Hey everybody, I had some ideas for the Gargantuan skill.
Right now, WD is the only class without a "transformation" skill. Barb--WotB, Wiz--Archon, Crus--Akarat, Monk--Epiphany, DH--Vengeance.
What if Garg was changed from a summon pet to our transform skill (CC immunity, 15 to 20 seconds duration, with 90 or 120 sec cooldown)? Right now, only Archon changes the skills on your bar during transform, maybe Garg should also? But it needs to still work with Helltooth set, so maybe transforming changes only left mouse button, right mouse button, and skill 1. But if you equip skill 2, skill 3, and skill 4 using the skills called out in the Helltooth bonuses, then they stay on your bar when you transform? Otherwise they are empty slots like Archon. This way we can still cast wall of death and other buffed Helltooth skills while in Garg.
Archon default skills are a small radius melee AOE skill, channeled piercing beam, and medium radius point blank AOE. We should have something similar for the Garg 3 default skills. For the melee skill, maybe use the Wrathful Protector rune with knock up effect. For the "beam" skill, maybe have the Garg spit/barf out a long line of poison that stays on the ground and corrodes over a certain duration (can stack with multiple lines of poison). For the point blank AOE, maybe a larger radius cleave attack, or a ground slam that damages and briefly stuns within a radius?
As for the existing skill runes. Restless Giant can give the move speed and attack speed and damage buff for the duration of the transform, regardless of Elites being nearby. Big Stinker can stay but with a damage buff and maybe larger radius. Then we probably need a cooldown reduction rune. Damage reduction rune. 5th rune, not sure, maybe flat damage buff or resource generation?
For Short Mans Finger ring, when you transform, 2 other copies follow you and attack with you. For Midnight Feast passive, your damage is increased by 50% while in Garg form (maybe too strong?). Tribal Rites and Grave Injustice will help you keep Garg up 100% possibly.
Ideally would want to have a legendary item that gives all runes of Garg.
Hey everybody, I had some ideas for the Gargantuan skill.
Right now, WD is the only class without a "transformation" skill. Barb--WotB, Wiz--Archon, Crus--Akarat, Monk--Epiphany, DH--Vengeance.
What if Garg was changed from a summon pet to our transform skill (CC immunity, 15 to 20 seconds duration, with 90 or 120 sec cooldown)? Right now, only Archon changes the skills on your bar during transform, maybe Garg should also? But it needs to still work with Helltooth set, so maybe transforming changes only left mouse button, right mouse button, and skill 1. But if you equip skill 2, skill 3, and skill 4 using the skills called out in the Helltooth bonuses, then they stay on your bar when you transform? Otherwise they are empty slots like Archon. This way we can still cast wall of death and other buffed Helltooth skills while in Garg.
Archon default skills are a small radius melee AOE skill, channeled piercing beam, and medium radius point blank AOE. We should have something similar for the Garg 3 default skills. For the melee skill, maybe use the Wrathful Protector rune with knock up effect. For the "beam" skill, maybe have the Garg spit/barf out a long line of poison that stays on the ground and corrodes over a certain duration (can stack with multiple lines of poison). For the point blank AOE, maybe a larger radius cleave attack, or a ground slam that damages and briefly stuns within a radius?
As for the existing skill runes. Restless Giant can give the move speed and attack speed and damage buff for the duration of the transform, regardless of Elites being nearby. Big Stinker can stay but with a damage buff and maybe larger radius. Then we probably need a cooldown reduction rune. Damage reduction rune. 5th rune, not sure, maybe flat damage buff or resource generation?
For Short Mans Finger ring, when you transform, 2 other copies follow you and attack with you. For Midnight Feast passive, your damage is increased by 50% while in Garg form (maybe too strong?). Tribal Rites and Grave Injustice will help you keep Garg up 100% possibly.
Ideally would want to have a legendary item that gives all runes of Garg.
What do you guys think? Garbage idea?
I was hoping they'd expand on Hex skills. I miss utilizing my Arachyr/Majunuma set.