This build will provide massive amounts of +% DMG to all attacks, while focusing on Lashing Tail
Crippling Wave: The first 2 attacks will be used to apply the Alabaster +DMG modifier to your targets, if you're surrounded I hope this can manage to be applied to 180 degrees for each strike so all mobs surrounding you have it.
Deadly Reach: The 3rd attack will be used at least 3 times for the Crimson +DMG modifier to stack to 30%. After the buff is acquired, you can switch to using the Crippling Wave 3rd strike. Then just reapply after 17 secs (your next encounter)
Lashing Tail Strike: This will be your bread and butter. With a Crimson this will do massive amounts of damage when coupled with all the +DMG modifiers you have stacked up. This appears to be a 360 degree ability and will keep you safe with the knockback.
Dashing Strike: I'm usually not a fan of knockback abilities, especially in D2. But with Dashing Strike you'll be able to get right back onto your next target no problem. Add a Golden runestone and Spirit isn't an issue.
Serenity: This build lacks any sort of utility or self preservation. This is your "Oh Shit" button. Add in a Crimson for it to heal, and you have a 3 sec invulnerability window to Dash your way to safety, if the heal isn't enough.
Mantra of Conviction: This build wouldn't be complete with out it. Add in another Crimson for a massive +DMG boost and when it's all said and done we have a Huge +185% DMG to all attacks, especially the 312% weapon damage Vulture Claw Kick.
Transcendence: I'm torn between this and Chant of Resonance, but the constant passive healing will be really nice, especially for this build.
Exalted Soul: I'm putting this one here for now, but I think once you hit nightmare and above One With Everything will be too good to pass up.
Beacon Of Ytar:: The cherry on top for this build. Removes the cooldown for your Lashing Kick, allowing you to Kick > Dash > Kick until your spirit runs out or your enemies are dead.
Exalted Soul - You're right this probably won't be needed, especially if there's +spirit leech of any kind. I just thought being able to spam those extra Lash Kicks would really be very strong.
CW - I guess we'll have to wait and see if it affects the targets or not. I was assuming so since it didn't specifically say the third hit like they do with all the others. It would be too bad if it didn't work!
Crimsons - Ya lots of Crimsons, but this is an ideal setup
Crimson in LTK - My main reasoning for choosing this was the fact that it appears to be a 360 degree of attack, while Obsidian is just a cone. And while i'm not a fan of knockback, having the Dash ability to close the gaps will help remove the annoyance.
Serenity - I'm pretty stuck on having this in the build, especially once you reach hell and beyond, I really do think it will be invaluable. And I like the heal, since you'll only use it if you're about to die anyways.
Glad you liked it though
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This build will provide massive amounts of +% DMG to all attacks, while focusing on Lashing Tail
Crippling Wave: The first 2 attacks will be used to apply the Alabaster +DMG modifier to your targets, if you're surrounded I hope this can manage to be applied to 180 degrees for each strike so all mobs surrounding you have it.
Deadly Reach: The 3rd attack will be used at least 3 times for the Crimson +DMG modifier to stack to 30%. After the buff is acquired, you can switch to using the Crippling Wave 3rd strike. Then just reapply after 17 secs (your next encounter)
Lashing Tail Strike: This will be your bread and butter. With a Crimson this will do massive amounts of damage when coupled with all the +DMG modifiers you have stacked up. This appears to be a 360 degree ability and will keep you safe with the knockback.
Dashing Strike: I'm usually not a fan of knockback abilities, especially in D2. But with Dashing Strike you'll be able to get right back onto your next target no problem. Add a Golden runestone and Spirit isn't an issue.
Serenity: This build lacks any sort of utility or self preservation. This is your "Oh Shit" button. Add in a Crimson for it to heal, and you have a 3 sec invulnerability window to Dash your way to safety, if the heal isn't enough.
Mantra of Conviction: This build wouldn't be complete with out it. Add in another Crimson for a massive +DMG boost and when it's all said and done we have a Huge +185% DMG to all attacks, especially the 312% weapon damage Vulture Claw Kick.
Transcendence: I'm torn between this and Chant of Resonance, but the constant passive healing will be really nice, especially for this build.
Exalted Soul: I'm putting this one here for now, but I think once you hit nightmare and above One With Everything will be too good to pass up.
Beacon Of Ytar:: The cherry on top for this build. Removes the cooldown for your Lashing Kick, allowing you to Kick > Dash > Kick until your spirit runs out or your enemies are dead.
Exalted Soul - You're right this probably won't be needed, especially if there's +spirit leech of any kind. I just thought being able to spam those extra Lash Kicks would really be very strong.
CW - I guess we'll have to wait and see if it affects the targets or not. I was assuming so since it didn't specifically say the third hit like they do with all the others. It would be too bad if it didn't work!
Crimsons - Ya lots of Crimsons, but this is an ideal setup
Crimson in LTK - My main reasoning for choosing this was the fact that it appears to be a 360 degree of attack, while Obsidian is just a cone. And while i'm not a fan of knockback, having the Dash ability to close the gaps will help remove the annoyance.
Serenity - I'm pretty stuck on having this in the build, especially once you reach hell and beyond, I really do think it will be invaluable. And I like the heal, since you'll only use it if you're about to die anyways.
Glad you liked it though