As you can see FoF is still more weapon damage % per attack than rising tide when fighting a single target.
As I start increasing the number of targets, predictably, RT damage increases faster than FoF.
As you can see, the damage increase scales very quickly as you add more targets. Obviously when playing the game you get very little uptime fighting more than a few mobs, especially mobs of any real consequence. Elites usually seem to come in packs of 3-6 with 3 and 4 being most common (from my experience). Champions are usually primary target+3-6 minions with 3 or 4 minions being the most common to me.
This 3 to 4 amount of mobs as an average is obviously right on the border line with the threshold that RT overtakes FoF. Once you count in the rift guardian it's skewed quite in favour of FoF. Add in the time spent on trash mobs (usually 4+ at least) it doesn't make it any easier.
I think I'm going to be running RT for a while since none of these calulations are taking into the defensive benefit from rising tide (20% reduced attack speed), which can be very nice on some mob types (hello perendi).
Anyways, pick holes, I'm awful at maths and very much looking to be told I'm wrong. Especially in regards to how the 15% chance to proc miranae interacts with the attack proc coefficient.
Just thought I'd open up some debate in the hopes of adding some more diversity to monk builds at the top end of GR progress.
The AoE skill is better at AoE and the single target skill is better at single target. MIND BLOWING!
They're both AoE skills (unlike fists of thunder).
Considering the majority of my time in a greater rift is fighting a bunch of mobs i posted this because I was curious as to why everyone was running FoF.
If RT is so obviously better at AoE, and the time spent in a GR is AoEing, why are people not using it?
Sure, but that works the other way too, the more time you spend on trash the less time you have the RG / champions.
Assuming you spend the majority of your time in a GR fighting 4+ mobs (not including time out of combat) then RT should be an overall benefit... assuming the numbers are correct which is why I posted them.
The 3 main points that could skew this back in favour of FoF are;
1) Not being able to hit 4+ mobs when in combat (probably build dependent, I use cyclone strike for example), also assumed decent density which is already mandatory for pushing your next tier of GR.
2) If the proc coefficient / 15% chance of miranae maths was done incorrectly.
3) Base attack speeds of generators, especially with breath of heaven.
These numbers are all fine and dandy, but at the end of the day what are you optimizing for? If it's time to complete a rift, you should actually run the rift (several times) while changing only the skill.
That'll give you a more definitive answer than inferring it from the numbers themselves.
Please do post your results too because I'm sure people would be interested in the results!