Wow I'm so sad to hear one of the coolest moves (IMO) that Monks had in their arsenal is now gone. I was really looking forward to having an immortal Monk, who would have his life saved over and over again by a runed Lethal Decoy. Le sigh....
Yes, this is sad indeed. I really enjoyed that skill. :-(
It was so cool having a Lethal Decoy that if you died while it was still up, would rez you in his place. Sigh now we are down a massive defensive skill.
I hate to be a dick, but I really hated this skill so I;m gald. IMO it was just really lame for some reason, I like marital arts much better I guess. And then they just ruined it completely by reducing the duration to 1 sec...
Here's to hoping the replacement skill is kick ass.
I hate to be a dick, but I really hated this skill so I;m gald. IMO it was just really lame for some reason, I like marital arts much better I guess. And then they just ruined it completely by reducing the duration to 1 sec...
Here's to hoping the replacement skill is kick ass.
I really liked having another I-don't-die move. Now it's gone... I'd be happy if the new skill had some form of cheat death if you runed it, but I'm sure it wont, so instead I am sad.
I remember watching a very early video of Force using Lethal Decoy... Back when the timer was 5 seconds... Honestly, it seemed to take forever to explode!
Then, I watched another where the ability lasted 1 second... and it went too quickly!
Lethal Decoy was Blizzard's attempt to give the monk a viable AOE ability, which many fans found there was a lack-of.
Now, Cyclone strike has come along, and I for one welcome the new ability! Quickly draw them in, and explode with a blast! You could then activate Mantra of Evasion in case any stragglers exist, and finish them off with Crippling wave or even Lashing Tail Kick! And the rune stone effects aren't bad either (Implosion anyone?)
It seems this new ability has made a few interesting combinations for the Monk... Rather than walking into the middle of a pack and dropping a "Bomb"
Rollback Post to RevisionRollBack
Build Courage, when Courage seems to fail...
Regain Faith, when there is little reason for Faith...
Create Hope, when Hope is forlorn...
IMO it wasn't supposed to be a bomb but a tactical skill like serenity so basicly you use it and it takes aggro of you then the damage done is a secondary effect.
so i think they should bring it back but with lower damage and spirit cost ex 120% damage 5sec 20 spirit.
IMO it wasn't supposed to be a bomb but a tactical skill like serenity so basicly you use it and it takes aggro of you then the damage done is a secondary effect.
so i think they should bring it back but with lower damage and spirit cost ex 120% damage 5sec 20 spirit.
Oh I totally agree: the "original" lethal decoy wasn't a bomb; indeed, it was a tactical skill, especially useful in survivability or to distract one pack whilst you kill another.
I was referring to the "new" lethal decoy: it was a quick aoe bomb... Bringing it back would be good! It's not like every class has the exact same amount of skills anyway! One more wont hurt... In its original form
Rollback Post to RevisionRollBack
Build Courage, when Courage seems to fail...
Regain Faith, when there is little reason for Faith...
Create Hope, when Hope is forlorn...
The 1 second lethal decoy was terrible. The only way to make it worth using was to just stand there while mobs crowd around you and then use it. The new effect actually does the same thing except it PULLS them towards you. Yes please
I just want another cheat death move, with the runed Lethal Decoy the Monk had more ways to rez without dying than any other class. Awesome & unique IMO, now it's lacking...
I really liked having another I-don't-die move. Now it's gone... I'd be happy if the new skill had some form of cheat death if you runed it, but I'm sure it wont, so instead I am sad.
As a monk fan myself i can relate to the changes. however the monk allready has a few " I don't die" moves. lethal decoy seemed a bit out of place to me, however thats just me.
With cyclone strike coming in it still has the basic idea of lethal decoy but with a part that pulls the enemy in first. That skill used with the right skills could be just horrific to the enemy. *cough exploding palms cough*
Lethal Decoy was lame skill (for a monk). The monk is a priest and a disciplined warrior, he shouldn't have "desceiving" moves. Theres no space for deception in a monk's life! Leave the illusions to the Wizards and Witch Doctors!
Mechanically the skill worked to much like Wave of Light (AoE disruption followed by a AoE damage). Since they want every skill to be unique, they remove it. Cyclone Strike is far more unique and interesting. It also fits the monk theme more (desert-storm-holy-matial thing).
The Monk has the least number of skills already. Why not keep the Decoy with the long duration for the 'Mind and body' Monks and have the new attack for the 'martial arts' Monks?
Rollback Post to RevisionRollBack
If that made sense to you, Bravo! I think I even confused myself...
Don't worry, I tried it two or three times on the beta and even with that short trial I can, without a shadow of doubt, inform you that it sucked donkey balls.
Rollback Post to RevisionRollBack
Do you want to get scammed? Perhaps a nice keylogger?
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
To post a comment, please login or register a new account.
It was so cool having a Lethal Decoy that if you died while it was still up, would rez you in his place. Sigh now we are down a massive defensive skill.
Here's to hoping the replacement skill is kick ass.
I really liked having another I-don't-die move. Now it's gone... I'd be happy if the new skill had some form of cheat death if you runed it, but I'm sure it wont, so instead I am sad.
Then, I watched another where the ability lasted 1 second... and it went too quickly!
Lethal Decoy was Blizzard's attempt to give the monk a viable AOE ability, which many fans found there was a lack-of.
Now, Cyclone strike has come along, and I for one welcome the new ability! Quickly draw them in, and explode with a blast! You could then activate Mantra of Evasion in case any stragglers exist, and finish them off with Crippling wave or even Lashing Tail Kick! And the rune stone effects aren't bad either (Implosion anyone?)
It seems this new ability has made a few interesting combinations for the Monk... Rather than walking into the middle of a pack and dropping a "Bomb"
Regain Faith, when there is little reason for Faith...
Create Hope, when Hope is forlorn...
so i think they should bring it back but with lower damage and spirit cost ex 120% damage 5sec 20 spirit.
I was referring to the "new" lethal decoy: it was a quick aoe bomb... Bringing it back would be good! It's not like every class has the exact same amount of skills anyway! One more wont hurt... In its original form
Regain Faith, when there is little reason for Faith...
Create Hope, when Hope is forlorn...
http://www.diablofan...inferno-videos/
As a monk fan myself i can relate to the changes. however the monk allready has a few " I don't die" moves. lethal decoy seemed a bit out of place to me, however thats just me.
With cyclone strike coming in it still has the basic idea of lethal decoy but with a part that pulls the enemy in first. That skill used with the right skills could be just horrific to the enemy. *cough exploding palms cough*
Mechanically the skill worked to much like Wave of Light (AoE disruption followed by a AoE damage). Since they want every skill to be unique, they remove it. Cyclone Strike is far more unique and interesting. It also fits the monk theme more (desert-storm-holy-matial thing).
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."