i am zuni pet doc and been doing t4 solo for weeks and wont have problem of pets dying much, usually resummon to surround gob once a while and my army going good.
but in this 2.05 when i try on t4 found that my pets keep dying, fetishes and dogs even eliminated before cd done. anyone else notice anything unusual with their pets?
P.S.: i did change my mojo, from urk serphent (the snake thingy, sorry i cant spell it), to froggy. but in fact i gain toughness by this change. but my pets become more fragile
dropped dogs before... tried them again this patch.. damage is so so, but not worth 2-3 passive skills (to have 5, increased damage, more health)... and yes, they are dying way too fast... dropped them before i could finish the rift.
dropped dogs before... tried them again this patch.. damage is so so, but not worth 2-3 passive skills (to have 5, increased damage, more health)... and yes, they are dying way too fast... dropped them before i could finish the rift.
mind to post ur build? thinking of change orher buils until i found my zuni offhand/ring.
btw seems like there are some bugs about elite dmg after patch:
if you are using Ffetish sycophants passive, they will take priority over fetish army. with the change to how they spawn it is very fast to generate 15 fetishes from the passive. this will kill off your army summons and cause them to die after one min. Try switching your primary to rain of toads. i have seen 4-5 fetish pop out in less that one second. i always have 15 running around me and this eliminates the need for zuni set
i am zuni pet doc and been doing t4 solo for weeks and wont have problem of pets dying much, usually resummon to surround gob once a while and my army going good.
but in this 2.05 when i try on t4 found that my pets keep dying, fetishes and dogs even eliminated before cd done. anyone else notice anything unusual with their pets?
P.S.: i did change my mojo, from urk serphent (the snake thingy, sorry i cant spell it), to froggy. but in fact i gain toughness by this change. but my pets become more fragile
btw seems like there are some bugs about elite dmg after patch:
http://us.battle.net/d3/en/forum/topic/12675389824
i have over 12 mil toughness with 40% dmg going to dogs from mojo and rune
Each passive that adds a zombie dog, increases the damage of gargantuan dog from tall mans finger
Result:
65-75m crits and 15-20m damage over time per tick vs white mobs
105-112m crits and 20-30m damage over time per tick vs elites (using an SOJ).
New zombie dog with tasked and Theo attack speed has higher single target DPS over the course of 30 seconds than full jade set.