So i just picked this up on PTR and figured i would goof around with it a bit.
Did a heavy pet build, 5 dogs, 3 gargs, the whole fetish ritual and the sychophants... Then the AoE rune on Spirit Barrage with Piranadho.
Was pretty ridiculous the amount of healing and damage output actually. ran with Fire runes on all the pets just for random, with the Zuni set this was pretty crazy. Gargs were breaking the billion marker with their stun attacks, nothing was able to get remotely close to me with all the pets blocking every direction and the Spirit barrage and piranhas kept things pretty controlled overall.
Didnt really try to push anything cause my gear overall sucks on the WD but i went from struggling to do a T7 on the Darts doc to breezing thru the T10 and a Grift 50 ... sure it can be fine tuned a lot more than i did, just figured to let you know, the dagger gives pretty much infinite mana and fast as hell regen for you with that aoe rune on packs, but not sure how to maximize that. As well not sure if it would be better to get the single dog or not.
Be interested in others to play around with it as well.
I'm really glad blizzard took some time to give spirit barrage a much needed boost in dmg and relevance but even with a full LoN setup the skill barely pushes 1bil dps. Unfortunately there are still just better primary dmg skills to use for witchdoctors. The skill itself either needs a huge boost to damage or needs to be included in core sets like Helltooth to receive the damage boost.
I wasnt using it as a primary dmg source, just as a means to keep the 6pc Zuni set buff up longer since it is a duration AoE and i can cover an area with it, i was able to get my pets to keep the dmg buff on a wider area of mobs for longer and let them burn things down faster without relying on CDR to chain out piranhas.
I think it's usable for caster Helltooth due to the mana regen, but that's about it. Garg breaking billion mark is nothing. My post-nerf fire zombie dogs crits over 20b with 3b aoe ticks on PTR.
I think it's usable for caster Helltooth due to the mana regen, but that's about it.
Yeah. This is what makes me really sad. Before greater rifts were even a thing I was running Well of Souls and having a complete blast. It was like playing with a soul machine gun. I was so excited to see this dagger come into play but like I said before, the dagger alone isnt enough to make the skill viable as a primary damage dealer. This is a complete shame seeing how every other Decay skill is either a must have debuff or primary damage dealer.
If spirit barrage was only included in Helltooth or something then the skill would be viable again. Think of the gameplay mechanics that would open up if Phantasm and Phlebotomize were viable skill choices. You would see WD's stacking soul aoe's on mobs or using the fire-and-forget version rune to add extra dps while channeling another skill.
MeatHead your one of the more vocal WD players on the forums. Maybe you could make a video talking about this and other under used skills so maybe Blizz can make some adjustments before the patch goes live? Voo's, as it is right now, just seems like a wasted opportunity.
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So i just picked this up on PTR and figured i would goof around with it a bit.
Did a heavy pet build, 5 dogs, 3 gargs, the whole fetish ritual and the sychophants... Then the AoE rune on Spirit Barrage with Piranadho.
Was pretty ridiculous the amount of healing and damage output actually. ran with Fire runes on all the pets just for random, with the Zuni set this was pretty crazy. Gargs were breaking the billion marker with their stun attacks, nothing was able to get remotely close to me with all the pets blocking every direction and the Spirit barrage and piranhas kept things pretty controlled overall.
Didnt really try to push anything cause my gear overall sucks on the WD but i went from struggling to do a T7 on the Darts doc to breezing thru the T10 and a Grift 50 ... sure it can be fine tuned a lot more than i did, just figured to let you know, the dagger gives pretty much infinite mana and fast as hell regen for you with that aoe rune on packs, but not sure how to maximize that. As well not sure if it would be better to get the single dog or not.
Be interested in others to play around with it as well.
I'm really glad blizzard took some time to give spirit barrage a much needed boost in dmg and relevance but even with a full LoN setup the skill barely pushes 1bil dps. Unfortunately there are still just better primary dmg skills to use for witchdoctors. The skill itself either needs a huge boost to damage or needs to be included in core sets like Helltooth to receive the damage boost.
I wasnt using it as a primary dmg source, just as a means to keep the 6pc Zuni set buff up longer since it is a duration AoE and i can cover an area with it, i was able to get my pets to keep the dmg buff on a wider area of mobs for longer and let them burn things down faster without relying on CDR to chain out piranhas.
I think it's usable for caster Helltooth due to the mana regen, but that's about it. Garg breaking billion mark is nothing. My post-nerf fire zombie dogs crits over 20b with 3b aoe ticks on PTR.
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If spirit barrage was only included in Helltooth or something then the skill would be viable again. Think of the gameplay mechanics that would open up if Phantasm and Phlebotomize were viable skill choices. You would see WD's stacking soul aoe's on mobs or using the fire-and-forget version rune to add extra dps while channeling another skill.
MeatHead your one of the more vocal WD players on the forums. Maybe you could make a video talking about this and other under used skills so maybe Blizz can make some adjustments before the patch goes live? Voo's, as it is right now, just seems like a wasted opportunity.