I would take at least 1 ability that can be used to escape enemies that get to you, either horrify or spiritwalk. Also, as a lighter note, your poison darts would actually be doing fire damage instead of poison with the runestone that you used making it so the passive used would not proc. For inferno, you would definently want more survivability aswell.
How you do in inferno might also depend on what kinds of damage you can dish out. There might be mobs that are resistant/immune to poison damage, and you might be SOL. But hey, if you play with a group, that might not matter.
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any comments?