I'm having trouble finding a build that contributes to speed runs on 2-3 person normal t6 rift.
I understand that witch doctors just aren't ever going to match up to other classes on speed runs of normal rifts. I feel though that I should be able to do much more than collect loot and follow behind.
I've got endgame gear for just about every build for witch doc. Full ancient armors and jewelry. Ancient of every relevant weapon except smk or darts. I also have a full assortment of legacy cool down gear if needed.
I find that even with ridiculous overkill on damage potential I just can't apply any damage before my group mates (firebird wizard and/or dh usually) kill everything. With trash and even elites dying in a blink I have trouble keeping fetishes rolling for smk. Dots seem a total waste. I've found some success with sacrifice nuke builds but it's only because of the front loaded damage.
Have been thinking of trying a fire aura big dog.
How does a doc continue to contribute once your group is consistently doing 2-min rifts?
Or should i just stop caring since we're about at the floor for time anyway?
I find that just moving fast and procing Strong Arms and buffing the team's damage is great. As of right now, I'm having no problem contributing significantly with both damage and buffing with a standard Jade Harvester setup: http://us.battle.net/d3/en/profile/Gnada-1471/hero/10670487
There are definitely other ways to contribute on speed runs, some of which I think you've touched on.
As long as you can keep up, proc Strong Arms, and throw in a notable damage boost or buff, you're doing everything you need to.
Really only need 1-2 primary damage classes now. The rest can be contributing in a sense of utility or split farming as the group composition dictates.
I've been playing around with some build variants that rotate spiritwalk and hex/angry chicken for movement speed with sacrifice/for the master as a nuke skill although I haven't gotten anything to a place where I feel it's quite right yet. I'd also like to hear about any other alterations WD's are making for T6 particularly if anyone has come up with other effective methods for unloading large amounts of burst damage that don't require any ramp up time.
I'm having trouble finding a build that contributes to speed runs on 2-3 person normal t6 rift.
I understand that witch doctors just aren't ever going to match up to other classes on speed runs of normal rifts. I feel though that I should be able to do much more than collect loot and follow behind.
I've got endgame gear for just about every build for witch doc. Full ancient armors and jewelry. Ancient of every relevant weapon except smk or darts. I also have a full assortment of legacy cool down gear if needed.
I find that even with ridiculous overkill on damage potential I just can't apply any damage before my group mates (firebird wizard and/or dh usually) kill everything. With trash and even elites dying in a blink I have trouble keeping fetishes rolling for smk. Dots seem a total waste. I've found some success with sacrifice nuke builds but it's only because of the front loaded damage.
Have been thinking of trying a fire aura big dog.
How does a doc continue to contribute once your group is consistently doing 2-min rifts?
Or should i just stop caring since we're about at the floor for time anyway?
Advice appreciated.
I find that just moving fast and procing Strong Arms and buffing the team's damage is great. As of right now, I'm having no problem contributing significantly with both damage and buffing with a standard Jade Harvester setup: http://us.battle.net/d3/en/profile/Gnada-1471/hero/10670487
There are definitely other ways to contribute on speed runs, some of which I think you've touched on.
As long as you can keep up, proc Strong Arms, and throw in a notable damage boost or buff, you're doing everything you need to.
Really only need 1-2 primary damage classes now. The rest can be contributing in a sense of utility or split farming as the group composition dictates.
I've been playing around with some build variants that rotate spiritwalk and hex/angry chicken for movement speed with sacrifice/for the master as a nuke skill although I haven't gotten anything to a place where I feel it's quite right yet. I'd also like to hear about any other alterations WD's are making for T6 particularly if anyone has come up with other effective methods for unloading large amounts of burst damage that don't require any ramp up time.
Also OP if you haven't found it already Orak did a guide for a speed Jade T6 build you should take a look at: http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/105315-speedy-jade-survival-instinct-in-the-new-meta
I'm playing a carnevil build and i contribute pretty good in t6 4mans
i am using a tiki pet build for such runs, with rechels ring for speed, group buffs & fear - job done.