I just don't get it! This ability seems to suck so bad its almost laughable, yet its one of the WDs last abilities and cost a fortune to cast. Its just terrible....
The only saving grace I see for this ability is corpse bomb, if by some miracle the original effect remained and the corpse came out then I could see this being a descent ability. I am willing to bet it doesnt thought...
Edit: Zombie wall got a cooldown, but some of the abilities turned it into a rapist.
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One is never hurt by being given additional choices, only by taking them away. A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
I still dont have access to the beta, but I must agree with you.
On the videos I have seen, it is ugly, not effective and as you said, too much cost to cast, and not that good.
They should do something about it, something such as channeling or lasting longer or perhaps increasing the area of effect. Or, just get rid of it and put a new decent skill!
If you are going to play WD, I suggest you to not waste a point on this skill...
It's the same idea as any other aoe ability in that there's really no limit to its dps.
Unless it specifically states that it'll only hit a certain number of enemies within the target area it's really up to you to dictate its damage with how you use it.
To counter-balance the potential of a large amount of possible dps they put either a high cost or a long cooldown on such abilities.
To make the damage higher/cost lower you risk having players simply running about spamming that ability like they did with the sorceress in D2.
I haven't had the opportunity to play the beta and it could well be underpowered too. I think the point that in endgame there'll be most likely a higher concentration of enemies in groups brings to light possible situations where the ability will shine.
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"For the price of one bullet you can eat 4 hotcakes." - Vash the Stampede.
What's your max Mana at 60? What's you mana regen at 60?
Yeah, until you know that don'y cry wolf and say things cost too much
What does that matter? The skill would still have to not SUCK.... I am not even really saying its not worth it cuz the mana cost. I am sayin its not worth it cuz it sucks ass, and it costs a shitload of mana to boot.
If we assume that the dot stacks with itself, then you'll be doing 200% weapon dmg per second, if you can hit the same monsters with it (after the third cast (125%wpd per cast + 3x25 %wpd/second)). On top of this, it has a long range, is unaffected by line of sight (if it's like grasp of the dead, we can reasonably assume it does) and has a huge radius with the right rune. If we compare this to the highest DPS firebats rune, then you get the same damage output, except you can cast it anywhere and not just in the face of the enemy. This is enough to not dismiss it outright.
*what is left to be seen is if there is a level of manaregen available, at some point, which will enable WD to spam acid cloud. I'm currently contemplating an acid cloud spam build based upon using long cooldowns (fetish army, big bad voodoo, wall of zombies and such) to engage the 300% extra mana regen, plus the mana regen rune for big bad voodoo. We'll see what happens when retail finally hits
If it works as you described and it ticks 25% wpndmg per cast speed...then ok, maybe.
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One is never hurt by being given additional choices, only by taking them away. A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
Max Mana is likely going to be around 1200 or so, that's what was figured out last patch, but it could be different with the new tuning it got. Either way the base of 60/sec is really low, it almost requires you to take Spiritual Attunement.
It could be a bug, but GotD IS affected by line of sight, if you stand behind a pillar or post in a building, or even if your just around a corner, it won't cast it on the targetted area, but since this isn't a consistent effect, I think it's just a bit buggy.
Acid Raid is beastly, even with it's high cost it's one of our most damaging abilities we have if used properly. I think that people are stuck in the D2 frame of mind where they think that an AoE skill should be useable to it's best against small groups, Acid Rain will absolutely shine against large groups of mobd, but it doesn't really compete against moves like Arcane Orb, we'll have to wait and see, but it's not supposed to be a spammed ability.
Remember too that the WD is a DoT class, to use the class to it's fullest extent you'll be stacking DoT's on top of one another, using things like Haunt (which seems like it may kinda suck now) Locust Swarm, Acid Rain, summons (not a true DoT but function the same) all the while spamming a skill that does immediate damage as well, you're not going to get optimal damage out of using just one DoT.
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Max Mana is likely going to be around 1200 or so, that's what was figured out last patch, but it could be different with the new tuning it got. Either way the base of 60/sec is really low, it almost requires you to take Spiritual Attunement.
It could be a bug, but GotD IS affected by line of sight, if you stand behind a pillar or post in a building, or even if your just around a corner, it won't cast it on the targetted area, but since this isn't a consistent effect, I think it's just a bit buggy.
Acid Raid is beastly, even with it's high cost it's one of our most damaging abilities we have if used properly. I think that people are stuck in the D2 frame of mind where they think that an AoE skill should be useable to it's best against small groups, Acid Rain will absolutely shine against large groups of mobd, but it doesn't really compete against moves like Arcane Orb, we'll have to wait and see, but it's not supposed to be a spammed ability.
Remember too that the WD is a DoT class, to use the class to it's fullest extent you'll be stacking DoT's on top of one another, using things like Haunt (which seems like it may kinda suck now) Locust Swarm, Acid Rain, summons (not a true DoT but function the same) all the while spamming a skill that does immediate damage as well, you're not going to get optimal damage out of using just one DoT.
the base mana regen is no longer 60. its 25 per second. and all of his spells got a huge reduction in mana cost so its not a big deal. it seems a lot better now
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
its the very worst spell mana spent per damage done even with the corpse explosion rune by a large margin. any build with this is automatically shittier then it could be unless it AT LEAST gets a 40 mana reduction in cost (30% mana cost reduction)
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
There has been some theory craft around Witch Doctor. Most of the things said is that they're not a PvP class. Well, I assume that's why you meant that.
If you will roll Witch Doctor you will have a great advantage for helping your team "Hexing" enemy targets. But simply that is it. The rest of your spells is to PvE.
please dont comment if you have no idea what your talking about. please spend some time on the skill calc and R-E-A-D before you spit word vomit
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
The only saving grace I see for this ability is corpse bomb, if by some miracle the original effect remained and the corpse came out then I could see this being a descent ability. I am willing to bet it doesnt thought...
Edit: Zombie wall got a cooldown, but some of the abilities turned it into a rapist.
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
On the videos I have seen, it is ugly, not effective and as you said, too much cost to cast, and not that good.
They should do something about it, something such as channeling or lasting longer or perhaps increasing the area of effect. Or, just get rid of it and put a new decent skill!
If you are going to play WD, I suggest you to not waste a point on this skill...
Maybe you are right, and maybe this skill will be a nice tool for late game (nightmare and up)
Personally I am not going to use it, unless I see it is strong and everyone is using lolz..
http://us.battle.net/d3/en/calculator/witch-doctor#fiYTZR!adg!cYcZaZ
I figure if I have +300% regen (25x3=75mana/sec) you could afford have skills like zombie bears and kiss of death as your mains.
Yeah, until you know that don'y cry wolf and say things cost too much
150 mana
25 mana/sec regen
That's why I said 25 x (300%) = 75 mana/sec
Unless it specifically states that it'll only hit a certain number of enemies within the target area it's really up to you to dictate its damage with how you use it.
To counter-balance the potential of a large amount of possible dps they put either a high cost or a long cooldown on such abilities.
To make the damage higher/cost lower you risk having players simply running about spamming that ability like they did with the sorceress in D2.
I haven't had the opportunity to play the beta and it could well be underpowered too. I think the point that in endgame there'll be most likely a higher concentration of enemies in groups brings to light possible situations where the ability will shine.
What does that matter? The skill would still have to not SUCK.... I am not even really saying its not worth it cuz the mana cost. I am sayin its not worth it cuz it sucks ass, and it costs a shitload of mana to boot.
If it works as you described and it ticks 25% wpndmg per cast speed...then ok, maybe.
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
huh? i have 260 mana in the beta right meow. it seems to increase by 10 per level. so at max you'll have 830
I thought that was legit must of read a bad post. How much is the regen?
just as you said. 25 per second. but it doesn't increase at all. the monk is the one with 150 spirit. lol
It could be a bug, but GotD IS affected by line of sight, if you stand behind a pillar or post in a building, or even if your just around a corner, it won't cast it on the targetted area, but since this isn't a consistent effect, I think it's just a bit buggy.
Acid Raid is beastly, even with it's high cost it's one of our most damaging abilities we have if used properly. I think that people are stuck in the D2 frame of mind where they think that an AoE skill should be useable to it's best against small groups, Acid Rain will absolutely shine against large groups of mobd, but it doesn't really compete against moves like Arcane Orb, we'll have to wait and see, but it's not supposed to be a spammed ability.
Remember too that the WD is a DoT class, to use the class to it's fullest extent you'll be stacking DoT's on top of one another, using things like Haunt (which seems like it may kinda suck now) Locust Swarm, Acid Rain, summons (not a true DoT but function the same) all the while spamming a skill that does immediate damage as well, you're not going to get optimal damage out of using just one DoT.
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the base mana regen is no longer 60. its 25 per second. and all of his spells got a huge reduction in mana cost so its not a big deal. it seems a lot better now
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
It isn't bad. Read Damerflinn's post.
its the very worst spell mana spent per damage done even with the corpse explosion rune by a large margin. any build with this is automatically shittier then it could be unless it AT LEAST gets a 40 mana reduction in cost (30% mana cost reduction)
please dont comment if you have no idea what your talking about. please spend some time on the skill calc and R-E-A-D before you spit word vomit
wait until you play the game and use the skill before freaking out