Lol ineresting thread, i think blood on skeletons are a bit weird, i think it would be cool to have some spells affecting some mobs, then it would force players to cooperate with eachother to get past obstacles.
like the example of a barbarian not being able to attacks ghost or something. Mabe they had an area full of ghosts and at the end there is a chest that drops a sick barb item, you would have to enlist help from another player to get through it, man that would be awesome.
As far as itchies dropping plate armour, dammit i think they should keep it, i got some excellent armour from them mobs, i swear i remember them dropping way more armour than more feasible mobs to xD
didn't we already discussed this already?
the exploding heart is just an icon to show that effect
it doesn't really mean that the skill exploded the skeletons' "heart"
Right, so all the blood and body parts flying off and littering the ground are not actually blood and body parts, they are just effects to let you know that you clicked the mouse button...having nothing at all to do with blood or gore. Maybe you should tell this to the ESRB ratings committee too!
and poison doesn't have to be poisoning their muscles or flesh either. it could be destroying the structure of their bones.
Then they should have called it "acid."
if you want to get into realism, then skeletons shouldn't be able to move in the first place or even stand since they don't have any muscles or ligaments to support them or allow them to move
In the fantasy world skeletons are animated by magical energy which holds their bones together. However, there is no notion of blood that spontaneously appears out of thin-air when you hit a skeleton.
Yeah! A proper question! Don't bother listening to the guys for their criticism of what is realistic or not. Just when it's a fantasy why should we destroy the logicness? The guy said that it's not logical(or just meant it), he didn't say that it's not real(because it's really not, everybody can see it).
The logic is the main thing. Blizzard should keep the logical side in Diablo III.
Rollback Post to RevisionRollBack
The master of Diablo is here. Exeptional things which he did:
1. Killing Diablo with level 14 Sorceress with 50 000 gold.
2. Complete the whole act 1 without getting hitted with Necromancer
3. Completed the whole game in level 21.
4. Get seven player in a handicap duel 1v7 with a Barbarian.
Good point BUT !! I think implement things like that will be hard to balance, because you need to have alternative to kill undead, all weakness and all immunity must be equally distribued into the game, same for the skill effectiveness in these restrictions, and that for all class.
This right here is why they won't implement immunities in monsters for certain spells. I do expect them to change certain visual effects for certain spells. As stated, exploding palm should only spray bone and white dust.
With that said, I would be happy if certain spells did 50% more or less damage to certain types of monsters. That will force characters to be more diverse in their builds, but it could backfire, making a few skills only usable in certain instances. It could make people ignore certain abilities altogether, and just dump more points into a skill that will affect everything.
As for random loot drops from every monster; I'm all for it!!!
well, I watched that clip few times and it seems like it is not a blood really. Cos when he uses that 'exploding heart' on other monsters they seem to have a similar death animation/explosion but there is a pool of blood left on the ground after they are dead. and those parts that fly off are just bones for a skeletons, and fleshy-corpse pieces for other monsters. btw u can also notice that those parts are 'red', not cos of blood but it looks more like a dark-red dust or they emit some sort of flame(?). And that cloud looks more like dust rather than blood. (at 00:54 look at that bones lying on the ground. they look like flaming.)