon for 2.2 specifically....only that they were toying with the idea in general.
And yeah, in your face everyone who said you'll need the slow time helm. It's even more worthless than before.
Well, as I said a few posts above, I surely would consider running the helmet before (it was good), I wouldn't now. It's not worth a dps slot by any means anymore. And to Filth, you said:
'Firstly, Arcane Orb doesn't need a big explossion and Magic Missile doesn't need to deal AOE damage.
The bubble itself will be our primary source of large radius AOE damage. Throw in some Arcane Orbs to deal with high HP mobs and it's a mighty fine build.'
That is wrong on so many levels Not even on T6 will the bubble be a primary source of damage, 1250%/s can't even compare to 690*6*aps*all the modifiers from magic missile with mirrorball... And about Tal Rasha, it certainly does not look like an auto-win, but the changes are interesting and it's too early to say it's worthless. Maybe there will be a build that can take advantage of this set.
Has it been confirmed to be highest element, because otherwise we might be forced into arcane. So all this talk about fire might be all for not. SWK we revamped to highest element, M6 wasn't, though they have different mechanics. They could have made the sentries only shoot fire, cold, or something.
Has it been confirmed to be highest element, because otherwise we might be forced into arcane. So all this talk about fire might be all for not. SWK we revamped to highest element, M6 wasn't, though they have different mechanics. They could have made the sentries only shoot fire, cold, or something.
It doesn't matter if the 4-set dot is arcane, we'd still go fire because the runes and items are way better for it.
I remember that at some point (after 2.0 was uploaded to the servers) casting new bubble would remove the old one. Is that still the thing, or you can once again place as many of those as you can afford?
Then they've fixed it... Nice to hear. I was worried that you'd have to pick which group of mobs you want to slow over others (in case you could still have just one bubble out - I think that was (apparently temporarily) implemented when someone discovered that insane ias thing when buffs from different bubbles still stacked and started abusing it).
And I know well that buffs of the same kind don't stack - different runes do stack their special effects, though.
You are a fanboy of Hydra, lol. The Helm is for utility, 10% AS for allies in it and 10% extra damage on enemies helps on full groups, plus the stun and slow, you can't think only of your own damage. We will see when it's out.
Yeah I like hydra, what other spell can you cast and forget once every 15 seconds for damage on par with the firebird 6-set for each hydra? There is literally no other single thing you can put in a skill slot that will benefit you more than mammoth.
How often do you see demon hunters drop their dps with an item choice for the sake of group utility? How many do you see running with frostburns instead of cindercoat or pride's fall? How often do you see them go anything but glass-dps even in solo grifts?
The damage buffs, 10%IAS and 10% dmg taken is weak in the context of full group buffs. Honestly it is shit, and buffing your personal dps would benifit the group and yourself more than that pittance of a buff, especially with items as powerful as Taskers, Cindercoat, or Pride's fall.
Pushing leaderboards is all about farming for easy rifts with as high of a dps as possible. If you forgo damage for Crowd Control you've automatically reduced the highest level you can clear based on nothing more but raw HP scaling. If the slow time runes stay as-is and if that item stays as-is it will have no place in end-game solo or group play.
By the way look at how tiny the area of effect of an arcane orb - obliteration is, I knew it was small but did not realise it's THAT small. It's the only rune that can even be compared with mm conflagrate+mirrorball dmg wise but it's just silly how awfully little the explosion is. Don't know how anyone can expect this skill is gonna be viable the way it works.
I also don't believe that Arcane Orb is competitive right now. None of its runes are good enough for its cost. It they halved the AP cost... Some runes might become viable. As the things are right now, unless you can corner the mobs so that Energy Twister will stay on them, only the damn simplistic Magic Missile is the only truly usable skill among the four covered by the set.
On the question of utility vs raw damage -- last season I ran cold (m6, obviously) demon hunter (41kk toughness with sustainable self-healing and 2-point-something millions cold dps) with nearly-top-freeze-chance frostburns. Granted, I play Hardcore, where crowd control is worth much much more...
Harcore was meant to be outside of the intended target of my posts, which are namely soft-core high-level group-grift focused. I'm curious though, does hardcore not make use of fear-docs in grifts? or were you speaking about solo?
Yup. I would not use the helmet now.
Wow amazing they didn't buff arcane orb at all..zzzz MM and more MM..
the effect of "time and space" has been baked into the base skill, so that rune is no longer a problem, as slow time can be cast anywhere freely without a rune choice, so the helm may or may not be worth using now.
Dont forget that we can combine this set with new TalRasha.
We still have free space for amulet, belt, offhand.
I see DIVERSITY BOOM
This is interesting for the Conflag build: "Your Fire Signature Spells cause up to 3 enemies to explode, dealing [VALUE]% weapon damage as Fire to enemies within 10 yards."
They're very VERY EXTREMELY unlikely to allow us to run the 6-set bonuses of any two of our sets at the same time.
You already can't combine Firebirds+Delsere's, and the 6th piece they add to tal's will likely be another slot that the previous two sets share making it impossible to get any two of the 6-set bonuses.
While I agree there is likely more to come and stuff that was missed in the manual data-mine, I don't think they promised active/passive effects for armors/magic weapon for 2.2 specifically....only that they were toying with the idea in general.
And yeah, in your face everyone who said you'll need the slow time helm. It's even more worthless than before.
Well, as I said a few posts above, I surely would consider running the helmet before (it was good), I wouldn't now. It's not worth a dps slot by any means anymore. And to Filth, you said:
'Firstly, Arcane Orb doesn't need a big explossion and Magic Missile doesn't need to deal AOE damage.
The bubble itself will be our primary source of large radius AOE damage. Throw in some Arcane Orbs to deal with high HP mobs and it's a mighty fine build.'
That is wrong on so many levels Not even on T6 will the bubble be a primary source of damage, 1250%/s can't even compare to 690*6*aps*all the modifiers from magic missile with mirrorball... And about Tal Rasha, it certainly does not look like an auto-win, but the changes are interesting and it's too early to say it's worthless. Maybe there will be a build that can take advantage of this set.
Has it been confirmed to be highest element, because otherwise we might be forced into arcane. So all this talk about fire might be all for not. SWK we revamped to highest element, M6 wasn't, though they have different mechanics. They could have made the sentries only shoot fire, cold, or something.
It doesn't matter if the 4-set dot is arcane, we'd still go fire because the runes and items are way better for it.
I remember that at some point (after 2.0 was uploaded to the servers) casting new bubble would remove the old one. Is that still the thing, or you can once again place as many of those as you can afford?
You can place as many as you want, but you only ever get a single application of whatever buff/debuff they supply.
So even if you are standing in two IAS bubbles, you'd only get 10% IAS, not 20. Same goes for damage taken debuffs on mobs.
Then they've fixed it... Nice to hear. I was worried that you'd have to pick which group of mobs you want to slow over others (in case you could still have just one bubble out - I think that was (apparently temporarily) implemented when someone discovered that insane ias thing when buffs from different bubbles still stacked and started abusing it).
And I know well that buffs of the same kind don't stack - different runes do stack their special effects, though.
Yup, but at one point in the past the buffs DID stack, it was crazy when combined with mirror images.
Well, PTR live, anyone doing testing there, good luck with the drops!