When I first saw the gameplay trailer for the Witch Doctor. I thought it looked really cool. I loved the idea of a spirit wielding nephalem that could wreak havoc on the demons of Sanctuary. Unfortunately I found that it wasn't really viable to play that way. In fact, all the builds that were viable seemed to be really gimmicky skills like throwing frogs and summoning little men with knives. How is that supposed to be effective against a demon from Hell? Don't get me wrong, I love the fun side of the Witch Doctor. But I would like to see a bit of love on the skills that brought me to the class in the first place.
Skills that need some love:
More dogs, more damage, more sacrifice!
Animate the voodoo mask to actually scare away enemies like a spectral visage.
Make the mask reflect the one you have transmoged?
Needs more impact.
Why is there no Spirit Barrage set Blizzard? Why?
Here's some item ideas I've been playing with in my head:
New Legendary bracers
Your zombie dogs now spit firebombs at nearby enemies when you do.
Added new Legendary effect.
You can have 2 additional Zombie Dogs summoned at one time.
(2) Set Bonus
Increased Mana regeneration after casting a Signature Spell.
(4) Set Bonus
Spending Mana causes Signature Spells to deal 500% more damage and take reduced damage by 10% stacking up to 5 times.
(6) Set Bonus
Casting a Signature Spell causes you to release a Spirit Barrage at nearby enemies.