1. Seven Sided Strike strike at random nearby enemies 7 times for 130% weapon damage per strike (crimson - increased to 220% dmg per strike and teleport to target location)
2. Exploding Palm First two strikes deal 100% wpn dmg and 3rd strike causes target to bleed for 65% per second for 3 seconds (golden - if target dies with bleed on them, gain 4 spirit per enemy hit by explosion)
3. Mantra Of Conviction recite a mantra that causes enemies within 20 yards to take 20% additional damage (golden - 60% chance to be healed for 639 - 745 life when attacking monsters effected by the mantra)
4. Dashing Strike dash forward dealing 50% wpn dmg and rooting the enemy in place for 1 second (golden - reduce spirit cost to 6 spirit)
5. Sweeping Wind strike target for 100% wpn dmg, every 3rd hit creates a vortex around you for 20% dmg per second to all enemies within 10 yards, for 5 seconds, able to stack 3 times (golden - while at maximum stacks gain 2.4 spirit per second)
6. Letha Decoy drop a decoy of pure energy that attracts all nearby enemies then explodes after 5 seconds for 45-78 holy dmg (indigo - drop 3 decoys for 22-44 dmg each)
PASSIVES
1. Chant of Resonance - Gain 1 spirit per second while a mantra is active on you
2. Exalted Soul - Increase max spirit to 300
3. Beacon of Ytar - Remove CD from seven sided strike, lashing tail kick, and wave of light. but spirit is increased by 50%
So with this build seven sided strike does ~220%+ dmg each strike (lvl 7 rune) ~240% with mantra on. and it can teleport to anywhere you choose. and it has no CD. with the passive i get 300 spirit total. so at max i can spam it 4 times in a row. for a total of about ~6,720% weapon damage. in all. well that is if you happen to approach a boss/champ with full spirit. to get there you'll spam sweeping wind to max stacks, so you get 2.2 or 2.4 spirit per second (lvl 7 rune) and your mantra gives you 1 per second. and then once u hit 3 stacks you do exploding palm to make them bleed then back to sweeping wind to keep your stacks up. once you reach max spirit, or just a high amount you can seven sided strike multiple times before you have to get back up your spirit. so doing this to full then spamming 4 in a row then doing it again, depending on exactly how long it takes to get to max spirit again I'm thinking you could do this twice in a row so 8 seven sided strikes fairly quickly. on top of the damage of getting your spirit up. for a total of around ~16,000%+ weapon damage ish? in a very short amount of time.
this will make real quick work of champions and bosses with a good weapon as i don't believe you can even take damage while your teleporting around doing the seven sided strike. also use lethal decoy to help protect you in between the seven sided spam. also very good on groups. so in all this build is great at eliminating bosses, champs, PVP and groups. just not that great at taking damage in between strikes. so defensive gear would be needed. also if you wanted to improve the damage further but remove the teleporting ability of seven sided strike, use the indigo rune for a total of 14 strikes (lvl 7 rune) it won't increase it by loads since it stays at 130% and the other rune makes it 220% but still a pretty nice amount.
you can do 6 7sides with 300 spirit. it costs 50spirit.
will be a bit more tricky to kill mobs with xpld palm bleed later on, cause mobs take long to kill, and bleed dont last long. so you'd need to be good at timing, to hit mobs with low hp, with 3rd strike, to make them bleed.
chant of resonance seems very...crappy. you're probably gonna find lots of items with spirit regain, or enchants with it. 1/sec is lame. innas staff would be good with 1k/min.
i think it's excessive to have teleport on 7side, since you got dash already...
no you can't. the passive increases the spirit cost by "50%" which makes it 75 spirit.
If you think about basics and what I rely on you can easly make basic rotation. /care to explain the obvious.
But ofc those are not perfect builds and I have some modifications for those in my head depending of bosses skills ofc.
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SKILLS
1. Seven Sided Strike strike at random nearby enemies 7 times for 130% weapon damage per strike (crimson - increased to 220% dmg per strike and teleport to target location)
2. Exploding Palm First two strikes deal 100% wpn dmg and 3rd strike causes target to bleed for 65% per second for 3 seconds (golden - if target dies with bleed on them, gain 4 spirit per enemy hit by explosion)
3. Mantra Of Conviction recite a mantra that causes enemies within 20 yards to take 20% additional damage (golden - 60% chance to be healed for 639 - 745 life when attacking monsters effected by the mantra)
4. Dashing Strike dash forward dealing 50% wpn dmg and rooting the enemy in place for 1 second (golden - reduce spirit cost to 6 spirit)
5. Sweeping Wind strike target for 100% wpn dmg, every 3rd hit creates a vortex around you for 20% dmg per second to all enemies within 10 yards, for 5 seconds, able to stack 3 times (golden - while at maximum stacks gain 2.4 spirit per second)
6. Letha Decoy drop a decoy of pure energy that attracts all nearby enemies then explodes after 5 seconds for 45-78 holy dmg (indigo - drop 3 decoys for 22-44 dmg each)
PASSIVES
1. Chant of Resonance - Gain 1 spirit per second while a mantra is active on you
2. Exalted Soul - Increase max spirit to 300
3. Beacon of Ytar - Remove CD from seven sided strike, lashing tail kick, and wave of light. but spirit is increased by 50%
So with this build seven sided strike does ~220%+ dmg each strike (lvl 7 rune) ~240% with mantra on. and it can teleport to anywhere you choose. and it has no CD. with the passive i get 300 spirit total. so at max i can spam it 4 times in a row. for a total of about ~6,720% weapon damage. in all. well that is if you happen to approach a boss/champ with full spirit. to get there you'll spam sweeping wind to max stacks, so you get 2.2 or 2.4 spirit per second (lvl 7 rune) and your mantra gives you 1 per second. and then once u hit 3 stacks you do exploding palm to make them bleed then back to sweeping wind to keep your stacks up. once you reach max spirit, or just a high amount you can seven sided strike multiple times before you have to get back up your spirit. so doing this to full then spamming 4 in a row then doing it again, depending on exactly how long it takes to get to max spirit again I'm thinking you could do this twice in a row so 8 seven sided strikes fairly quickly. on top of the damage of getting your spirit up. for a total of around ~16,000%+ weapon damage ish? in a very short amount of time.
this will make real quick work of champions and bosses with a good weapon as i don't believe you can even take damage while your teleporting around doing the seven sided strike. also use lethal decoy to help protect you in between the seven sided spam. also very good on groups. so in all this build is great at eliminating bosses, champs, PVP and groups. just not that great at taking damage in between strikes. so defensive gear would be needed. also if you wanted to improve the damage further but remove the teleporting ability of seven sided strike, use the indigo rune for a total of 14 strikes (lvl 7 rune) it won't increase it by loads since it stays at 130% and the other rune makes it 220% but still a pretty nice amount.
no you can't. the passive increases the spirit cost by "50%" which makes it 75 spirit.
For melee boss or boss using melee attacks + weak magical ones I will use:
http://us.battle.net/d3/en/calculator/monk#ahjWdb!ZYg!abZcbc
When you know from any source or from your personal exp that boss uses magical abilities mostly then this build comes active:
http://us.battle.net/d3/en/calculator/monk#UedjWR!UYg!ZcbZcb
If you think about basics and what I rely on you can easly make basic rotation. /care to explain the obvious.
But ofc those are not perfect builds and I have some modifications for those in my head depending of bosses skills ofc.