Using those 2 passive and the Locust Swarm attack, i have 2 questions: 1.) If CD allows LS to last almost forever, what happens to the damage dealt after the 8 seconds passes? 2.) Since BM reduces damage for 3 seconds upon being dealt posion, does the combination of these 3 passives mean anyone infected by LS permenantly deals 20% less damage? The reason I ask this is becasue my WD is a support class in clan multiplayer, and the ability to permenatly reduce damage by 20% (and quickly) is VERY lucrative.
the thing I don't like about bad medicine is it doesn't debuff affixes, even if the elite is affected by poison. So this may be good for group play with a lot of physical mobs, but for torment 3 and 4 I still would rather have jungle fortitude than bm. thats just me though and I play hardcore. It maybe better for sc.
Yeah, I agree with pretty much everything said: Bad Medicine + Creeping Death should give you about 5 minutes of reduced damage.
However, it does seem that a lot of the deadly attacks that elites use are spawned objects, not the monsters themselves, so it doesn't seem like reducing a monster's damage affects things like arcane sentries, molten explosions, ground fields, or frozen/frozen pulses.
It may work on Electrified though, because I think those are just treated as projectiles.