Max points: 1
Description: 50% of mana costs go to health.
Aquirable at level 15 I believe. Can't say how excited I am for this trait. In combination with Toughness and other health based traits, one could make a very cool no pet "blood mage" style witch doctor, maybe focusing on burn skills such as the fire one we've all seen. One would obviously have to account for a way to get the health back, but if you were speccing for health regen (and gearing for vitality) one could make very good use of this as well:
Rituals
Max points: 5
Description: Increases spell damage by a percentage of your Vitality.
Max points: 1
Description: 50% of mana costs go to health.
Aquirable at level 15 I believe. Can't say how excited I am for this trait. In combination with Toughness and other health based traits, one could make a very cool no pet "blood mage" style witch doctor, maybe focusing on burn skills such as the fire one we've all seen. One would obviously have to account for a way to get the health back, but if you were speccing for health regen (and gearing for vitality) one could make very good use of this as well:
Rituals
Max points: 5
Description: Increases spell damage by a percentage of your Vitality.
I dunno! Exciting prospects!
I've been hoping for spell/skill vamp effect for hp and resource. Well... maybe not so much resource with the changes they've made there. I didn't mean to quote but got too lazy to fix -.-
Spirit Link
Ranks: 5 ?
A portion of damage taken is absorbed by the Witch Doctor's summons (10% at first level).
will this work with Ritual of Blood? If so, one would imagine that 25% of your mana costs would be taken in the form of your pet's hp, 25% in your hp, and 50% from your mana, this would be FREAKING AWESOME.
@sunny: I'm thinking that it sounds like the WD could be geared/skilled to be a better tank than the Barbarian (even though we don't have true tanks, like MMO's). Still. It's interesting to think about. You'd have all the benefits of a caster bundled with amazing longevity.
These traits along with a few others are what stimulated my no mana, health based resource for the Doc. I agree though there is a lot of untapped potential in this aspect of the character
Rollback Post to RevisionRollBack
If that made sense to you, Bravo! I think I even confused myself...
This Trait excites me too.
It kinda solidifies the WD into that HP stacking type of caster, next I would like to see WDs get some damage scaling from max HP/Vitality either innately as a class or through further trait specialization.
Ritual of Blood
Max points: 1
Description: 50% of mana costs go to health.
Aquirable at level 15 I believe. Can't say how excited I am for this trait. In combination with Toughness and other health based traits, one could make a very cool no pet "blood mage" style witch doctor, maybe focusing on burn skills such as the fire one we've all seen. One would obviously have to account for a way to get the health back, but if you were speccing for health regen (and gearing for vitality) one could make very good use of this as well:
Rituals
Max points: 5
Description: Increases spell damage by a percentage of your Vitality.
I dunno! Exciting prospects!
I've been hoping for spell/skill vamp effect for hp and resource. Well... maybe not so much resource with the changes they've made there. I didn't mean to quote but got too lazy to fix -.-
Spirit Link
Ranks: 5 ?
A portion of damage taken is absorbed by the Witch Doctor's summons (10% at first level).
will this work with Ritual of Blood? If so, one would imagine that 25% of your mana costs would be taken in the form of your pet's hp, 25% in your hp, and 50% from your mana, this would be FREAKING AWESOME.
thoughts?
...is required for beta access.
@sunny: I'm thinking that it sounds like the WD could be geared/skilled to be a better tank than the Barbarian (even though we don't have true tanks, like MMO's). Still. It's interesting to think about. You'd have all the benefits of a caster bundled with amazing longevity.
It kinda solidifies the WD into that HP stacking type of caster, next I would like to see WDs get some damage scaling from max HP/Vitality either innately as a class or through further trait specialization.