Spend all paragon points into: movementspeed and vit, cooldown reduction and ias, all resist and %life, loh and reduce ressource cost
With barb shout(resist+armor) and dr/ke buff i had 53mil toughness. Thx to http://eu.battle.net/d3/en/item/eye-of-peshkov and CDR from gear and passives i could spam BoH every ~3,5secs. So i didnt needed that much loh and went for more dps.^^ Close to 500k Sh33t D33PS so stronk!
Thank to 4pc BT/3pc Aughilds and Amulet i could just facetank anything using inner sanctuary+BoH on cooldown.
First i missed the mobility from dashing strike but got used to it fairly fast. Used epiphany mostly on "frozen" elites/champs to prevent moving and keep sucking mobs in with cyclone strike. Within like 15 rifts i died only once. Act5 cemetery map when we pulled 3 packs and by "accident" trigger´d the rift boss as well.
I have to admit the spirit stone coupled with healthglobe bonus and cdr is pretty insane. +150k heals every 3sec is so strong. With +2aps is was able to pretty much spam cyclone strike and mantra all day long.
I guess i did quite well since one of the barbs said: "Dude i thought my unity follower is amazing but this is the most op shit i ever saw so far." :-)
stack dex, vit, life regen, crit chance and secondary res on everything, a few legendary items to consider :
sledge fist - up to 50% stun on hit
blind faith - up to 40% blind on hit
string of ears - 30% melee reduction
stormshield - highest block shield in game up to 35% and 30% melee reduction along ~10% elite dmg reduction
helm of rule - +11% block
justice lantern - +16% block
iceclimbers - immune to immobilise and frozen also cold dmg reduction
other than some ground dots, thunderstorm, orbiter and arcane enchanted everything is dodge/blockable, also a thing to note is arcane enchanted gets reduced by %melee reduction
life regen with the mantra can potentially buff your party by up to ~46k (assuming near perfect rolls on everything), along with barbs shout (8k + 1% max hp with passive) and everyones paragon life regen would net considerable passive healing working always
other things to consider would be buffing your exploding palm damage through fist of az'turrasq and physical%, or trying out the WoL stun / LTK stun
from my experience playing hardcore the usual things that kill people is getting walled/frozen in a lot of damaging stuff like lasers and ground dots
After some in-game discussions with Shinna (thanks again!) I got motivated to give it another shot. Using some new rare gear that my DH friends helped collecting me (thanks to you lurking peeps :P) and Shinna's most recent build it was possible for me to tank on T5 somewhat comfortably. I think with rare gear only this is as far as it goes, unfortunately. However, since I recently found a dexterity Ring of Royal Grandeur on my wizard (oh the irony) I farmed and crafted lots of sets. Without further ado, here's the link to the monk's stats:
=> That's 97.9% reduction vs elite (97.6% vs trash)
612k life (trying to shift some of that to the aforementioned stats)
65% crowd control reduction (absolutely no need for Ice Climbers here anymore)
56.3% cooldown reduction
1.81 attacks per second
13.8k-16.7k block amount at 23% block chance (yeah, using a shield at the moment).
Other stats don't matter much in my opinion. Some thoughts along the way for those who are aiming for something similar:
I collected lots of different rares for all potential secondary resists, but there's really only one you need: lightning resist. Since Thundergod's Vigor can provide up to 300% (!!!) all resist since it's the only item (to my knowledge) that can roll both all resist and single resist, this is the way to go. Don't try another single resist, don't try all resist. Go lightning. I learned that the hard way (went all resist first, then cold resist, and spend millions on those items).
Shinna pointed out that actually dual-wield might be better than a shield because of the higher life per hit return. For me the Hallowed set was much much better, I actually just tested swapping the shield for a second weapon and could not sustain my life (with shield I can even tank multiple nasty packs indefinitely). But maybe in the future, once my gear is better.
Invest the time (and resources) to farm sets. I have 3 piece bonus of Born's, Aughild's, and Captain's - plus the bonus from the Hallowed Set. It's a game changer.
Neglect DPS in the beginning. This is a tank build that enables others to kill stuff on T6. I'm at 200k damage right now, but I absolutely didn't pay attention to damage at all. Once your build is absolutely stable and you never die on T6, you can think about offense.
nice, thanks for the gear list. Now i know what to aim for. Though it seems i need to update the video to reflect changes in the build philosophy. I.e. moving from all resist to OWE.
On a side note, what I noticed when making my way to ghom on T6 in my crappy gear is that I hardly took any damage from the normal white mobs. While Ghom slaughtered me in 24 seconds. So I was wondering if maybe dropping some of the resistance you have in favour of elite damage reduction would be more worthwhile.
It's on my list to test it out, actually. I'm a huge fan of elite damage reduction, but I don't have any materials left (in particular Forgotten Souls) so it'll take me a while to do more testing. In my opinion it should make a huge difference because what kills you aren't 20 skeletons but 4 champion mallet lords. But yeah, needs more testing. Just like that stuff with OwE - theory is one thing, going out an testing is the other. Good thing is, the more things are "fixed" the easier it is to test. When I started this I had just hit level 70, no gear, and not played a monk for quite a while so... the initial setup was quite flawed. (Though not 100% useless as your video showed ;-))
thats my current ALL TANK build / gear. I'm missing alot of stuff I would like to get, the fist especially. Inna 4 set is a dream goal. I switch to kick & lightning stun for my bracer effect. I can survive pretty much anything with current stats so I think going defensive passives is kinda overkill. getting unity for group dmg and stuff.
Let me know if you have any suggestions for improvements or if there are any mistakes. I got rid of Captain's in favor of Blackthorne's; it's just too good versus elites and completely negates three affixes.
Trying to craft me a shield, but I'm having a hell of a time trying to get the white ascended shield. Any tips to get it? Tried camping the vendor in the tower but nothing after 3 episodes of game of thrones, i mean, 3 hours.
Seriously though, those shields for crafting have a ridiculously low drop rate. Today I found one (got a crap craft) and in the same time found 9 legendaries.
Yeah, no idea either. I'm trying to find a shield as well for days now. Haven't actually thought about camping vendors yet. I guess rather than "camping" a vendor it might be better to start a new game and look for them everytime, but not sure which easily accessible vendor offers shields anyways. It seems that offhands are just items in neither armor/weapon category and therefore don't drop regularly from armor/weapon stands (HotA/BoE), so you just need to be insaaaaaaanely lucky.
Regarding my "perfect gear" I just discovered a small mistake in my planning today - Aughild's Spike always comes with allres, which means it can never have lightning res, which is a rather huge letdown. I'm wondering if I should give up Born's as well and craft Aughild's Bracers. It would allow me to switch to Blackthorne's chest, and get Julia's Cameo as well as the Helm of Rule. Might be worth it in return for the 20% life (negligible) and 10% CDR (quite a loss, but not a game changer).
Btw, I've used my monk today to tank for 3 ranged classes (2 DHs and 1 wizard) and figured that BoH is really wasted on those because of the 12 yard radius. I used Serenity - Tranquility instead... but to be really useful really requires as much CDR as possible.
As 'instructed' by Bagstone, I'll be going to post here regarding the Unity passive.
First, the 'passive info' - "Unity -Each ally affected by your Mantras increases your damage by5%, up to a maximum of20%, and has 5%increased damage. "
As I heard, some people were saying that it doesn't stack with other monks. Well, it actually does. I've "conducted" a test this evening with some of my fellow hc clanmates, and the results were quite amusing. I'll be using my own initial damage as a scale, so here goes: Initially, without unity damage - 467.000 damage (rounded the number for a better view); Solo with the Unity passive - 489.000 (5% increase, up with ~22.000 damage);
4 Players, one Unity monk - 555.000 (20% increase, up with ~88.000 damage);
So it seems, with a full party, unity CAST by the monk is capped to 20% increase damage for himself.
4 Players, two Unity monks - 577.000 (20% increase + 5% from the second monks' passive, - 25% increase, up with 110.000 damage)
4 Players, three Unity monks - 599.000 (20% from the selfcast, 5% increase bonus from each of the other monks -> 30% increase, up with 132.000 damage);
4 Players, four Unity monks - 621.000 (35% increase, up with 154.000 damage); As noticed from above, each monks' Unity damage is capped to 20%, BUT, that doesn't mean that he can't profit from the others' 5% bonus damage, leading up to 20% damage for a monk, and 5% bonus for each other monk in the party that has Unity.
Along with the ado from below (source - http://us.battle.net/d3/en/forum/topic/12296739652 ), I'd say that Unity is 'working as intended' for now, and that (at least for Hardcore +torment) it's MANDATORY thanks to the huge dps boost, assuming that you're partying with two monks or more.
We’ve recently implemented amajor hotfixfor the Monk passive,Unity. With this hotfix, we’ve capped the number bonus damage stacks provided by the passive to 4. This means the maximum amount of bonus damage that can be achieved with Unity by the casting player is 20%, which is still fairly powerful compared to most class passive abilities.
Nice guide. Just wanted to add some of my tanking monk experience, since I recently picked up the way of the tanky monk. Up until 2 weeks ago I played and focused on building a fire monk. Trying to go the way of CD reduction and no spirit generator seemed like fun and worked really well. I could easily clear t2 solo and doing t3 in groups and could manage t4 (didn't focus much on toughness so died a lot). And it just seemed like me and my group were stuck on the gap between t3 and t4 and I didn’t feel like I could contribute much more then I already did to the group. Then I found http://eu.battle.net/d3/en/item/the-fist-of-azturrasq and everything changed. With my current gear (fire/dmg oriented) I swapped to a different specc and tried out Exploding Palm. Suddenly clearing t4 seemed doable and even with my low toughness we started clearing it like the pace we had on t3. In a few days I had some proper tank items and we started clearing t5. Now for once, it feels like I am not "dragging" the group, but actually running it. No more sitting on the edge of my seat watching my HP like a hawk and running away like a scared chicken when elites spawned poison/molten/arcane etc.. With roughly 40 mil toughness, 1400 allres, 50% CD reduction I can basically stand in whatever I like. My dmg is bad (200k dps) but whenever 1 mob in an elite pack die the rest does as well. This of cause mean there is no way to solo like this, and it is purely a group build.