I would like to appeal to the greater monk community for some info on what skills/runes boost the damage of Sweeping Winds and also the cyclones it spawns when Cyclone is runed.
Which of these will temporary damage boosts affect the damage of Sweeping Winds and its cyclones:
1. Faith in the Light - For 3 seconds after using Blinding Flash, all of your attacks are empowered to deal 30% additional weapon damage as Holy.
2. Blazing Wrath - Breath of Heaven increases the damage of your attacks by 15% for 45 seconds.
3. Overawe - Increases the strength of Mantra of Conviction so that enemies take 24% additional damage and 48% for the first 3 seconds.
So I want to maximize the damage that Sweeping Winds does along with the cyclones that it spawns for the duration that the effect is up. For each of the 3 options above, which ones increase SW damage, which ones increase the cyclone damage or which ones increase both if SW is cast during the 3 (or 45 second in the case of Blazing Wrath) timeframes.
Are there other viable options I am not thinking of? Also if I pop options 1 and 2 followed by SW within 3 seconds will SW and it's cyclones all do 45% increased damage for the duration SW is up? I would really like to understand exactly how this works and what impacts its damage. Thanks in advance.
Thanks for the replies... and the video was just what I needed to know. I'm not a fan of having to pull up the character sheet during combatbut right now I only have two very similar weapon damage weapons so for me, right now, it does not matter which weapon is active. Eventually when I get better weapons nd they are vastly different in damage then I might have to look into creating some sort of macro for this. Thanks again for the informative replies.
I'd think that just having a really slow 2h weapon with a decent amount of dps on it, and then swapping from dw to 2h hitting blaze/bl and then clone and it should do a stupid amount of damage.
What about Deadly Reach / Foresight - +18% dmg.. this works as well.
Yes, that is why I was using combination strike + dr:fs and fot:tc. However, I gave up blinding flash because 34% > 30% on a cd. The reason I dropped blinding flash instead of boh:bw is because I prefer the heal + constant dmg boost vs one on a long cd.
It's also great having deadly reach on my bar for ground effects, which in turn probably nets me more EHP than a blind. But, I would reconsider my choices when blinding flash is more effective in 1.05.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Which of these will temporary damage boosts affect the damage of Sweeping Winds and its cyclones:
1. Faith in the Light - For 3 seconds after using Blinding Flash, all of your attacks are empowered to deal 30% additional weapon damage as Holy.
2. Blazing Wrath - Breath of Heaven increases the damage of your attacks by 15% for 45 seconds.
3. Overawe - Increases the strength of Mantra of Conviction so that enemies take 24% additional damage and 48% for the first 3 seconds.
So I want to maximize the damage that Sweeping Winds does along with the cyclones that it spawns for the duration that the effect is up. For each of the 3 options above, which ones increase SW damage, which ones increase the cyclone damage or which ones increase both if SW is cast during the 3 (or 45 second in the case of Blazing Wrath) timeframes.
Are there other viable options I am not thinking of? Also if I pop options 1 and 2 followed by SW within 3 seconds will SW and it's cyclones all do 45% increased damage for the duration SW is up? I would really like to understand exactly how this works and what impacts its damage. Thanks in advance.
Edit: it's still working in 1.0.4 right ?
It seems that I have to recast it every 20-30 seconds.
Just to make sure, manually refreshing it(Casting the spell before it wears off) keeps the high damage right?
Yes, that is why I was using combination strike + dr:fs and fot:tc. However, I gave up blinding flash because 34% > 30% on a cd. The reason I dropped blinding flash instead of boh:bw is because I prefer the heal + constant dmg boost vs one on a long cd.
It's also great having deadly reach on my bar for ground effects, which in turn probably nets me more EHP than a blind. But, I would reconsider my choices when blinding flash is more effective in 1.05.