Hey guys. I'm playing season 8 for about 23+ hours ATM (I know it's not a long time). And I came up with a build scraped from what I happened to loot, but failed to find any guide for - Arachyr's/Zunimassa's set crossover. There it is:
The point of the post is to hear what you think about it, get as many constructive comments, tips, advices, possibly ideas about what to improve and what to look for to make it actually strong. Any thoughts on skills, items, cube effects, legendary gems appreciated. Thanks in advance, let's discuss
What you should remember is, that RoE doesn't buff the damage from your fetishes nor the spider queen from arachyr 2p. The only spell that gets buffed is your acid cloud.
Even spells cast from your mimics won't receive that buff.
You wrote that you can play TX fairly easy. No wonder because zuni 6p buff for fetishes is very strong plus a buffed acid cloud will do good damage.
Itemization is a bit difficult here as I don't know what your primary damage dealing ability should be. I'll write it for two parts.
Drop skill Corpse Spiders for Soul Harvest - Languish. Look for Sacred Harvester knife and Lakumba's Ornament bracers. This is the go-to equip for huge toughness and survivability. Use Zei's Stone of Vengeance, Bane of the Trapped and Bane of the Powerful to increase your AC damage output after Haunt and Locust Swarm is applied (definitely use Creeping Death passive!). Belt advice is Witching Hour.
Drop Vision Quest for Creeping Death. I know you put it there because your mana is constantly low. Drop Spiritual Attunement for Rush of Essence. After spamming a couple of Haunts your mana regeneration will be good enough to drop quite a couple of Blobs.
Drop skill Corpse Spiders for Soul Harvest - Languish. Look for Sacred Harvester knife and Lakumba's Ornament bracers. This is the go-to equip for huge toughness and survivability (deja vu? ). Use Enforcer, Bane of the Trapped and Bane of the Powerful to increase damage output of your little fellas. Belt is again Witching Hour. Drop Ring of Emptiness for Compass Rose and use Traveler's Pledge amulet. Change Locust Swarm to Gargantuan - Humongoid and Acid Cloud to Zombie Dogs - Leeching Beasts. Vision Quest -> Midnight Feast, Spiritual Attunement -> Fierce Loyality or Zombie Handler. Mana shouldn't be an issue here as you're only spamming Haunt and that usually is not burning you down that quickly.
Cube Furnace and Mask of Jeram to burn elites way faster and increase your fetish damage again.
I can't estimate how far you'll be able to play but this should help you get a bit further without destroying your idea completely
Keep me posted what you've achieved and how it feels
Thanks for the huge reply, that's exactly what I was hoping for.
I got a few concerns though. I was considering Bane of the Trapped myself (as a DH main with cold-focused marauder build and Cull the weak passive user I'm used to using it), but no skill actually applies slow in this build, except for the Sould Harvest on Lnaguish, which requires being close to the enemies often - which on the other hand denies the Zei's Vengance stone dmg amplification. I would still use the Pain Enhancer, as it works with the general idea of a DoT build.
I didn't like the idea of dropping the spider queen (never enough DoT) as it is 2625% (and allows to control the arachyr's spider queen passive), but that was because I didn't know about the Harvester's knife existance, I was using Sould Harvest before I dropped it for Haunt after dropping RoE (Swallow your Soul rune, I was short on mana).
About CREEPING DEATH. Does it actually work? If it does, does it work on bosses too? I read it lasts 5min, but don't know id the ticks just deal smaller amounts, or the dmg speed is the same (it would mean haunt potentially deals 30x times the original dmg, that would be ridiculous), and WHY do the animations stop? I legit dropped it because I can't seem to trust it. I use the locust swarm with creeping death equipped, I use it again 15s later and I see the animation effect of it spreading between the enemies that supposedly had it already, it's hard to tell if the animations stay on them in the chaos of battle, but they seem to disappear completely on bosses - does the dmg and dmg amplifier from RoE stay anyway?
The follower-only build gives me no concerns, apart the Bane of the Trapped again (deja vu? ;)). Is it really worth, with the only slow being on Sould Harvest (12s CD, small range).
Anyway, thank you very much for the comment again. I'll keep you updated, I feel like using self-made build is more satisfactory than playing the same thing everyone is just because it's the strongest one when it gives you no fun.
EDIT: Are you sure the RoE doesn't work on anything else? Why? I'm fairly sure it does, as I just tested it. I put locust swarm and 1 haunt on a group of enemies I released my fetishes on and waited. No acid cloud. The fetishes spreaded out pretty consistently hitting at least 5+ enemies at once, the one with haunt dies in less than a second while the others ~10s... Isn't that the RoE amplification on fetishes? And does it amplify haunt and locust swarm themselves? Probbly not, that would be sick...
EDIT2: I just dropped Wormwood, and it feels like cheating. Threw out locust swarm for soul harvest, switched out Vision Quest and Spiritual Attunement for Rush Essence and Creeping Death, GR40 in 8min without a death, I don't even gave to do anything, everything just... dies...
Yes Creeping Death works. Also on Bosses. It's just the animation that dissapears after the normal time. I actually can't tell you about the dots themselves because I haven't those damage numbers available on my screen (turned off because of too much numbers on screen). That they last I can confirm as I play Helltooth Firebats currently and I only apply Haunt and LS once on a boss and I have RoE effect running the complete fight (~2:45min @ 89).
RoE does only work on spells you cast. It was nerfed when the ring got introduced with 2.4.2. Pets don't benefit from it. The ring itself tells you that if you read the legendary effect
BotT issue is no issue. Your Haunt slows enemies and therefore activates BotT. Also your Arachyr Spider Queen applies slow even if you drop Corpse Spiders. She will go and attack somewhere on her own and everything in her way will get slowed -> BotT active - win
Wormwood is what I call it the lazy man's version of playing While running lower rifts or GR it is very easy to handle as you experienced yourself already. I'd recommend Furnace again if you start running higher and getting into more trouble (elite not dieing fast enough).
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That's exactly the kind of of useful info I was hoping for, thank you man.
Yeah, right now Wormwood is still sufficient (GR50) and allows me not to use locust swarm and have another skill in it's place instead. I noticed the slow lately but it's not really written anywhere in the haunt's skill descripiton, that's why I was concerned.
Indeed - if every haunted enemy is slowed, BotT seems a great idea. I'd still use Pain Enhancer (DoT) too, but what about the third one? I was thinking about keeping the TotS, but I don't know if it's worth it, but the rest is either deffensive - which I don't really need, or useless for the build. Or maybe BotP?