BIG things to note...
-No more cooldowns on mantras
-Decoy gone, but we got cyclone Strike....hells yeah!
Right off the bat, WHY TWO MANTAS!? WTF NOOB?!
Ok lets look at Mantra of Healing(Boon) vs Breath of Heaven(Circle of life)
Mantra of Healing
25 spirit to "activate"
The activation bonus is 406.1 hp/sec + 25% of MAX hp as a shield and it reaches 40 yards
Breath of heaven
50 spirit
heals 1698(minimum)..1949(if your lucky) to you and all allies in ...12... yards ewww.
SO basically the mantra is half the cost, x3 distance, and heals more...especially if your Max hp is very high with the boon rune.
There is no point for using the healing mantra PAST the 3 second mark, unless you have to spam it multiple times for teammates(multiple shields with "boon rune") or worse...yourself!
So don't think of it as trying to run two mantras at once, just replacing Breath of heaven with a mantra that can actually do more...imo.
Ill talk about Mantra of conviction in the actual build towards the bottom...
Now for the Build itself
With the obvious out of the way i cant type about synergies between the abilities I've chosen.
Exploding palm(essence burn)
it is just lovely, it meshes really well with cyclone strike. If you can picture making one mob a bomb then pulling everyone to him right before he blows the F up and spreads his burn to everyone else around you.
Things to note
-The 2 second 39% burn that spreads to nearby mobs is equivalent to 2 stacks of sweeping wind with less time to activate imo. Plus im sure inferno mobs will have alot of hp making the 30% HP bomb quite valuable to.
-Can chain repeatedly...
Air ally
Air ally and temp rush will be abilities that are swaped in and out with other stuff like SSS, but for the most part i think it will be the most dmg, and with slight utility.
-Hits for 40% wep dmg
-Surrounded by Rank 1 Sweeping wind(20% wep dmg) AT ALL TIMES
-Diverts attention, "possibly"
-Chance to restore spirit YAY!
Whats not to like? With high Atk i think this guy will be a monster.
I'm concerned about his HP, if it scales or is Fixed. That alone will make or break the use of the ally ability.
Overall this is bit of a hangup for me because i cant really test it in game, i can only theorize, but Rush does do more dmg per spirit consumed and if i can make multiple passes(which requires turning quickly, not physically easy when "charging forward")it would be pretty deadly. All in all i really want to make Rush "work"...
Cyclone strike
Must have...
with E-Palm it can set up some devastating combos.
-Note that it "pulls....followed by an explosion". The exact timing of the animation could change how it affects E-Palm. but as long as it does the dmg AFTER pulling ill be happy because i dont want the bomb target to die before his friends arrive.
So the picture now looks like this..
"making one mob a bomb with exploding palm then pulling everyone to him using cyclone strike right before he blows the F up and spreads his burn to everyone else around you. Then when he does blow the F up you Tempest rush in circles giving your some breathing room(because you are kinda trapping yourself using cyclone strike) while doing massive dmg that coast no spirit to channel meanwhile your pissed off air ally is beating everything up and AoE'in them all down because you gathered them all up for him!"
Mantra of conviction + passives
Mantra of conviction is a must have imo. now that Evasion(Backlash) and Retro(Against-all-odds) now have a "chance" to activate its now the prime mantra to use.
But why Submission Rune? Because of the resolve passive.
Resolve
-Damage you so reduces enemy dmg by 30% of 2.5 seconds.
If resolve is activated by doing dmg, and submission is a steady 17% wep dmg every second then that means everything around you will do 30% less dmg regardless of you being directly on top of them and this could be very helpful against spawned adds or ranged mobs imo.
The Overawe rune is exactly 17% increase dmg taken, why use it when you can just do a steady 17% wep dmg to them and know that they have resolve on them? I think 20% increase is plenty anyways.
Seize the Initiative
Another must have.
This passive allows the monk to focus solely on atk for just about every piece of gear.
One with everything or Exalted Soul
Ill probably start out with OWE and eventually go to Exalted soul when my defense/Hp/killing power get high enough. With good spirit regen Exalted soul will become more useful.
Well that's it, review rate and post w/e. Always looking for Feedback!
I believe that golden tempest rush's descrption is wrong.. it just doesn't make sense, why would you use another skill if you can use it forever for 170% weapon damage, a slow and a knockback?
And the runes on the calc are lvl 4. If the lvl 4 is 0 spirit, what will the lvl 7 be? It'll became a spirit generator? I don't think so.
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http://us.battle.net/d3/en/calculator/monk#UQTWgR!aXU!abbYYY
BIG things to note...
-No more cooldowns on mantras
-Decoy gone, but we got cyclone Strike....hells yeah!
Right off the bat, WHY TWO MANTAS!? WTF NOOB?!
Ok lets look at Mantra of Healing(Boon) vs Breath of Heaven(Circle of life)
Mantra of Healing
25 spirit to "activate"
The activation bonus is 406.1 hp/sec + 25% of MAX hp as a shield and it reaches 40 yards
Breath of heaven
50 spirit
heals 1698(minimum)..1949(if your lucky) to you and all allies in ...12... yards ewww.
SO basically the mantra is half the cost, x3 distance, and heals more...especially if your Max hp is very high with the boon rune.
There is no point for using the healing mantra PAST the 3 second mark, unless you have to spam it multiple times for teammates(multiple shields with "boon rune") or worse...yourself!
So don't think of it as trying to run two mantras at once, just replacing Breath of heaven with a mantra that can actually do more...imo.
Ill talk about Mantra of conviction in the actual build towards the bottom...
Now for the Build itself
With the obvious out of the way i cant type about synergies between the abilities I've chosen.
Exploding palm(essence burn)
it is just lovely, it meshes really well with cyclone strike. If you can picture making one mob a bomb then pulling everyone to him right before he blows the F up and spreads his burn to everyone else around you.
Things to note
-The 2 second 39% burn that spreads to nearby mobs is equivalent to 2 stacks of sweeping wind with less time to activate imo. Plus im sure inferno mobs will have alot of hp making the 30% HP bomb quite valuable to.
-Can chain repeatedly...
Air ally
Air ally and temp rush will be abilities that are swaped in and out with other stuff like SSS, but for the most part i think it will be the most dmg, and with slight utility.
-Hits for 40% wep dmg
-Surrounded by Rank 1 Sweeping wind(20% wep dmg) AT ALL TIMES
-Diverts attention, "possibly"
-Chance to restore spirit YAY!
Whats not to like? With high Atk i think this guy will be a monster.
I'm concerned about his HP, if it scales or is Fixed. That alone will make or break the use of the ally ability.
Tempest rush(northern Breeze)
Quick comparison towards Lashing tail kick(Vulture claw kick)
Rush is..
-15 spirit, infinite use with rune(if you feel like it)
-170% wep dmg
Lashing tail kick is...
-30 spirit
-292% wep dmg "as fire"
Ill let you do the math.
Overall this is bit of a hangup for me because i cant really test it in game, i can only theorize, but Rush does do more dmg per spirit consumed and if i can make multiple passes(which requires turning quickly, not physically easy when "charging forward")it would be pretty deadly. All in all i really want to make Rush "work"...
Cyclone strike
Must have...
with E-Palm it can set up some devastating combos.
-Note that it "pulls....followed by an explosion". The exact timing of the animation could change how it affects E-Palm. but as long as it does the dmg AFTER pulling ill be happy because i dont want the bomb target to die before his friends arrive.
So the picture now looks like this..
"making one mob a bomb with exploding palm then pulling everyone to him using cyclone strike right before he blows the F up and spreads his burn to everyone else around you. Then when he does blow the F up you Tempest rush in circles giving your some breathing room(because you are kinda trapping yourself using cyclone strike) while doing massive dmg that coast no spirit to channel meanwhile your pissed off air ally is beating everything up and AoE'in them all down because you gathered them all up for him!"
Mantra of conviction + passives
Mantra of conviction is a must have imo. now that Evasion(Backlash) and Retro(Against-all-odds) now have a "chance" to activate its now the prime mantra to use.
But why Submission Rune? Because of the resolve passive.
Resolve
-Damage you so reduces enemy dmg by 30% of 2.5 seconds.
If resolve is activated by doing dmg, and submission is a steady 17% wep dmg every second then that means everything around you will do 30% less dmg regardless of you being directly on top of them and this could be very helpful against spawned adds or ranged mobs imo.
The Overawe rune is exactly 17% increase dmg taken, why use it when you can just do a steady 17% wep dmg to them and know that they have resolve on them? I think 20% increase is plenty anyways.
Seize the Initiative
Another must have.
This passive allows the monk to focus solely on atk for just about every piece of gear.
One with everything or Exalted Soul
Ill probably start out with OWE and eventually go to Exalted soul when my defense/Hp/killing power get high enough. With good spirit regen Exalted soul will become more useful.
Well that's it, review rate and post w/e. Always looking for Feedback!
And the runes on the calc are lvl 4. If the lvl 4 is 0 spirit, what will the lvl 7 be? It'll became a spirit generator? I don't think so.