So since patch 2.0.5 I wanted to try make a new build from with some of the new elemental changes to some of the runes.
The skill that got changed and makes this build complete is the change:
Skill Rune - Bruiser
Damage type changed from Physical to Fire.
Has been redesigned:
Now while you have a Zombie Dog, Gargantuan, or Fetish following you and are not in combat, your movement speed is increased by 30%
Now also allows you to have 1 additional Zombie Dog summoned at a time
Now also increases your health by 20% in addition to your Zombie Dogs and Gargantuan.
Plague of Toads / Explosive Toads This is our main ability we use. Together with Rhen'ho Flayerthis skill is good dmg and according to me fun to use. The double explosion makes every toad do 245% damage x2. And every cast is 3 toads that seek out monsters. (And for a really fun moment, use this skill inside missile dampening).
Locust Swarm / Searing Locusts
A great dot that spread quick and do great dmg. It is our only spell that use mana, which makes this build not needing a lot of mana regen to work. So full Zuni is no need, but it will make the difference on another skill.
Spirit Walk / Jaunt
The best survivability spell for us WD's. An easy pick and I have chosen the rune jaunt to have that extra second instead of get back mana, since mana is never a problem in this build. An option is to change this around to whatever you find necessary for you. It can be used to get some more dmg going, or get back some health if needed. So rune for this spell is whatever you like
Summon Zombie Dogs / Burning Dogs
The basic WD pets. Good for keeping monsters come close to you.
Gargantuan / Bruiser
A strong pet, and the skill that changed in 2.0.5 so it now does fire dmg instead of physical. It gives a bit of cc, and some good damage. And if you have Strongarm Bracersthey might give a small dmg boost when he knocks back monsters.
The last skill is changing depending if you have full zuni set or not!
For full zuni set: Fetish Army / TikiTorchers
As been seen everywhere, fetish army does insane amount of dmg. And with full zuni set you can have them at all time, which is great dmg output. I went for the tiki torchers rune in this build for the fire dmg.
If you not have full zuni set: Big Bad Voodoo / Slam Dance
A great buff that is perfect for those elite packs and bosses. Good if you play in group since all get the benefit of it. The only thing I find bad about it is if the monsters move too much. Then you don't get to use the buff since you don't want to stand too far away and cast toads. But if in a group with someone to pull monsters together this spell have great potential.
Pierce The Veil A perfect passive to increase the dmg of both you and your pets. Since we only have one skill that use mana we don't care if that spell use a bit more mana each cast. So the 20% dmg increase is a must..
A passive to increase the amount of zombie dogs we have, and increase the damage our zombie dogs and gargantuan does.
A passive skill that changed in 2.0.5, so now we get an extra zombie dog out of it. But the best part is the 30% ms while we have a pet with us. It is great for moving between packs and while doing bounties.
The last passive is also depending if you have full zuni or not!
passive for full zuni: Zombie Handler
This passive gives us another zombie dog, which makes us have 6. It also increases the health of our pets and us by 20% (Before it did only buff out pets health, but since patch 2.0.5 it now also gives us more healt).
If not full zuni: Fetish Sycophants
The reason behind this passive is that it summons fetishes fast when we use toads. And since we don't have full zuni this makes us keep up a good army of fetishes all the time. The reason I don't use this if I have full zuni is since right now there is a bug that makes this fetishes replace the fetishes summoned by spell.
The most important things to look for in this build is:
Mask of Jeram, this helm buffs out pets by a lot. So I would say it is a mandatory pick.
Rhen'ho Flayer, makes our frogs do double damage and seek out monsters. Most important item in this build.
Tasker and Theo, another item that increases our pets damage. And they do most of our damage.
Full Zuni set is not a must, but it is great to have for the fetishes.
+% fire dmg gear! All out spells are fire, and this buffs everything. So go for this rather than +% skill dmg if you have to choose.
(+% skill dmg: fetishes. If you have full zuni this might be a good option).
How To Play
The build is really simple to play. You start by casting your locust swarm. Then just keep spamming toads (to do damage and if you don't have full zuni build up your army of fetishes). Pets will run around like crazy and nuking everything they see. So just sit back and relax with your toads and you will be able to handle higher torment in anytime
So now fellow witch doctors. Venture out into Sanctuary and purge this world with fire. As they say: fight fire with fire. And the monsters of the burning hells will have a hard time keeping up!
If you enjoyed the build guide or have any questions, please don't forget tocomment! Thanks for reading, have a good time!
the most obvious thing you forgot, its Tall Mans Finger.
i havent tryed it with + %fire damage or skills that increase zombie dog damage but from what i can tell with just the midnight feast and zombie handler passives (so 5 dogs) the big dog will crit for 50mil and his flame aura hits for 8 millions. notice this is without any gear that increases fire damage and zombie dog damage. this guy could easely work as a permanent Gargantuan/bruiser because he hits REALLY hard and his aura deals as much dmg as a fetish auto attack.