It is built around vision quest.
I have 4 skills that have a decent amount of cooldown so I can get the huge mana regeneration rate, and then be able to spam those damage skills.
Any suggestions? did you like the idea? As I said I don't have much time to take a look and analyse all skills and runes so I think there's a lot of room for improvement.
Thanks for the suggestions..
But I don't like to focus too much on summons(only gargantuan cause I think he's pretty baddass), thats why I chose big bad voodoo instead of zombie dogs..
I'd switch Death Trance and Vison Quest for Jungle Fortitude and Blood Ritual, also get Ghost Trance for your Voodoo.
This will reduce the mana cost of your spells by 15%, give you and your Gargantuan more durability and also give you pocket heals for your Gargantuan and friends.
I'd switch Death Trance and Vison Quest for Jungle Fortitude and Blood Ritual, also get Ghost Trance for your Voodoo.
This will reduce the mana cost of your spells by 15%, give you and your Gargantuan more durability and also give you pocket heals for your Gargantuan and friends.
The problem is that, this build is made around vision quest.. removing it would ruin the build purpose..
http://us.battle.net/d3/en/calculator/witch-doctor#RagjhQ!geh!ZZZbaY
It is built around vision quest.
I have 4 skills that have a decent amount of cooldown so I can get the huge mana regeneration rate, and then be able to spam those damage skills.
Any suggestions? did you like the idea? As I said I don't have much time to take a look and analyse all skills and runes so I think there's a lot of room for improvement.
But I don't like to focus too much on summons(only gargantuan cause I think he's pretty baddass), thats why I chose big bad voodoo instead of zombie dogs..
This will reduce the mana cost of your spells by 15%, give you and your Gargantuan more durability and also give you pocket heals for your Gargantuan and friends.