So the idea is to use 3 or more spirit generators to build combos. I expect most people will use 1-2 spirit generators, but there are so many awesome combinations to be made.
This is actually something that I'll be very interested to see whether or not it works. When the Monk was first announced, the fact that you could mix and match combos was one of the most exciting things about him IMO, but with only 6 active skills I don't know if it'll be viable to rely on more than one or two combos. I'd definitely like to see it work, as thats probably the way I'd build my Monk as well.
Yes thats what i think too. To me many of the spirit spenders aren't really that exciting, except Lashing Tail Kick. SSS sounded fun at first, but seeing how it works from some of those vids it kinda lost my interest.
My first two strikes are going to be with Deadly Reach and the last one with Exploding Palm. I've made this combo build quite a long time ago, so I might change it.
Edit: May also replace Deadly Reach with Crippling Wave - this will make the first two strikes with Crippling Wave do 220% WD
I'll kick it off: http://us.battle.net/d3/en/calculator/monk#aic!!ZYY
Use Fist of Thunder for positioning, Way of the Hundred Fists in the second strike and finish with Deadly reach!
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http://eu.battle.net/d3/en/calculator/monk#cU!!Ya
My first two strikes are going to be with Deadly Reach and the last one with Exploding Palm. I've made this combo build quite a long time ago, so I might change it.
Edit: May also replace Deadly Reach with Crippling Wave - this will make the first two strikes with Crippling Wave do 220% WD