I'm just a mediocre monk player but I do see some potential here.
I think concerning your attack speed you won't get that much out of wyrdward / ancient parthans just because of diminishing returns. You will stun fast, but then the DR hits fast too, leaving those 2 items nearly senseless.
I'd give it a try with CoE for Wyrdward and Kyoshiro's Soul for Ancient Parthans or Thundergods (the other in cube).
You already have a lot of reduce damage items and effects so you'll probably don't need the stuns.
Then I'd go with St. Archew's Gage instead of Stone Gauntlets. Passive effect is very useful when you dash into a pack.
Dovu Energy Trap is useless due to DR as mentioned before (25% increase of immune after DR hits ) so I'd go for Hellfire or any decent rolled ancient amulet (preferable with lightning%).
Just my thoughts. I'll give it a try as soon as I get that goddamn wailing host -.-
i like the idea) tried smth like this based on different element generators with COE ring. but failed
Dovu and wyrdwans is a bad idea, because of the neft of crowd control effects, mobs won't be stunned for long time for sure.
lightning gem is complete trash, replace it with simplicity strength and pox faulds with depth diggers, you need some dmg to generator, you will hit with it all the time, it is the mains source of dmg in this build. not sweeping wind
and some simple calculations.
if our weapon dmg is x
so in you variation you will deal with you generator
x*2.3*14*1.3 = 41.86x dmg, where 2.3 is lightning multiplier(if all roll perfect 20 bracers, 20 amulet, 30 helm, 20 odyn son, 20 won kim lao, 15 belt), 14 i s LoN multiplier if all 13 items are ancient and 1.3 is additive dmg with 15% WotHF dmg rolled on belt and pants.
if you just replace odyn son with sunkeeper you will already have
x*2.1*14*1.3*1.3 = 49.69x dmg, with perfect sunkeeper you will have another 1.3 multiplier(30% to elites)
so replacing odyn to sunkeeper will give you like 16% pure dmg bonus))
with depth diggers and sunkeeper the number will be x*2.1*14*2.3*1.3 = 87.9x = MUCH HIGHER
if you run 6p inna + shenlongs + unity ring, the dmg will be
x*1.4*1.15*6*7.2*2*2*2 = 556x LOL
1.4 = fire elem on bracers and amulet
1.15 to elites on unite
6 is form +500% 6p innas
7.2 is additive dmg from mantra, fire ally, % skill dmg and the main 500+ form shenlongs 1st bonus(need to have like 345 spirit max)
2 is from second shenlong bonus
2 from set Endless walk
and 2 from 2p raiment set
just compare you this numbers, and have in mind, that you've missed flying dragon and 2p raiment +25% MULTIPLICATIVE attack speed = HUGE LOST.
even if you put CoE in cube, this *3 multiplier on 20% of the time can't overpass inna+shenlongs dmg)
that's why no one plays LoN with staff like that, you have amazing toughness for sure
0.5 from desert shroud
0.5 from shoulders
0.5 from chest
0.6 from spirit guards
0.35 from APD
0.48 from LoN
and 0.45 from Inner Sanctuary)
0.00567% of incoming dmg you will recieve)) and also have evasion from mantra and guardians pass
I think this spec can tank 100 lvl grift solo like easy, but the dmg is TOO LOW, it will be really hard to close 70+ with it, and people now closing 85-88 with inna.
if you like LoN, play with cold tempest rush or fire wave of light, they have both amazing dmg and interesting playstyles