Holy Aura: Bestows the Monk and nearby allies with a holy aura that increases health regeneration. When activated, temporarily adds additional increased health regeneration.
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Like all devout warriors, Monks look to their well-being for strength. This well-being - this sustenance to health - is obvious and vivid. It can even effect those around a Monk. Those sided with the Monk, will receive its benefits. But it's the Monks that have relied on it so heavily, that separates them from the rest. Unlike the allies of the Monk, the enemies will receive degenerative effects from the holy glow.
When socketed, Holy Aura will cause health regeneration to the player and all nearby allies. It will cause nearby enemies to have health degeneration. Think of it as a slow bleed.
* Intense Holy Aura: The aura have much stronger effect but it's radius are decreased (allies gotta stay close to get healed).
* Cleanse Aura: In addition to the HP regen, it also reduces the duration of any damage over time effect and curses.
* Vigor Aura: In addition to HP regen, the aura increase movement speed by a small amount.
* Rendemption Aura: Whenever a enemie dies inside the aura radius, he have greater chance of droping a Health Globe [PvE]. Increase the effectviness of health globes picked by allies inside the holy aura [PvP].
* Fervor Aura: Instead of HP regenration, each allies gain a small lifesteal effect (works in any kinda of attack, even spells!).
Redemption - Whenever a monster is killed inside the Holy Aura, there is an X% chance the monster will be resurected to aid you for X amount of secs.
Convert somthing - When a monster is in your aura, there is an X amount chance that the monster will be converted (confused) onto your side and fight for your for an X amount of secs. Number of enemies converted at a time depends on Rune rank.
Holy Aura: Bestows the Monk and nearby allies with a holy aura that increases health regeneration. When activated, temporarily adds additional increased health regeneration.
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increase speed
increase resistance
increase armor
When socketed, Holy Aura will cause health regeneration to the player and all nearby allies. It will cause nearby enemies to have health degeneration. Think of it as a slow bleed.
* Cleanse Aura: In addition to the HP regen, it also reduces the duration of any damage over time effect and curses.
* Vigor Aura: In addition to HP regen, the aura increase movement speed by a small amount.
* Rendemption Aura: Whenever a enemie dies inside the aura radius, he have greater chance of droping a Health Globe [PvE]. Increase the effectviness of health globes picked by allies inside the holy aura [PvP].
* Fervor Aura: Instead of HP regenration, each allies gain a small lifesteal effect (works in any kinda of attack, even spells!).
Convert somthing - When a monster is in your aura, there is an X amount chance that the monster will be converted (confused) onto your side and fight for your for an X amount of secs. Number of enemies converted at a time depends on Rune rank.
- Enemies that strike the monk or his allies have the chance to be stunned/slowed/blinded/paralyzed/etc.
Indigo: double life regen but reduce defense by X%
Obsidian: increase attack speed but reduces damage by X%
Alabaster: add X% Holy(?) damage
Golden: add X% life leech