After a 3 months break I got my 6p Inna together and wonder how exactly the 6p bonus is calculated.
(Haven't found really much with Google)
With 10 Allies, do I have 500% additive damage in the same pool as Unity (the Passive), Hexing Pants, Strongarm Bracers etc.,
or a separate 500% Multiplier?
(I also thought about a 10 * 50% mulitplier similar to F & R, but I guess this is not the case, too op.)
Ok, I tried to do some testing for myself. (It's a bit messy with 10 Allies around^^).
Went in Weeping Hollow, let the Allies attack Zombies, and watched the numbers.
With Inna 6p they hitted for around 20-45m (average 32.5m).
Then I swapped out the 6p Bonus and had 2 Fire Allies left, which hitted for around 4000-7000k (average 5500k).
Then tested again with swapping out Unity, and watched a while -> highest crits where around 40m. If it'd be in the same pool as the 6p Bonus, it'd barely make that difference.
So I guess that the 6p Inna Bonus is multiplicative to everything else (with each Ally contributing additive to that specific pool, up to 500%, which is a 6x Multiplier).
monk is dead ....
I don't care about the meta.
monk is not dead. monk is in the 4man meta and has around 6 viable high gr builds...
inna 6p is multiplicative. all you dmg is multiplied by 6 if you have crudest boots ofc.
Inna+Shenlogs with fire elem(mangle) and holy elem(wothf), Inna with daibo and EP are very strong builds now for solo pushing.