Whilst playing around with the Monk skill builder to compile a hardcore character for myself a question arose to me. The Blinding Flash skill states Create a flash of light that blinds all enemies within 20 yards for 5 seconds. Blinded enemies have a 30% chance to miss with attacks and will not attack unless they are attacked first.
Now if I use Exploding Palm first The first two strikes in the attack deal 100% weapon damage. The third strike causes the target to bleed for 65% of weapon damage per second for 3 seconds. If the target dies while bleeding, it explodes, dealing 40% of the target's maximum Life as physical damage to all other enemies nearby.
Coupled with Indigo:Creeping Demise: The bleed effect hits up to 8 targets standing in front of you.
Then use Blinding Flash, will the lingering DoT on the enemies break the mez effect of Blinding Flash.
If not, Indigo: Blinding Echo: 3 seconds after using Blinding Flash, a second flash of light will blind enemies within 20 yards for 2 seconds.
Would also be a nice addition.
While I think the DoT will break the mez effect it is not unlike Blizzard to allow DoTs to run their course without breaking CC effects. Has anyone seen these skills together in action and could give me some insight, thx.
I am also aware that runes are currently not in game.
Tough to tell considering runes don't come into play until Act II. Since the beta is only the first third of Act I, we can only go off stuff we've already seen. To my knowledge blind is the only CC I've seen so far on any of the classes in the beta that has a breaking point. All the other CC has been snares and stuns.
The fact tat runes are not currently in game makes no difference though. Both of the primary abilities are currently in game and are testable; the runes would just make it a stronger combo. I'm surprised that no one has either tested this or responded to it.
Create a flash of light that blinds all enemies within 20 yards for 5 seconds. Blinded enemies have a 30% chance to miss with attacks and will not attack unless they are attacked first.
Now if I use Exploding Palm first
The first two strikes in the attack deal 100% weapon damage. The third strike causes the target to bleed for 65% of weapon damage per second for 3 seconds. If the target dies while bleeding, it explodes, dealing 40% of the target's maximum Life as physical damage to all other enemies nearby.
Coupled with
Indigo:Creeping Demise: The bleed effect hits up to 8 targets standing in front of you.
Then use Blinding Flash, will the lingering DoT on the enemies break the mez effect of Blinding Flash.
If not, Indigo: Blinding Echo: 3 seconds after using Blinding Flash, a second flash of light will blind enemies within 20 yards for 2 seconds.
Would also be a nice addition.
While I think the DoT will break the mez effect it is not unlike Blizzard to allow DoTs to run their course without breaking CC effects. Has anyone seen these skills together in action and could give me some insight, thx.
I am also aware that runes are currently not in game.
Tough to tell considering runes don't come into play until Act II. Since the beta is only the first third of Act I, we can only go off stuff we've already seen. To my knowledge blind is the only CC I've seen so far on any of the classes in the beta that has a breaking point. All the other CC has been snares and stuns.