Basically his role is keeping his allies at full health, and dealing out some damage as he goes about hsi buisness, but the real question is, would this be viable while soloing or in hardcore? sure you can keep yourself at full health basically at all times, but would his damage output be worth the fact you won't die? haha
Basically his role is keeping his allies at full health, and dealing out some damage as he goes about hsi buisness, but the real question is, would this be viable while soloing or in hardcore? sure you can keep yourself at full health basically at all times, but would his damage output be worth the fact you won't die? haha
I do like the build you have made especially for a party. I think my personal preference would be to change a couple of the skills. I would pick the one that increases movement speed to get to the aid of your party faster. Also I would take crippling wave over exploding palm for the daze effect. just my personal opinion though.
As for solo play with that build I don't know how you would figure out before actually playing. Worth testing out though.
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this is the build i made Heal Monk
Basically his role is keeping his allies at full health, and dealing out some damage as he goes about hsi buisness, but the real question is, would this be viable while soloing or in hardcore? sure you can keep yourself at full health basically at all times, but would his damage output be worth the fact you won't die? haha
I do like the build you have made especially for a party. I think my personal preference would be to change a couple of the skills. I would pick the one that increases movement speed to get to the aid of your party faster. Also I would take crippling wave over exploding palm for the daze effect. just my personal opinion though.
As for solo play with that build I don't know how you would figure out before actually playing. Worth testing out though.