As a master of the dark arts, you wield the powers of life and death necessary to restore the Balance! Necromancers are powerful spell casters who lay waste to their enemies using curses and reanimation—along with an obedient cadre of pets. This new class employs a controlled gameplay style using the raw materials of life: blood and bone.
Necromancer Skills
Army of the Dead
Base Rune
Raise a massive skeletal army to pummel the targeted location dealing 12,000% weapon damage in a 15 yard radius
Frozen Army
Weapon damage increased to 12,000% and they attack all enemies in a line
Dead Storm
Raise a storm of the dead that surround you damaging enemies for 15,500% weapon damage over 5 seconds
Unconventional Warfare
Damage increased to 50,000% total weapon damage
Catatonic Grasp
Has been renamed to Blighted Grasp
Has been redesigned
Skeletal hands raise from the ground damaging enemies within 15 yards for 14,000% total weapon damage as Poison over 5 seconds
Bone Armor
Harvest of Anguish
Now deals Cold damage instead of Physical
Dislocation
Now deals Poison damage instead of Physical
Limited Immunity
Now begins its cooldown once the immunity effect ends
Bone Prison
Bone Spear, Bone Spikes and Bone Spirit have a 30% chance to trap enemies in a Bone Prison for 3 seconds
Bone Spear
Base Rune
Summon a piercing bone projectile that causes 500% weapon damage to all enemies it passes through
Blood Spear
Bone Spear turns into Blood Spear. Damage is increased to 650% weapon damage at the cost of 10% health.
This skill should now more reliably hit targets, especially moving targets
Bone Spirit
Possession
Bone Spirit will now charm the target for 10 seconds at the cost of 5% health
Command Golem
Ice Golem
Command the Golem to launch an icy blast at the target location, freezing enemies for 3 seconds and increasing their chance to be critically struck by 10% for 10 seconds
The cooldown has been reduced from 60 to 45 seconds
Command Skeletons
Kill Command
Now commands your skeletons to explode, dealing 215% weapon damage to enemies within 15 yards
The active ability for this skill now lasts until the target dies or you change the target of your command
Skeletons summoned after issuing the command will also attack the target
Corpse Explosion
Base Rune
Target an area exploding all corpses within 11 yards dealing 350% weapon damage to enemies within 20 yards
Close Quarters
Explodes corpses close to you, dealing 325% weapon damage to enemies within 20 yards
Final Embrace
Corpses pull themselves towards the nearest enemy before exploding, but Corpse Explosion now costs 2% life per corpse
Corpse Lance
Base Rune
Target an enemy to summon projectiles from nearby corpses that cause 750%900% 1750% weapon damage to the target
Blood Lance
Spend 2% of your total health to launch an additional lance from yourself towards the target that deals 250% weapon damage
The attack rate for all runes has been increased
Decrepify
Base Rune
A crippling curse that reduces the enemy units’ movement speed by 75% and reduces damage done by 30% for 30 seconds
Wither
Damage reduction increased to 40%, but no longer reduces movement speed
Land of the Dead
Base Rune
All corpse skills can be used at will for 5 10 seconds
Leech
Base Rune
Curse the target area. Cursed enemies have a chance to heal the attacker when they are struck for 2% of their total health. Lasts 30 seconds.
Cursed Ground
Now curses the ground, healing you for 1% of your maximum life every second for each enemy in the cursed area
Simulacrum
The health cost per use has been reduced from 50% to 25%
Skeletal Mage
Contamination
Raise a contaminated mage that channels an aura of decay for 100% weapon damage for its duration.
Necromancer Passives
Blood for Blood
Picking up a health globe removes the health cost of the next Blood spell. This effect can stack up to 10 times.
Blood Is Power
After cumulatively losing 100% of your maximum Life, all ability cooldowns are reduced by 20%. This effect cannot reduce an ability’s cooldown more than once for each time that ability is used.
Dark Reaping
While using a scythe gain 2% Essence and Life per kill
Final Service
When this passive successfully prevents death, the Necromancer is immune to incoming damage for 4 seconds
This passive does not require active pets to prevent death and grant immunity
Instead of immediately consuming all pets, this passive will grant 10% health per pet until the Necromancer is at 100% health
Rigor Mortis
Blight abilities also slow enemies by 30% and reduce their attack speed by 30% for 5 seconds
Serration
Bone Spikes, Bone Spear and Bone Spirit deal 1% increased damage for every 2 yards between you, up to a maximum of 20%
Bug Fixes
Decay Golem
Fixed an issue where Decay golem was not benefiting from the unlimited corpses granted by Land of the Dead
Fixed a bug where the visuals for Army of the Dead: Unconventional Warfare were not being played
Fixed an issue where damage bonuses from the player’s attack speed were not being applied to the Skeletal Archer and Contamination runes on Skeletal Mage
Fixed an issue that caused Siphon Blood to continue to deal damage to enemies when they were invisible or untargetable
Fixed a bug where Devour – Ruthless did not correctly restore 10 Essence per pet consumed
Fixed an issue which prevented Bone Spirit from properly detonating when cast directly in melee range of a target enemy
Necromancer
750%900%1750% weapon damage to the target510 seconds