I tried one with 11%, seems like it hit significantly harder, and normal mobs in act 2 just die like 1 or 2 hit and elites die fast, still progressing act 3, tho i can kill some elites, but I cant beat nasty combos
The normal dmg range on your attacks will be so big, noticing a 10% increase in the attack's dmg will be pretty much impossible just by looking at the numbers on the screen.
so is it a good stat? 10% is already equivalent to 10% of ur total dex if u use FoT
Not exactly. Often these skill increases are the final modifier and are taken AFTER other damage boosts.
I don't see how that matters. * 1.1 is * 1.1, regardless of when in the formula it happens. 10% more dmg to your primary ability is decent, the only issue is that it obviously won't increase dmg from sweeping strikes or other abilityes.
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Not exactly. Often these skill increases are the final modifier and are taken AFTER other damage boosts.
I don't see how that matters. * 1.1 is * 1.1, regardless of when in the formula it happens. 10% more dmg to your primary ability is decent, the only issue is that it obviously won't increase dmg from sweeping strikes or other abilityes.