I use "Haunt/SpiritBarrage/Spiritwalk"(other Spirit type spells dont have a mana cost) along with the "Rush of Essence" passive to sustain my manapool while using "Pierce the Veil".
I chose "Burning Dogs" since I am using "Zombie Handler" giving me a 4th Dog and more overall life across them all. This gives me a nice defensive wall that also produces sustained AoE.
As for "Sacrifice" I chose chose "Next of Kin", this gives me a possibility to be able to spam the ability causing alot more dmg. Imagine this, 4 dogs each having 40%+ chance of being revived... if the rolls are lucky you can sit there and blow up dogs 4-5 times... Note that the only time I would use "Sacrifice" is when my "Zombie Dogs" are off CD. This gives me a potentially HUGE burst of dmg every 60 seconds without losing my defensive wall.
The last spell I chose was "Soul Harvest", coupled with "Spiritwalk" this should be all the defenve "OH SHIT" buttons you need to either heal up or run for your life.
i like the build but the runes for haunt and spirit barrage suck until they are lvl 4+ so itll be a minute till this build does a good amount of dmg. just sayin.
will be great how you have infinite mana. honestly i dont think you will ever need to use spirit walk to gain your mana back. because the barage is a 1 time cast every 20 seconds and soul harvest has a 15 second CD. and you just spamming haunt that has REALLY low mana cost compared to EVERY spell the WD has - it may be the lowest costing mana skill of them all... which also returns 200% of the mana it uses over 10 seconds, so you could sub gargantuan for spirit walk for more dmg and protection. or zombie wall or something.
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
One thing I'm interested to find out is if your able to have your Garg out at the same time as the dogs, if so I probably would sub Spirit walk for Garg.
One thing I'm interested to find out is if your able to have your Garg out at the same time as the dogs, if so I probably would sub Spirit walk for Garg.
i think it would be REALLY effing stupid if you couldnt, especially because the passive increases all pet life, even without the videos i see nothing indicating we could only have 1 or the other. considering in D2 you could have like 50+ monsters and in D3 you can only have 5 most of the time and like what 8 with the fetish's?
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
ya depending on how often "periodically" is. hopefully its not somethign dumb like 10+ seconds. if it is then id go with the rune that gives him a higher dmg cleave attack for more overall dmg to multiple units
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
Yeah with the gargantuan alabaster sounds like a trap, and since you are talking about subtained aoe, I'd go with the cleave effect from the indigo; humongoid.
Beside this i am not sure if pierce of veil works directly on minons. But since it says all dmg, i guess it boost your weapon dmg which is your minion damage. Anyone can confirm this?
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I use "Haunt/SpiritBarrage/Spiritwalk"(other Spirit type spells dont have a mana cost) along with the "Rush of Essence" passive to sustain my manapool while using "Pierce the Veil".
I chose "Burning Dogs" since I am using "Zombie Handler" giving me a 4th Dog and more overall life across them all. This gives me a nice defensive wall that also produces sustained AoE.
As for "Sacrifice" I chose chose "Next of Kin", this gives me a possibility to be able to spam the ability causing alot more dmg. Imagine this, 4 dogs each having 40%+ chance of being revived... if the rolls are lucky you can sit there and blow up dogs 4-5 times... Note that the only time I would use "Sacrifice" is when my "Zombie Dogs" are off CD. This gives me a potentially HUGE burst of dmg every 60 seconds without losing my defensive wall.
The last spell I chose was "Soul Harvest", coupled with "Spiritwalk" this should be all the defenve "OH SHIT" buttons you need to either heal up or run for your life.
fixed thanx for letting me know!
will be great how you have infinite mana. honestly i dont think you will ever need to use spirit walk to gain your mana back. because the barage is a 1 time cast every 20 seconds and soul harvest has a 15 second CD. and you just spamming haunt that has REALLY low mana cost compared to EVERY spell the WD has - it may be the lowest costing mana skill of them all... which also returns 200% of the mana it uses over 10 seconds, so you could sub gargantuan for spirit walk for more dmg and protection. or zombie wall or something.
i think it would be REALLY effing stupid if you couldnt, especially because the passive increases all pet life, even without the videos i see nothing indicating we could only have 1 or the other. considering in D2 you could have like 50+ monsters and in D3 you can only have 5 most of the time and like what 8 with the fetish's?
I guess this could be a nice sub.
ya depending on how often "periodically" is. hopefully its not somethign dumb like 10+ seconds. if it is then id go with the rune that gives him a higher dmg cleave attack for more overall dmg to multiple units
Beside this i am not sure if pierce of veil works directly on minons. But since it says all dmg, i guess it boost your weapon dmg which is your minion damage. Anyone can confirm this?