Haunt+Grasping Spirit: Good DoT, 30% Slow, should work well on bosses.
Acid Cloud+Corpse Bomb: 200% damage, don't know the AoE yet. No DoT, just a 200% Ka-BOOM!
Wall of Zombies+Unrelenting Grip: DoT + Slow, good for CC.
Mass Confusion+Paranoia: CC, +20% damage for 12 seconds.
Fetish Army+Legion of Daggers: Good Damage, CC, distracts enemies while I attack. Synergy with BBV, makes them attack faster. rune adds more melee attackers.
Big Bad Voodoo+Rain Dance: Regerates 122 mana per second for 20 seconds.
Passives:
Tribal Rights: cuts down the cooldown for BBV and FA.
Grave Injustice: Cooldown reduction.
Vision Quest: +300% mana regen when 4 abilities are on cooldown.
This build could work well in multiplayer or solo.
The idea is when I came across a big mob, champion pack or boss. I would throw out a few Haunt+Grasping Spirit for slow and DoT then cast mass MC, BBV, WoZ, and FA. And then spam the hell out of Acid Cloud+Corpse Bomb, . If the cooldown on WoZ expires, I recast.
I would be regenerating from Rain Dance and Vision quest 366 mana per second. During the BBV I could regenerate 7320 mana on that synergy alone. I would have to cast 42 Corpse Bombs in 20 seconds to use that much mana regen.
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I want to travel to exotic places, meet interesting people. And then throw spider-filled jars of pottery at them.
very nice. id say your plan will work out great with these skills. the only thing i would personally change is the rune on mass confusion. id probably add zombie dog rune so u get free zombie dogs or the rampaging spirit for extra damage.
although the reason i wont be making any builds like this in hell onward is because i dont liek relying on cooldowns. because even with the cooldown reducing passive if your not killing fast enough you will not only run out of abilities to use you will also go OOM with no way to get it back.
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
I would need some life steal on my gear, and some +radius on my gear.
http://us.battle.net/d3/en/calculator/witch-doctor#eiPkjQ!hTU!YcbZbZ
Haunt+Grasping Spirit: Good DoT, 30% Slow, should work well on bosses.
Acid Cloud+Corpse Bomb: 200% damage, don't know the AoE yet. No DoT, just a 200% Ka-BOOM!
Wall of Zombies+Unrelenting Grip: DoT + Slow, good for CC.
Mass Confusion+Paranoia: CC, +20% damage for 12 seconds.
Fetish Army+Legion of Daggers: Good Damage, CC, distracts enemies while I attack. Synergy with BBV, makes them attack faster. rune adds more melee attackers.
Big Bad Voodoo+Rain Dance: Regerates 122 mana per second for 20 seconds.
Passives:
Tribal Rights: cuts down the cooldown for BBV and FA.
Grave Injustice: Cooldown reduction.
Vision Quest: +300% mana regen when 4 abilities are on cooldown.
This build could work well in multiplayer or solo.
The idea is when I came across a big mob, champion pack or boss. I would throw out a few Haunt+Grasping Spirit for slow and DoT then cast mass MC, BBV, WoZ, and FA. And then spam the hell out of Acid Cloud+Corpse Bomb, . If the cooldown on WoZ expires, I recast.
I would be regenerating from Rain Dance and Vision quest 366 mana per second. During the BBV I could regenerate 7320 mana on that synergy alone. I would have to cast 42 Corpse Bombs in 20 seconds to use that much mana regen.
although the reason i wont be making any builds like this in hell onward is because i dont liek relying on cooldowns. because even with the cooldown reducing passive if your not killing fast enough you will not only run out of abilities to use you will also go OOM with no way to get it back.
Like said above, I'd change the glyph to get dogs... your defensive skill set is.. low to say the least.
I would be a bit worried about vortex, teleport, jailer and waller packs.
So basically... damage is great... might be a bit of a glass cannon against certain champions though.