I thought it would be fun to brainstorm and share ideas of rune effects for various skills. I will start the Monk with Lethal Decoy:
The Monk creates an illusion of himself composed of pure holy energy. This illusion attracts enemies to it, and then explodes, dealing Holy damage.
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Sacrificial Decoy: Upon summoning, the decoy runs to the closest enemy and explodes, dealing AOE holy damage. Something like the Elemental in D1 only you summon him to a certain spot, not on a certain enemy. Though if you cast him on a certain enemy, the decoy will appear right next to him, causing it to go after that enemy immediately, so you can target that in a way.
Blinding Decoy: Instead of dealing damage, the decoy draws enemies in and then explodes in a blinding flash, causing enemies to wander around blindly (kind of like Dim vision or Cloak of Shadows).
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A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head!
The decoy explodes and has a % chance to cause a bleed on targets in the AoE damage. Enemies that die while the bleed is active will explode, causing AoE damage and a % of their maximum health (Pretty much the same effect from the 3rd charge of Way of a Hundred Fists)
Possession Decoy - The pure energy decoy will possess the closest enemy. The enemy will then fight for you whist losing 5-15% of its health until death. At death, the pure energy decoy will move on to possess the next enemy. (much like locust swawm.)
The Decoy once deployed becomes an illusion that draws the enemy away from you and creates a small black hole sucking anything within a certain radius in.
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Confucius say: Go to bed with itchy butt, wake up with smell finger.
The decoy last for x seconds and no longer explodes. Also a beam of holy energy is created between the Monk and his decoy which will cause damage to any enemy that passes through it.
The Monk creates an illusion of himself composed of pure holy energy. This illusion attracts enemies to it, and then explodes, dealing Holy damage.
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- The obvious: several illusions
* Running Decoy: The decoy runs in a straight line, pulling enemies away from you.
Blinding Decoy: Instead of dealing damage, the decoy draws enemies in and then explodes in a blinding flash, causing enemies to wander around blindly (kind of like Dim vision or Cloak of Shadows).
Move Decoy - has a small %chance to use one of the monks stronger moves upon being attacking (destroys decoy if used)
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• Enemies that hit illusion/decoy gets holydamage from the aura of the light surrounding the decoy.
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- explosion slows monsters for a short duration
- explosion heals allies
- does less damage but a decent stun
pretty exciting stuff this rune system i hope it diversifies the play styles as much as is being hyped.
Indigo: Stun over X seconds and reduce defense by Y%
Obsidian: add X% poison damage over Y seconds and slow enemies
Alabaster: blind enemies for X seconds
Golden: Confuse nearby enemies.