How are you going to get 3-4 fetishes? Even if you spam casted spiders I cant really see that happening on a 3% proc...
And pets have to run to mobs, so their dmg isnt constant.
On the beta I noticed the spiders took like 1 second to activate, and another second to get to the target, and then fell over dead a couple seconds later. Unless they updated them, they seemed rather worthless....I could kill the mob with haunt, or firebomb, or firebats before the spiders even come out of the stupid jar. Ohh and if the target is too far away, which isnt far for them, then they wont attack at all.
The pets alone prob wont kill much on inferno, and the spiders seem iffy to me from my experience with them. I can understand where you are coming from. From a mathematical standpoint the spiders look really OP given the %dmg wpn dmg they do and the # of them you can maintain, but the actual gameplay experience is much different. In game you can see they have those OP #s for a reason, they just arent alive long enough to do much dmg.
huh? the pets run to mobs before you even attack, have you played the beta? the dogs run off screen soemtiems to mobs before you even see them lol. and i didnt say ANYTHING about them solo killing anything, obviously. they are just extra dmg and meat shields.
as i said, i tested the spiders in the beta and you just have to aim them correctly, you throw them directly in the path of a mob or on top of them if they arent moving much, its just a spell you need to position properly to get the best results. i found it to be the most OP once you knew how to use it.
fettishes last for a full minute, ill be spammign spiders non stop so that 3% will stack pretty quickly, like i said in another post you neglected to read i tried the circle of life passive and it took barley any time to get all 3 dogs to res up at 5%. but thats not really a good argument against all my many damage abilities, because even if i dont get 3-4. ill for sure at the very least have 2 up at all times when im attacking.
haunt does such shitty dmg because of the duration, at max lvl 500% over 15 seconds on a single target is crap, only good for xtra dmg dot on like a boss. itll never jump in inferno because even 500% wont kill a single mob.
Ahh yah, I have had beta way before you and I also know math and how to interpret it.
its not hard to aim the spiders, but their limited effective dps time is their achilles heel. Like I said, just log on beta and try to kill the skeleton king with just corpse spiders. I will check back next week when your done.
Haunt doesnt have to get the killing blow on the target to jump, and the point is to launch haunt at multiple enemies. If you put haunt on 6 ememies that is now 3000% wpn dmg / 15 seconds. Assuming targets live long enough, It has to be one of the best, if not the best dps per spell cast and its so cheap its nearly free to boot.
Besides, there are a lot of other choices to pick. I originally thought you chose the spiders to regen mana, though you dont have much heavy spenders. But if they are supposed to be the primary dmg dealers, why not pick the fire dmg spiders?
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One is never hurt by being given additional choices, only by taking them away. A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
Ahh yah, I have had beta way before you and I also know math and how to interpret it.
its not hard to aim the spiders, but their limited effective dps time is their achilles heel. Like I said, just log on beta and try to kill the skeleton king with just corpse spiders. I will check back next week when your done.
Haunt doesnt have to get the killing blow on the target to jump, and the point is to launch haunt at multiple enemies. If you put haunt on 6 ememies that is now 3000% wpn dmg / 15 seconds. Assuming targets live long enough, It has to be one of the best, if not the best dps per spell cast.
from what i can tell haunt cant be casted on more then a few enemies at once and it doesnt stack on the same target. ive seen no proof otherwise. i tried spamming it at the skeleton king and saw no extra numbers flying up. just sayin
its so funny you said that because when i killed the skeleton king a few times the fastest i killed him was when i used mostly corpse spiders, lmao. going to bed when i get home but tomorrow i can post a video of me raping him with corpse spiders if you need proof . we can actually make it a contest, i bet you i can kill the SK faster w/ corpse spiders then you can without them. as long as we have about the same DPS. game on bro?
corpse spiders only survive around 4 seconds. during that time they will only attack up to a maximum of twice per spider, if aimed correctly they can easily get in 2 shots before dying. i really love them and if you cant aim them right to get them to work then thats your problem bud, they rule in beta
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
About survivability I definitely agree with you, your build is one of the best I've seen so far.
about damage: I can see you have good synergies and maybe I cannot appreciate Corpse Spiders fully (never had the chance to play the beta) so I'll trust your judgement. Your mana management seems to me a bit risky, but I don't know how mana regen will work late in game and if you find decent regen gear you should be fine.
About Haunt: haunt can be cast on multiple targets but does not stack on single target. Bashiok talked about it here: https://twitter.com/...763830296952832
i can kill the skeleton king in less then 20 seconds with corpse spiders. LAWL. im making my own video later today buddy, dont you worry. ill show you how to REALLY use corpse spiders. i have about 60 DPS on my WD, so get around 60 and make your own SK kill video to compare ok?
About survivability I definitely agree with you, your build is one of the best I've seen so far.
about damage: I can see you have good synergies and maybe I cannot appreciate Corpse Spiders fully (never had the chance to play the beta) so I'll trust your judgement. Your mana management seems to me a bit risky, but I don't know how mana regen will work late in game and if you find decent regen gear you should be fine.
About Haunt: haunt can be cast on multiple targets but does not stack on single target. Bashiok talked about it here: https://twitter.com/...763830296952832
ya the mana is a toss up, but if corpse spiders isnt used properly i wont be doing much dmg OR getting my mana back so its definitely a risk, if inferno mobs run away from the spiders then this build def wont work and id have to switch to more precise dmg abilities. ill make a "corpse spider showcase" video in a few hours and post
it.
ty for bashiok post, makes me feel a lot better about haunt used at later levels once it has its max 15 second duration.
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
Spiders are actually pretty good against bosses like the SK imo. With only one target they allways aim him, doing around 152% weapon damage per second.
But i think spiders are really inneficient against multiple mobs, cause they seens to hit different monsters. The spread damage is a bad thing because you can't pin point enemies. They end up attacking and walking around too much. One shot monster per second during 10 seconds is far better then kill all monsters at once after 10 seconds.
But i think spiders are really inneficient against multiple mobs, cause they seens to hit different monsters. The spread damage is a bad thing because you can't pin point enemies. They end up attacking and walking around too much. One shot monster per second during 10 seconds is far better then kill all monsters at once after 10 seconds.
with vermin they do 464% wpn dmg PER cast. so even spread out thats still pretty damn good. but for groups i agree its not that amazing, the WD has other aoe spells that are better. grasp of the dead is my favorite AOE in the game
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
First of all: I like your idea of mass-summoning combined with a fair amount of cc.
Imo your build might be amongst the best. (in utility for inferno)
Let's see what the next patch will throw at us. I'll be posting my own inferno-ready build by the time we got a new skill calc. It is at some point quite similar (dogs+garg+spiders+hex) but also very different to yours, because I do use CS for aoe purposes only. Someone mentioned CS is a bad aoe spell - but runed indigo in a stationary combat - which by using that many pets will most likely be the case - it is quite a good one. 16 seconds duration makes it a cast and forget spell, so you are free to position and/or cast other spells to inflict additional damage. (there might only be one spider queen)
Furthermore I don't think a summoning-build lacks of damage. As you can only cast one spell at a time and pets deal a fair amount of damage besides being meat-shields, all those firebat+5 other active spells builds are crap. Using pets but not taking -20% + 60% increased life and some sort of cc will make them die the moment you summon them.
thank you sir. you get it
the pets can do a decent amount of dmg while your also doing dmg. it may be low but its not like im relying on that dmg to get me through anything. and all of the pet dmg combined is quite a lot. i hope they dont tweak the skills too much for the WD, i like how hes set up on the skill calc.
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
But i think spiders are really inneficient against multiple mobs, cause they seens to hit different monsters. The spread damage is a bad thing because you can't pin point enemies. They end up attacking and walking around too much. One shot monster per second during 10 seconds is far better then kill all monsters at once after 10 seconds.
with vermin they do 464% wpn dmg PER cast. so even spread out thats still pretty damn good. but for groups i agree its not that amazing, the WD has other aoe spells that are better. grasp of the dead is my favorite AOE in the game
The "per cast" statistic is only relevant in situations you're running out of mana or for mana fixing issues or in situations you're rotating two or more skills (because less cast means you have more casts of other spells). Normaly you should take "per second" in consideration because thats actually the damage your dot skills (or similar effects like minion attacks) do compered to burst damage skills.
I calculated 364,8% weapon damage per cast in case all 4 spiders hit a monster twice (38%*1.2*8). Since each cast cost 473 Mana, it does 0,7712% Weapon Damage per Mana Point, which is a very solid number. However in terms of DPS the spiders are not that strong because they take time to engage and attack.
It's a solid choice against single targets (when his really alone, no mobs to distracts your spiders) but gets worse in other situations compered to other options. But i think it's good spell overall, no doubts. The truelly bad WD spell is Plague of Toads and Charger, imo.
The "per cast" statistic is only relevant in situations you're running out of mana or for mana fixing issues or in situations you're rotating two or more skills (because less cast means you have more casts of other spells). Normaly you should take "per second" in consideration because thats actually the damage your dot skills (or similar effects like minion attacks) do compered to burst damage skills.
I calculated 364,8% weapon damage per cast in case all 4 spiders hit a monster twice (38%*1.2*8). Since each cast cost 473 Mana, it does 0,7712% Weapon Damage per Mana Point, which is a very solid number. However in terms of DPS the spiders are not that strong because they take time to engage and attack.
It's a solid choice against single targets (when his really alone, no mobs to distracts your spiders) but gets worse in other situations compered to other options. But i think it's good spell overall, no doubts. The truelly bad WD spell is Plague of Toads and Charger, imo.
oh i agree. i think plague of toads and charger are epic fail because they dont do a lot of dmg and there range is super short.
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
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its not hard to aim the spiders, but their limited effective dps time is their achilles heel. Like I said, just log on beta and try to kill the skeleton king with just corpse spiders. I will check back next week when your done.
Haunt doesnt have to get the killing blow on the target to jump, and the point is to launch haunt at multiple enemies. If you put haunt on 6 ememies that is now 3000% wpn dmg / 15 seconds. Assuming targets live long enough, It has to be one of the best, if not the best dps per spell cast and its so cheap its nearly free to boot.
Besides, there are a lot of other choices to pick. I originally thought you chose the spiders to regen mana, though you dont have much heavy spenders. But if they are supposed to be the primary dmg dealers, why not pick the fire dmg spiders?
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
from what i can tell haunt cant be casted on more then a few enemies at once and it doesnt stack on the same target. ive seen no proof otherwise. i tried spamming it at the skeleton king and saw no extra numbers flying up. just sayin
its so funny you said that because when i killed the skeleton king a few times the fastest i killed him was when i used mostly corpse spiders, lmao. going to bed when i get home but tomorrow i can post a video of me raping him with corpse spiders if you need proof . we can actually make it a contest, i bet you i can kill the SK faster w/ corpse spiders then you can without them. as long as we have about the same DPS. game on bro?
corpse spiders only survive around 4 seconds. during that time they will only attack up to a maximum of twice per spider, if aimed correctly they can easily get in 2 shots before dying. i really love them and if you cant aim them right to get them to work then thats your problem bud, they rule in beta
http://www.youtube.com/watch?v=T9ZP90aee2M
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
About survivability I definitely agree with you, your build is one of the best I've seen so far.
about damage: I can see you have good synergies and maybe I cannot appreciate Corpse Spiders fully (never had the chance to play the beta) so I'll trust your judgement. Your mana management seems to me a bit risky, but I don't know how mana regen will work late in game and if you find decent regen gear you should be fine.
About Haunt: haunt can be cast on multiple targets but does not stack on single target. Bashiok talked about it here: https://twitter.com/...763830296952832
i can kill the skeleton king in less then 20 seconds with corpse spiders. LAWL. im making my own video later today buddy, dont you worry. ill show you how to REALLY use corpse spiders. i have about 60 DPS on my WD, so get around 60 and make your own SK kill video to compare ok?
ya the mana is a toss up, but if corpse spiders isnt used properly i wont be doing much dmg OR getting my mana back so its definitely a risk, if inferno mobs run away from the spiders then this build def wont work and id have to switch to more precise dmg abilities. ill make a "corpse spider showcase" video in a few hours and post
it.
ty for bashiok post, makes me feel a lot better about haunt used at later levels once it has its max 15 second duration.
i tried.... video doesnt work http://www.diablofans.com/topic/34552-no-video-when-recording-w-fraps-bandicam/page__fromsearch__1
no ones helped me yet. trying to trouble shoot.
But i think spiders are really inneficient against multiple mobs, cause they seens to hit different monsters. The spread damage is a bad thing because you can't pin point enemies. They end up attacking and walking around too much. One shot monster per second during 10 seconds is far better then kill all monsters at once after 10 seconds.
with vermin they do 464% wpn dmg PER cast. so even spread out thats still pretty damn good. but for groups i agree its not that amazing, the WD has other aoe spells that are better. grasp of the dead is my favorite AOE in the game
thank you sir. you get it
the pets can do a decent amount of dmg while your also doing dmg. it may be low but its not like im relying on that dmg to get me through anything. and all of the pet dmg combined is quite a lot. i hope they dont tweak the skills too much for the WD, i like how hes set up on the skill calc.
The "per cast" statistic is only relevant in situations you're running out of mana or for mana fixing issues or in situations you're rotating two or more skills (because less cast means you have more casts of other spells). Normaly you should take "per second" in consideration because thats actually the damage your dot skills (or similar effects like minion attacks) do compered to burst damage skills.
I calculated 364,8% weapon damage per cast in case all 4 spiders hit a monster twice (38%*1.2*8). Since each cast cost 473 Mana, it does 0,7712% Weapon Damage per Mana Point, which is a very solid number. However in terms of DPS the spiders are not that strong because they take time to engage and attack.
It's a solid choice against single targets (when his really alone, no mobs to distracts your spiders) but gets worse in other situations compered to other options. But i think it's good spell overall, no doubts. The truelly bad WD spell is Plague of Toads and Charger, imo.
oh i agree. i think plague of toads and charger are epic fail because they dont do a lot of dmg and there range is super short.