yup act 2 is a whole new beast compared to act 1...don't even have time to build spirit sometimes...can barely get past maghda
Once I finish my full clear in a few days of Inferno I will go over the build used and tactics needed and such, like iv been doing for all the difficulty's I still really think the reason so many people say its batshit crazy hard is because of being under geared.
Why do you choose life per hit over life steal? Depending on the DPS you do, wouldn't life steal grant more health? Based on the items in the auction house, it seems like weapons with life per hit are around +300. Life steal is around 2.5% damage dealt. If you COULD hit for 12,000 wouldn't life steal be better? I understand that's a big if and at this point most people are probably not geared for that. I personally am only hitting for around 5k-7k.
Just curious as to what your thoughts are on the subject.
Mantra of Healing will now correctly provide only two times the base healing effect for the first 3 seconds after activation, down from four times the base healing effect (tooltip will still show the old value)
Skill Rune - Boon of Protection
A maximum absorption amount has been set to 1000 Life. This skill will be redesigned in an upcoming patch.
Why do you choose life per hit over life steal? Depending on the DPS you do, wouldn't life steal grant more health? Based on the items in the auction house, it seems like weapons with life per hit are around +300. Life steal is around 2.5% damage dealt. If you COULD hit for 12,000 wouldn't life steal be better? I understand that's a big if and at this point most people are probably not geared for that. I personally am only hitting for around 5k-7k.
Just curious as to what your thoughts are on the subject.
For me personally, I choose life per hit because I focus alot on defensive stats, so my DPS is down the drain and life steal % wont benefit me as much as +life per hit. I also focus alot on attack speed, it will keep your spirit fed and with good +life per hit you will regen back to full in no time. There's alot of good +life per hit weapons with as much as 1k +life per hit, and some armor/jewelry pieces with a few hundred +life per hit aswell.
This weapon for example is a perfect example of an excellent one; +atk speed, +life per hit, and lots of stats to boost your defenses. The DPS is not great but it doesn't matter as DPS is quite low on the priority list for stats in Inferno, you just need enough DPS to kill elite packs before they enrage.
Is there a cap on life per hit? Just thinking dual-wield 2 weapons with the same amount of life per hit socketed with +600 life per hit... Sounds abit OP
Just wanted to give an update on my playing. So I started this build at lvl 17, and now I'm 42 in nm. I already have a character towards the end of hell mode, so I know pretty much what to expect there. Its pretty much like you keep saying quickshot, "Dont stand in the fire". He's not saying that metaphorically, he's saying that literally LOL. As in the fire on the ground that's doing dot to you.
Now one thing I've noticed, which I haven't seen mentioned here is this. I've noticed that depending on your set up of dual wielded weapons, the attack speed can actually vary on each hand. Simple way I tested this was opened up my inventory, hit details, and watched the attack speed stat, as my monk used fists of thunder. If you watch the animation, the monk will switch hands each attack. One thing I found cool though, was even if your off hand has lower attack speed but it has say an ias affix. It'll still boost your main hands attack speed. I'm obviously trying to keep my weapons above 1.50 attack speed (base), but I found say a rare that gave a nice hefty ias boost.
I'm really digging this build, and it works bad ass co-op with my demon hunter friend. Long as he lets me go forward and build up, and is smart enough to spam smoke screen, the mobs are always on me (since obviously his dps exceeds mine). Currently at my point I don't really have to spam mantra of healing, due to already having 3 skills that heal me. One thing I am using that helps is Beacon of Ytar, which reduces all cooldowns by 15%. Allowing me to cast BOH, serenity, and blinding flash much faster. And no I don't skip any elite mobs.
All I'm going to say is 3 healing abilities, and other classes have...none? So I really don't see how monk isn't superior in going into harder difficulties. In terms of getting 1 shoted...i'm curious what the hp of the people who are getting 1 shoted inferno is at. I'm also curious what their dex is as well. Because I would figure if I wanted to survive inferno super unique elite mobs, I would just find the hp that would allow me to NOT be 1 shoted. Be it 60k-100k.
Another thing is I'm sure we all know that after act 1, the game gets harder. Any person playing through "normal" mode can notice that. Especially once you hit act 3, and are fighting a screen full of mobs, who have alot more at their disposal than previous acts. I'm not doubting that act 2-4 inferno isn't difficult, but I am doubting that its unplayable.
Once I hit 60, I'll start trying some variations on this build myself. Thanks again quickshot~
Hi all! Can't decide if to go dual wield or 1h + shield. I'm act 2 hell. Atm i'm dual-wielding but elites hit hard.
I'm thinking to go change to shield + 1h but don't know exactly if i'm gonna get some benefit with it.
The loss of attack speed and + life on hit of the offhand weapon kinda worry me
Hiya I just came across this thread while looking through Diablofans and I had to sign up to say this build DOES work okayish in Inferno, I have been running this build myself and unless the mobs have shielding, then you just die.
I have killed Belial and Maghda with the build. I didn't fraps Belial cause I did it on my 6th try and I thought I'd wipe for hours before I would progress, but here is the Maghda kill. Also it will be of note that I used cyclone with the dodge ruin on Belial instead of sweeping winds.
All I'm going to say is 3 healing abilities, and other classes have...none? So I really don't see how monk isn't superior in going into harder difficulties. In terms of getting 1 shoted...i'm curious what the hp of the people who are getting 1 shoted inferno is at. I'm also curious what their dex is as well. Because I would figure if I wanted to survive inferno super unique elite mobs, I would just find the hp that would allow me to NOT be 1 shoted. Be it 60k-100k.
The problem is, our heals don't scale. You can be a fresh 60 in Act 4 Hell, or a bleeding edge progression monk in Act 4 Inferno, and your heals will still only do ~6k. So yes, when you have 25k hp, a 6k heal looks huge. When you have 45k hp, it seems to lose its edge a little. When we eventually have 80k+ health, those heals are going to be pitiful.
In act 2 inferno, I have +430 resist all with 458 physical resist, which is ~60.42% damage reduction, and then I have 7901 armour which gives ~72.48% damage reduction, and those combined with the 30% monk/barb reduction means I have ~92.38% total damage reduction versus physical damage. And I still take 10k+ hits from some mobs in melee.
The big thing is... if you're not in Inferno, don't comment on Inferno. You can't speculate. You can't say "oh, well Hell is kinda easy now so I guess Inferno is gonna be the same". Its not. I can easily farm act 1 Inferno, where it was a massive wall when I first got there. Act 2 is the massive wall now. In 2 weeks, I may be comfortable in act 2 and start act 3. I'm just guessing that there is a massive wall inc there, too. However, I'm running out of places to add +resist all while keeping my damage over 10k...
Is 10% movement speed worth having on my boots?...Or screw it. I'm on act 2 inferno. Just would kind of seem to me it might be worth it since we have to run away from elites so much.
The big thing is... if you're not in Inferno, don't comment on Inferno. You can't speculate. You can't say "oh, well Hell is kinda easy now so I guess Inferno is gonna be the same". Its not. I can easily farm act 1 Inferno, where it was a massive wall when I first got there. Act 2 is the massive wall now. In 2 weeks, I may be comfortable in act 2 and start act 3. I'm just guessing that there is a massive wall inc there, too. However, I'm running out of places to add +resist all while keeping my damage over 10k...
You're right I'm not in inferno, however my information came directly from people on these very boards. So unless the people who are handling inferno are providing false information (which I doubt they'd waste there time to do), I see nothing wrong with using second hand experience. After all, people google responses all the time. So don't come in and flame me for not completing inferno please.
All I simply said is (and I will repeat it, since you skipped over reading it). If you played through any difficulty, there is a noticeable boost in difficulty between act 1 and act 2. You can see that in normal, night mare, hell mode, and inferno (unless people again are pulling my leg).
I asked some pretty basic questions, instead it was responded with insults. I love it.
I just tire of people wining about something that was designed to be difficult. I also was just commenting that monk has advantages other classes have.
Glad to see your getting further quickshot, keep up the awesome work!
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Once I finish my full clear in a few days of Inferno I will go over the build used and tactics needed and such, like iv been doing for all the difficulty's I still really think the reason so many people say its batshit crazy hard is because of being under geared.
Why do you choose life per hit over life steal? Depending on the DPS you do, wouldn't life steal grant more health? Based on the items in the auction house, it seems like weapons with life per hit are around +300. Life steal is around 2.5% damage dealt. If you COULD hit for 12,000 wouldn't life steal be better? I understand that's a big if and at this point most people are probably not geared for that. I personally am only hitting for around 5k-7k.
Just curious as to what your thoughts are on the subject.
Is there a cap on life per hit? Just thinking dual-wield 2 weapons with the same amount of life per hit socketed with +600 life per hit... Sounds abit OP
Just wanted to give an update on my playing. So I started this build at lvl 17, and now I'm 42 in nm. I already have a character towards the end of hell mode, so I know pretty much what to expect there. Its pretty much like you keep saying quickshot, "Dont stand in the fire". He's not saying that metaphorically, he's saying that literally LOL. As in the fire on the ground that's doing dot to you.
Now one thing I've noticed, which I haven't seen mentioned here is this. I've noticed that depending on your set up of dual wielded weapons, the attack speed can actually vary on each hand. Simple way I tested this was opened up my inventory, hit details, and watched the attack speed stat, as my monk used fists of thunder. If you watch the animation, the monk will switch hands each attack. One thing I found cool though, was even if your off hand has lower attack speed but it has say an ias affix. It'll still boost your main hands attack speed. I'm obviously trying to keep my weapons above 1.50 attack speed (base), but I found say a rare that gave a nice hefty ias boost.
I'm really digging this build, and it works bad ass co-op with my demon hunter friend. Long as he lets me go forward and build up, and is smart enough to spam smoke screen, the mobs are always on me (since obviously his dps exceeds mine). Currently at my point I don't really have to spam mantra of healing, due to already having 3 skills that heal me. One thing I am using that helps is Beacon of Ytar, which reduces all cooldowns by 15%. Allowing me to cast BOH, serenity, and blinding flash much faster. And no I don't skip any elite mobs.
All I'm going to say is 3 healing abilities, and other classes have...none? So I really don't see how monk isn't superior in going into harder difficulties. In terms of getting 1 shoted...i'm curious what the hp of the people who are getting 1 shoted inferno is at. I'm also curious what their dex is as well. Because I would figure if I wanted to survive inferno super unique elite mobs, I would just find the hp that would allow me to NOT be 1 shoted. Be it 60k-100k.
Another thing is I'm sure we all know that after act 1, the game gets harder. Any person playing through "normal" mode can notice that. Especially once you hit act 3, and are fighting a screen full of mobs, who have alot more at their disposal than previous acts. I'm not doubting that act 2-4 inferno isn't difficult, but I am doubting that its unplayable.
Once I hit 60, I'll start trying some variations on this build myself. Thanks again quickshot~
Dang bro that sucks to here. Got me all worried now lol, any idea how?
Sounds like a fantastic tactic. If I run into any issues I will try this for sure
I'm thinking to go change to shield + 1h but don't know exactly if i'm gonna get some benefit with it.
The loss of attack speed and + life on hit of the offhand weapon kinda worry me
Good stuff, just cleared her myself
The problem is, our heals don't scale. You can be a fresh 60 in Act 4 Hell, or a bleeding edge progression monk in Act 4 Inferno, and your heals will still only do ~6k. So yes, when you have 25k hp, a 6k heal looks huge. When you have 45k hp, it seems to lose its edge a little. When we eventually have 80k+ health, those heals are going to be pitiful.
In act 2 inferno, I have +430 resist all with 458 physical resist, which is ~60.42% damage reduction, and then I have 7901 armour which gives ~72.48% damage reduction, and those combined with the 30% monk/barb reduction means I have ~92.38% total damage reduction versus physical damage. And I still take 10k+ hits from some mobs in melee.
The big thing is... if you're not in Inferno, don't comment on Inferno. You can't speculate. You can't say "oh, well Hell is kinda easy now so I guess Inferno is gonna be the same". Its not. I can easily farm act 1 Inferno, where it was a massive wall when I first got there. Act 2 is the massive wall now. In 2 weeks, I may be comfortable in act 2 and start act 3. I'm just guessing that there is a massive wall inc there, too. However, I'm running out of places to add +resist all while keeping my damage over 10k...
Three Hundred Thousand DOLLARS in repairs!
Someone spends too much dough on this game. And that before RMAH is out. Wait, what?
You're right I'm not in inferno, however my information came directly from people on these very boards. So unless the people who are handling inferno are providing false information (which I doubt they'd waste there time to do), I see nothing wrong with using second hand experience. After all, people google responses all the time. So don't come in and flame me for not completing inferno please.
All I simply said is (and I will repeat it, since you skipped over reading it). If you played through any difficulty, there is a noticeable boost in difficulty between act 1 and act 2. You can see that in normal, night mare, hell mode, and inferno (unless people again are pulling my leg).
I asked some pretty basic questions, instead it was responded with insults. I love it.
I just tire of people wining about something that was designed to be difficult. I also was just commenting that monk has advantages other classes have.
Glad to see your getting further quickshot, keep up the awesome work!