Im excited about the Necromancer, but didnt really like the datamined sets. They are most likely to get changed, but wanted to come up with some ideas.
Im still brainstorming and none of these set ideas are final. Just a hunch of what i kinda want them to be. I tried to keep each set to focus on their core theme Blood, Bone, Corpses and Minions. The numbers are just placeholders, they would need testing.
I look forward to hearing some feedback and maybe you have some ideas aswell.
2 Pieces: Simulacrum gains the effect of [Blood and Bone] and health Cost is reduced to 20%.
Blood and Bone (Physical) Now also creates a Simulacrum of Bone, but the duration is reduced to 10 seconds.
4 Pieces: Leech is always active and curses enemies within 20 yards, Gains the effect of [Cursed Ground] and Leech now also heals allies.
6 Pieces: Each time you lose/spend 10% health your dmg is increased by 500% and dmg reduction by 15% for 20 seconds, stacks up to 4 times.
The old 2 piece bonus would be an legendary item with the new set.
-Death Nova now casts Twice. Death nova gains the Unstable Compund rune.
Unstable Compound (Poison) Each cast increases the radius of your next Nova by 5 yards up to 2 times.
-Siphon blood now channels 3 extra targets and its damage is increased by 100%.
-Healing or Spending life now increases your maximum health for 20 Seconds. Up to 80% of your total life.
-Siphon blood no longer deals damage, it now heals your allies. But instead of healing you it costs life. (would work with the other item that channels 3 extra targets)
-Blood rush gains the effect of every rune.
- The Duration of Simulacrum is extended by 1 second each time you spend 20% health.
- Primary skills now also cost 5 % of your total health and does 200% more dmg.
- Death Nova deals 15% more damage per Essence used and increases movement speed by 1% per Essence used.
- While Simulacrum is active Reduces damage taken by 60%, Simulcrum now duplicates Essence generators aswell.
-Leech gains the effects of every rune and Osmosis effect is increased by 400%
Osmosis (Physical) Each cursed enemy increases your life regeneration by 751 per second.
2 Pieces: Army of the Dead Cooldown is reduced by 2 Seconds for every 20 Essence you spend.
4 Pieces: For Each Corpse consumed it increases the Damage of your next Army of the Dead by 50%. This effect stacks.
Army of the Dead consumes 5 stacks when used.
6 Pieces: You always have an Skeleton Mage[Singularity] active, it reduces your damage taken by 60%
and increases you and your minions damage by 1500%.
Singularity (Physical) Consumes all Essence to summon a powerful minion. The minion’s damage is increased by 3% for every point of Essence consumed.
-Revive now also restores 15 essence per corspe consumed and increases your damage by 3% per corpse for 15 second.
-You can now have 2 golems active.
-Devour will now also consume all your active minions, if you consume 25-30 corpses cast a free Army of the Dead. Your minions counts as a corpses.
-Skeleton Mages now casts Essence Generators when you do.
-Command Skeletons deal 200% more damage and they use Grim Scythe as their attack.
-Army of the Dead now leaves 10 corpses when used.
2 Pieces: You always have 2 Bone Spirits active that seek out enemies.
4 Pieces: Enemies will take 100% more dmg after being imprisoned by Bone Prison for 10 Seconds.
6 Pieces: You always have Bone Armor active which reduces Dmg taken by 60% and increases your dmg
-When Bone Prison break, it will cast Bone Spear(Shatter).
Shatter (Physical) Instead of piercing now detonates on the first enemy hit dealing 450% to all enemies within 15 yards.
-Bone Spirits seek out enemies faster and hits 2 extra enemies before disappearing.
-Bone Spear Deals 10% more damage per Essence used and Bone Spear Casts 40% Faster.
-Bone Spirit now deals 50% reduced dmg, but will hit enemies within 20 yards.
-Bone Armors damage is Increased by 500%
-While Bone Armor is active your thorns is increased by 400%.
- Your Thorns damage is applied to all enemies hit by Grim scythe or Bone Spikes.
2 Pieces: Each corpse you consume fires a Corpse Lance at a nearby enemy.
4 Pieces: Each time you consume a corpse your dmg reduction is increased by 20%, stacks up to 3 times last for 15 seconds.
6 Pieces: Each time a corpse is used or consumed it will leave a new one. Corpse lance, Corpse Explosion deal 1400%
I decided to keep the old 2 piece, cause i like it.
-Corpse Explosion now also costs 30 Essence and deals 10% more damage for each Essence spent.
-Corpse Lance now fires 2 extra fragment and deals 250% extra damage.
-If an enemy is killed by Corpse Explosion cast another.
- For Each Corspe consumed or used by skills you gain a stack.up to maximum 10 stacks. For Each stack gain 5% damage reduction and 5% health.
-Corpse explosion now gains the effect of close quarters rune and heals for 4% of your total life.
Explodes corpses close to you, dealing 325% weapon damage to enemies within 20 yards
-Corpse Lance ganis the effect of Ricochet rune and when casting Corpse Lance small fragments enforces your armor which absorbs
5% of your total health. Up to a maximum of 80%.
Ricochet (Physical) Corpse Lance has a 20% chance to ricochet to one additional target.